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- Hold a shade's simulated movement until its command is on air. - Send stops at the target as priority jobs. - If a stop can't be sent or is dropped, simulate the run to the limit. - Roll back targets when a movement command is dropped. - Only store a favorite position when SETMY was queued. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| CMakeLists.txt | ||
| ConfigFile.cpp | ||
| ConfigFile.h | ||
| ConfigSettings.cpp | ||
| ConfigSettings.h | ||
| esp32.svd | ||
| ESPNetwork.cpp | ||
| ESPNetwork.h | ||
| GitOTA.cpp | ||
| GitOTA.h | ||
| idf_component.yml | ||
| MQTT.cpp | ||
| MQTT.h | ||
| Sockets.cpp | ||
| Sockets.h | ||
| Somfy.cpp | ||
| Somfy.h | ||
| SomfyController.ino | ||
| SSDP.cpp | ||
| SSDP.h | ||
| Utils.cpp | ||
| Utils.h | ||
| Web.cpp | ||
| Web.h | ||
| WResp.cpp | ||
| WResp.h | ||