ESPSomfy-RTS/docs/LOOP_QUEUE_PLAN.md
cjkas 395cb2d1c7 refactor: carry out shade requests from one module behind a LoopQueue
HTTP routes and MQTT commands now both build a shade request and submit it
to the LoopQueue, which loop() drains into ShadeRequests. ShadeRequests
finds the shade or group, turns client positions into stored ones, checks
ranges and fills in default repeats, and reaches the shades through the
ShadeOps seam: SomfyShadeOps on the device, a recording fake in the native
tests. MqttCommands turns a .../set topic into a shade request.

Behaviour that changes:
- MQTT tiltTarget, mypos, myTiltPos and tiltPosition, and /setPositions,
  now honour flipPosition like the other routes.
- MQTT mypos keeps the favorite tilt (was set to 0) and myTiltPos keeps
  the favorite lift.
- repeat 0 on /shadeCommand means no repeats, as it did for groups; a
  JSON repeat over 127 is capped instead of wrapping to the default.
- Position corrections go through the setters, so MQTT publishes them.
- MQTT commands wait while the radio is full instead of being refused.
- The queue is drained every loop() pass and no longer from inside a
  GitHub firmware download.

WebCommand.h is replaced by LoopQueue.h and ShadeRequests.h. 45 new native
tests, 271 in all. Flash: esp32devdbg +976 bytes, esp32dev +1,380 bytes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 09:42:58 +02:00

12 KiB
Raw Blame History

Plan: domain modules behind the LoopQueue

Status: steps 0 and 1 built (PRs #39 and #40); steps 2–5 planned. Written: 2026-10-15, against commit e624a41 on refactor/entry-points-outputs. Terms are defined in GLOSSARY.md; the threading rule is ADR-0002.

Why

  • Two translators for the same requests. HTTP (Web::processQueue) and MQTT (MQTTClass::receive) each turn a request into shade calls, and they have drifted apart:
    • MQTT tiltTarget, mypos and tiltPosition ignore flipPosition;
    • /setPositions ignores it the other way round;
    • repeat=0 means "default" for shades but "no repeats" for groups.
  • Writers on the web task. Model edits (/addShade, /linkRemote, /setPaired, ...) and every read (/controller, /shades, /discovery, ...) touch the shade model on the async_tcp task while loop() changes it. See KNOWN_ISSUES.md and ADR-0002.
  • Publishing depends on discipline. Each p_* setter publishes its own MQTT topic, and emitState() calls are placed by hand. Writes that skip a setter are never published, and MQTT position has been a constant 50 since c94819e.
  • No native tests. None of this compiles in the native env, so it has no tests.

Shape

WebUiRoutes ─┐                       ┌─► ShadeRequests ─► shades/groups ─► radio
ApiRoutes  ──┼─► LoopQueue ─► loop() ┼─► ModelEditor   ─► shade model
MqttCommands ┘   (one FIFO)          └─► ModelSnapshot fill ─► read reply (chunked)
                                               │ dirty bits, once per loop pass
                                               ▼
                                    MqttPublisher · SocketEmitter
Module Covers Called by
ShadeRequests shade and group commands; favorite and pairing; position and rolling-code correction WebUiRoutes, ApiRoutes, MqttCommands
ModelEditor add, save, delete, link and sort rooms, shades, groups and repeaters WebUiRoutes
ModelSnapshot the eight read routes: /discovery /controller /rooms /shades /groups /room /shade /group WebUiRoutes, ApiRoutes

Settings, network, radio config, firmware and discovery have one transport each and little logic of their own. They keep calling the modules they use today (ConfigSettings, ESPNetwork, Transceiver, GitOTA, SSDP); a new module would only pass calls through. The exception is pure validation, such as the pin-conflict check, which moves into a function the native tests can reach.

Decisions

LoopQueue

  • One FIFO from every other task into loop(). It carries shade requests, model edits and snapshot fills.
  • No item jumps the queue, model edits included.
  • MQTT goes through it too, although it already runs on loop(). That gives MQTT the radio back-pressure that web commands have (holdWebCommand) and keeps arrival order.

ShadeRequests

  • Interface: one request value, grown out of web_command_t. Positions are given as the client sees them.
  • It owns:
    • looking up the shade or group;
    • flipping positions;
    • range checks;
    • repeat defaults;
    • refusing a request when the radio can't take it.
  • Test seam: the shade sits behind exactly the operations processQueue calls today:
    • moveToTarget, moveToTiltTarget;
    • sendCommand, sendTiltCommand, repeatFrame/isLastCommand, sendSensorCommand;
    • setMyPosition, unpair, setRollingCode, set positions;
    • a lookup giving the shade's or group's existence, flip and tilt type.
  • Two implementations behind it: the real one forwards to SomfyShade/SomfyGroup; a fake records the calls in native tests.
  • Later: when the shade behaviour itself is deepened (candidate #1 of the architecture review), only the real implementation changes.

ModelEditor

  • What it takes over from the Web.cpp handlers and SomfyShadeController:
    • id and sort-order allocation (the six getNext*Id/getMax*Order copies);
    • limits;
    • validation;
    • linking rules: remote to shade, shade to group, repeaters;
    • what is committed and which events go out after each edit.
  • What SomfyShadeController keeps: storage and lookup.
  • Request bodies:
    • The handler copies the JSON body to the heap and queues a pointer to it.
    • loop() parses and validates it with the code in SomfyJson.cpp; keeping it there avoids a second ArduinoJson file.
    • At most one edit is in flight; another gets 503. A body over 4 KB gets 413.
  • Reply and result:
    • The HTTP reply is {status: "accepted", requestId}.
    • Once loop() has made the change, it sends the existing …Added/…Removed/…State events, with their payloads unchanged (Home Assistant reads shadeRemoved).
    • It also broadcasts requestResult {requestId, ok, desc, id}. The UI that sent the request picks it out by requestId.
  • Web UI:
    • It fetches the details it needs through a read route, for example /shade?shadeId= after an add.
    • If no requestResult arrives within about 5 s, it shows a popup that says the change wasn't confirmed and offers a reload.
  • Socket-handler fixes in index.js, part of this step:
    • shadeAdded/shadeRemoved are no-ops;
    • procRoomRemoved keeps the removed room;
    • the reply body is read even on errors.

ModelSnapshot

  • One snapshot type with the reported fields of rooms, shades, groups and repeaters. That is about 5.5 KB at 32 shades, 16 groups and 16 rooms, against roughly 24 KB for a copy of the full SomfyShade objects.
  • One snapshot per read:
    1. The handler allocates the snapshot (one item for /shade, /group and /room) and queues a fill.
    2. The chunked response returns RESPONSE_TRY_AGAIN until loop() has filled the snapshot.
    3. It then streams JSON from that private copy.
  • Not in the snapshot: the parts outside the shade model are built on the fly. That covers the /discovery device info and memory figures, and the /controller header (limits, radio config, firmware version).
  • Limit: at most 2 reads in flight; a third gets 503.
  • Serializers work from the snapshot, not from somfy. They lose group->updateFlags(), which sends events from the web task today, and they become testable natively through JsonFormatter.

Change fan-out

  • Marking:
    • Each shade and group gets a bitmask with one bit per reported value: position, target, direction, tilt, favorite, sun flags, rolling code, and so on.
    • The p_* setters set the bit, and only when the displayed value changes, as today.
  • Sending: once per loop() pass, for each marked shade or group:
    • the socket gets one shadeState/groupState;
    • MQTT gets only the topics whose bits are set;
    • then the bits are cleared.
  • Reconnects: what an output misses while disconnected comes back on reconnect. MQTT connect() publishes everything, and a new socket client gets initClients().
  • Events that aren't state (shadeCommand, "remote X pressed Up") stay explicit calls.

Flash

  • Debug build: esp32devdbg moves to esp32_huge_app.csv (one 3 MB app, no OTA) and stays there. It isn't shipped, and at 98.3% of the OTA slot it had 26 KB left.
  • Release builds: the release envs keep their partition tables, and CI builds them. esp32dev is at 1,396,957 bytes (88.8%), so 176 KB is free.
  • Firmware-update testing has to use a release build.

Steps

Each step is a PR of its own that can be tested on the device. Each one runs pio test -e native and the esp32devdbg and esp32dev builds.

# Step Closes
0 Move esp32devdbg to esp32_huge_app.csv, in a commit of its own. The device then needs one USB flash (see below). flash pressure during the refactor
1 LoopQueue + ShadeRequests. Web and MQTT both submit shade requests. Native tests run through the fake shade. MQTT flip drift, repeat defaults, MQTT commands lost while the radio is full
2 ModelSnapshot for all eight read routes. Native tests cover the serializers. inconsistent /controller documents, events sent from the web task
3 ModelEditor, requestResult and the index.js changes. the rest of the web-task writers in KNOWN_ISSUES
4 Change fan-out with dirty bits, replacing publishing from the p_* setters. writes that skip MQTT, position stuck at 50
5 Split Web.cpp into WebUiRoutes and ApiRoutes, and MQTT.cpp/SomfyMqtt.cpp into MqttCommands, an MQTT connection and MqttPublisher. Edit parsing stays in SomfyJson.cpp. the glossary names land in the code

Step 1: what changed in behaviour

  • Flip handling is the same for every entry point. MQTT tiltTarget, mypos, myTiltPos and tiltPosition, and /setPositions (which Home Assistant calls), now turn the position round for a shade with flipPosition, as the other routes always did.
  • Setting the favorite over MQTT keeps the other half. mypos on a shade with tilt keeps the favorite tilt; before, it set it to 0. myTiltPos keeps the favorite lift, or uses where the shade is when it has none.
  • repeat means the same everywhere. Left out or negative is the shade's or group's own repeats; 0 is no repeats. /shadeCommand used to read 0 as "the shade's own". A JSON repeat over 127 is capped; it used to wrap round to "the shade's own".
  • Position corrections reach MQTT. /setPositions and MQTT position/tiltPosition go through the setters, so they are published.
  • MQTT commands go through the LoopQueue. While the radio is full they wait instead of being refused, and they run in order with web requests. An MQTT command topic that isn't understood is logged.
  • The LoopQueue is drained on every loop() pass, with or without a network. It is no longer drained from inside a GitHub firmware download, so a restore can't reboot the device in the middle of one.

WebCommand.h became LoopQueue.h (the item and the hold rule) and ShadeRequests.h (the request, the ShadeOps seam and the module). SomfyShadeOps is the device side of the seam. entryPoints/MqttCommands holds the topic parsing. There are 45 new native tests (271 in all).

Flash: esp32devdbg 1,546,405 → 1,547,381 bytes, esp32dev 1,396,957 → 1,398,337 bytes.

Step 0 on a device

NVS stays at 0x9000, so the rolling codes survive. The file system partition shrinks from 0xE0000 to 0xD0000, and the existing LittleFS won't mount, because LittleFS.begin() doesn't format. So:

  1. Take a backup through /backup.
  2. Flash the partition table, firmware and file system over USB: pio run -e esp32devdbg -t upload -t uploadfs.
  3. Restore the backup.

Risks

  • async_tcp must never wait. Every handler only queues and returns. The two kinds of waiting reply, the read routes, poll with RESPONSE_TRY_AGAIN and never block.
  • Heap. Edit bodies (one at a time, up to 4 KB) and snapshots (two at a time, about 5.5 KB each) come from the heap. Check the memStatus max figure on the device after steps 2 and 3.
  • The 2 KB socket event limit (see KNOWN_ISSUES). That is why requestResult carries an id and not the object.
  • The UI changes ship with the firmware in step 3, because the UI is served from LittleFS. An older UI against the new firmware would wait for HTTP reply bodies that no longer come.

Found during the review, not part of this plan

These are open, and each can be fixed on its own:

  • MQTT position/target published as a constant 50 (SomfyShade.cpp:305, SomfyMqtt.cpp:36-38). It's a one-line fix that needn't wait for step 4.
  • A restore without shades skips the shade and group records but not the room records, so it reads the rest of the file from the wrong place (ConfigFile.cpp:578-580).
  • The Ethernet pin conflict is only checked for the up pin (SomfyJson.cpp:63-65).
  • linkRepeater never sets isDirty, so a newly linked repeater isn't saved (ShadeController.cpp:323).
  • /linkRemote and /unlinkRemote send a 500 and then a second response (Web.cpp:2055, 2083).
  • settingPos is never cleared when the lift arrives, while settingTiltPos is. A later arrival may send an extra stop. Not confirmed on a device.
  • The web UI's procRoomRemoved keeps the removed room and drops the others (data-src/index.js:2184).
  • The Home Assistant integration sends no apikey header on shade, group and tilt commands.