ESPSomfy-RTS/docs/PROTOCOL.md
cjkas 0b54264ee3 feat: command ops for socket protocol 2
shadeCommand, groupCommand, tiltCommand, repeatCommand, setPositions,
setSensor, setMyPosition, unpairShade, setRollingCode (types 16-24) are
read on async_tcp by ProtoOps and handed to loop() through the
LoopQueue, which replies once the request has run: ok, not found or
radio unavailable. A bad payload, a paused radio or a full queue is
answered straight away. sendRemoteCommand (25) touches nothing of the
shade model, so it goes to the radio from async_tcp like its route.

ShadeRequests::run() now says how a request went, not only whether
the radio took it. An op reads only the fields that were sent, so
setPositions can leave the tilt as it is. The shadeCommand event is
renamed shadeCommanded, since the op has the route's name.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 13:42:41 +02:00

8.5 KiB
Raw Blame History

Socket protocol 2

Why the protocol looks like this: ADR 0005. Terms: GLOSSARY.md.

The table of types, fields, error codes and feeds is defined once, in src/ProtoSchema.h. The device sends it to every client as the schema, and test/fixtures/proto2/schema.json is a copy recorded by the e2e suite (pytest test/e2e --record). This page describes how the protocol works, not every field.

Connection

  • ws://host/ws on port 80. Under Secured the upgrade needs ?apikey=<token> from /login; without a valid one it is refused with 401 (ADR 0006).
  • Optional ?schema=<hash>: the client already has the schema with that hash and doesn't need it again.
  • At most 5 clients. A sixth is closed as soon as it connects.
  • Text frames only, and each message in one frame: a fragmented message is answered with one bad request, without an id since it couldn't be read. Until the device puts messages together from their pieces, that includes a frame larger than one TCP segment (about 1.4 KB), which also reaches it in pieces. A binary encoding, if one comes, would be asked for at the upgrade (for example ?enc=bin) and use binary frames.

Envelope

Every frame, in both directions, is one JSON object:

{"v":2,"t":129,"id":17,"d":{"s":3,"p":40}}
Key Meaning
v protocol version, 2
t message type, a number from the schema
id only on a client message that wants a reply, and on that reply
d the payload, with keys from the schema's field dictionary

Within d:

  • keys are one or two characters, from one dictionary shared by every type;
  • booleans are 1 and 0;
  • a field at its default is left out: a client fills it in from the schema;
  • lists and objects use the same dictionary for the keys inside them.

The keys of hello (fw, sh) and of the schema itself (T, F, E, Q) never change, since a client needs them before it has a schema.

Message types

Range Sender Types
1–15 control hello 1, reply 2, next 3, sync 4, syncEnd 5, subscribe 6, unsubscribe 7
16–127 client ops commands: shadeCommand 16, groupCommand 17, tiltCommand 18, repeatCommand 19, setPositions 20, setSensor 21, setMyPosition 22, unpairShade 23, setRollingCode 24, sendRemoteCommand 25; model edits and settings follow
128–255 device events shadeState, shade, shadeRemoved, group, groupState, groupRemoved, room, roomRemoved, roomOrder, shadeOrder, groupOrder, shadeCommanded, memory, wifi, ethernet, frame, frequencyScan, repeaters

A number is never reused. A retired type stays reserved.

Connect sequence

  1. The device sends hello: {"fw":"<firmware>","sh":"<schema hash>"}.
  2. The device sends the first sync frame straight away. Unless the client passed the matching ?schema=, the sync starts with the schema:
    • T: types, as [number, name]
    • F: fields, as [key, name, kind, default], kind being b bool, i integer, n number, s string, l list, o object
    • E: error codes, as [number, name]
    • Q: feeds, as [number, name]
  3. Then the device: header (limits, starting address, what a new shade gets, server id, hostname, model, chip, firmware, connection type), rooms, shades, groups, repeaters and status (memory, and WiFi or Ethernet). A frame is at most 4 KB, an item is never split across frames, and several sections can share one.
  4. The client sends next after each sync frame, and the device answers with the following one. With no next for 30 s the device closes the socket.
  5. syncEnd follows the last sync frame.

The client can send sync at any time to get the shade model and status again (without the schema).

Events go out to every client from the moment it connects, so they can arrive during the sync, and even before the schema. A client keeps any frame it can't decode yet until it has the schema. Each sync frame is formatted from the live model, so an item in a later frame already holds every change before it. A client treats sync items and events alike: insert or update by id, and ignore removing an id it doesn't have.

Events

Event When Payload
shadeState a shade moved or its state changed id, position, target, direction, favorite, tilt, flags, rolling code
shade a shade was added or a setting changed (edit, pairing, linked remote, group, its room deleted) the whole shade, as in the sync
group, groupState the same for a group: its settings or linked shades, or its flags and direction
room a room was added or saved the whole room
*Removed a shade, group or room was deleted its id
roomOrder, shadeOrder, groupOrder the sort order changed is: the ids in order
repeaters a repeater was linked or unlinked the list
shadeCommanded a remote or the device commanded a shade id, address, command, source, rolling code, source address
memory, wifi, ethernet every 30 s, WiFi only when the signal moved

Commands

Every op carries an id and gets one reply. The ops take what the HTTP routes of the same name take, under the dictionary's keys:

Op Payload Does
shadeCommand shadeId; command or target; optional repeat, stepSize sends the command, or moves the shade to the position 0–100
tiltCommand shadeId; command or target the same for the tilt
groupCommand groupId, command; optional repeat, stepSize sends the command as the group
repeatCommand shadeId or groupId, command; optional repeat, stepSize repeats the last frame when it was this command, or sends it
setPositions shadeId; position, tiltPosition or both sets where the shade is thought to be; nothing goes on air
setSensor shadeId or groupId; sunny, windy or both; optional repeat sends a sensor frame
setMyPosition shadeId; myPos, myTiltPos or both sets the favorite
unpairShade shadeId sends Prog and clears paired
setRollingCode shadeId, lastRollingCode sets the next rolling code; nothing goes on air
sendRemoteCommand remoteAddress, command, lastRollingCode; optional encKey, repeats sends one frame as a remote that isn't one of the shades
  • An op reads only the fields that were sent. Unlike what the device sends, a field left out of an op is not its schema default: it is not given, so setPositions with only position leaves the tilt as it is. A client sends every field it means, defaults included.
  • command is a command's name, in any case: My, Up, Down, MyUp, MyDown, UpDown, MyUpDown, Prog, SunFlag, Flag, StepUp, StepDown, Toggle, Sensor, Favorite, Stop, or the spelling shadeCommanded reports (Step Up, My+Up).
  • repeat left out means the shade's or the group's own repeats.
  • A field of the wrong kind, a value out of range, or both of two alternatives, is a bad request, and desc names the field.
  • The reply comes once the command has gone to the radio, or was refused: not found (no shade or group with that id), radio unavailable (the radio is paused, as during a frequency scan, or didn't take it) or busy (the device's command queue is full). It carries no state: the shade's shadeState events follow as it moves.

Replies

A client message with an id gets exactly one reply with that id, to that client only, whether it is an op or a control message such as next: ok 1 on success, or an error code and a desc for people. Error codes are in the schema: bad request, unknown op, unauthorized, not found, busy, radio unavailable, internal.

A malformed message gets a bad request, with its id when it had one. A type a client may not send gets an unknown op.

Feeds

subscribe and unsubscribe take a feed number in fe: frames (received remote frames, with their pulses) or frequencyScan. Their events go only to clients subscribed to them.

Inside the device

async_tcp reads client frames and answers with fixed frames that hold nothing of the shade model: hello, errors and ok. Everything formatted from the shade model goes out from loop(), which is the only task that reads and writes it (ADR 0002). Sync frames and events share the socket event buffer, so protocol 2 needs no more static memory.