ESPSomfy-RTS/docs/KNOWN_ISSUES.md
cjkas 082d9776ed docs: bring KNOWN_ISSUES.md up to date
- A websocket event too large for its buffer has been logged and not
  sent since 8881289, not sent truncated.  Retitle the entry and point at
  MAX_SOCK_RESPONSE by name rather than a stale line number.
- List the web server task handlers that still change the shade model
  loop() owns: /setPaired, /setRollingCode and restore.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 15:14:24 +02:00

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Known Issues

Concurrent mutation during chunked /controller response

Status: open Introduced: 2026-04-19, alongside the chunked-response conversion of /controller (see ControllerChunker in src/Web.cpp and the original crash report about cbuf::resize aborting async_tcp).

Summary

The chunked streaming of /controller lazily reads somfy.rooms, somfy.shades, somfy.groups, and somfy.repeaters across many async_tcp callback invocations as the client's TCP send window opens. If another task mutates those arrays mid-stream, the rendered JSON can be internally inconsistent.

Why this is strictly worse than the pre-chunked code

The old handleController ran the serializers synchronously inside a single request-handler invocation, so the full JSON was built in memory before any bytes were sent. Window of exposure: a few milliseconds.

The new ControllerChunker reads state as the response drains. On a slow link or under backpressure, that window is hundreds of ms to seconds.

Concrete failure modes

  1. A shade is deleted mid-stream (e.g. via /deleteShade) — it may appear in the shades array but be missing from a later group's linkedShades, or vice versa.
  2. lastRollingCode / position fields change between the shades pass and a later group's linkedShades pass — the client sees two values for the same shade in one document.
  3. A group's linkedShades list is mutated while the chunker iterates inside S_GROUPS — an entry is skipped or emitted twice.

Fix options (pick one later)

  • (a) Document and accept. In practice users rarely mutate shades while the config UI is loading. Zero code change.
  • (b) FreeRTOS mutex around somfy reads/writes. Acquire for the full duration of the chunked response and in every mutating path (RF RX, MQTT, web handlers). Cleanest but wide-reaching.
  • (c) Up-front snapshot. At handler start, copy the subset of somfy state the response will serialize into the ControllerChunker. Defeats part of the memory benefit — a full snapshot of shades + groups is close in size to the old growing cbuf. Could be reduced by snapshotting only minimal fields (IDs, names, rolling codes) and reading the rest live.
  • Same exposure exists in any other endpoint converted to chunked responses next (/discovery, /shades). Resolve this issue before expanding the pattern.
  • Other handlers on the web server task still change the shade model that loop() owns: /setPaired sets paired, and /setRollingCode and a shades restore change rolling codes (see Rolling codes written from two tasks). Shade commands, set-My and unpair already go through the web command queue to loop().

Large websocket events are dropped

Status: open Location: JsonSockEvent in src/WResp.cpp, buffer g_response[MAX_SOCK_RESPONSE] (2048 bytes) in src/Sockets.cpp.

Summary

Socket events are built into a fixed 2 KB static buffer. When a value doesn't fit, JsonSockEvent::_safecat marks the event as overflowed, and endEvent logs an error and doesn't send it. Clients never see malformed JSON. The event is simply lost, and the client isn't told.

Unlike the /controller HTTP crash, this path does not abort — there is no growing cbuf and no new[] on the send path. Per-client frame allocations inside AsyncWebSocket are bounded by the 2 KB buffer size and have their own overflow guard (queue drop / client disconnect).

Concrete failure modes

  1. A single event serializing a fully-populated shade (~1.3–1.5 KB for a shade with all SOMFY_MAX_LINKED_REMOTES = 7 populated) gets close to the 2 KB limit. Any additional fields or long names push it over, and that shade's state update never reaches the clients.
  2. Any event that loops over a collection (e.g. frequency-scan results, batch emits in Somfy.cpp) can exceed 2 KB depending on size, with no indication to the client beyond the ESP-side ESP_LOGE line.

Fix options (pick one later)

  • (a) Fail loud. Send a small error event in place of the dropped one so the client knows to reload the state.
  • (b) Split large events across frames. Use the socket.io ack/chunk pattern to send an event in multiple frames when it wouldn't fit. Requires matching client-side reassembly.
  • (c) Raise MAX_SOCK_RESPONSE. Cheapest, but just pushes the limit — doesn't eliminate the failure mode.
  • Not the same code path as the /controller crash. Solve independently.
  • Worth grepping for JsonSockEvent usages that iterate collections (see references in Somfy.cpp, ESPNetwork.cpp, GitOTA.cpp) to identify the most at-risk events.

Rolling codes written from two tasks

Status: open Location: SomfyRemote::sendCommandAfter and setRollingCode in src/Somfy.cpp, the /setRollingCode handlers in src/Web.cpp, and ShadeConfigFile::readShadeRecord/readGroupRecord in src/ConfigFile.cpp.

Summary

Sending a command reads the next rolling code, queues the frame, then commits the code (peekNextRollingCode → submitTx → commitRollingCode), all on loop(). /setRollingCode and a shades restore change the same remote's lastRollingCode and its ShadeCodes NVS key from the async web server task, with no lock against that sequence. Each NVS write is safe on its own, since every function opens its own handle (see ADR-0001), but the read-then-commit sequence is not.

Concrete failure modes

  1. /setRollingCode lands between the peek and the commit of a command. The command's commit overwrites the code just set, so the set has no effect.
  2. A restore reads ShadeCodes while a command commits a newer code. The restored shade can come back with the older code, and the motor rejects its frames until the code passes the newer one.

Fix options (pick one later)

  • (a) Run these handlers on loop(). Queue /setRollingCode and restore through the web command queue like shade commands, so loop() is the only task that touches a remote's rolling code. Part of making loop() the only owner of the shade model.
  • (b) A rolling-code lock. Hold a mutex across peek → queue → commit, and in setRollingCode and restore. Narrower, but it adds a lock to the command path.