processFrame worked out a StepUp/StepDown target with the same formula in
eight places, each with its own divide-by-zero guard. 4dd4a98 fixed one
that guarded on downTime but divided by upTime. stepPosition() takes the
travel time once, for both the guard and the maths, so they can't drift
apart again, and it is now covered by native tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Review flagged the outer My/Favorite losing to the nested Up/Down it queues.
Every such nested send is from a simMy shade, where the Up/Down is what
starts the motor, so the behaviour stays. The hold moves into TxHold in
ShadeMotion with a comment explaining the order and unit tests pinning it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Tests travelPosition (part-way positions both ways, separate up and
down times, stopping at the ends, zero travel time, steady progress
and staying within 0-100), displayPosition with and without flipping,
and flipCommand.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>