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test: cover shade travel and position/command flipping
Tests travelPosition (part-way positions both ways, separate up and down times, stopping at the ends, zero travel time, steady progress and staying within 0-100), displayPosition with and without flipping, and flipCommand. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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test/test_motion/test_motion.cpp
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test/test_motion/test_motion.cpp
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#include <unity.h>
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#include "ShadeMotion.h"
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#include "SomfyFrame.h"
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#define ASSERT_POS(expected, actual) TEST_ASSERT_FLOAT_WITHIN(0.01f, (expected), (actual))
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#define ASSERT_CMD(expected, actual) TEST_ASSERT_EQUAL_HEX8(static_cast<uint8_t>(expected), static_cast<uint8_t>(actual))
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static const int8_t DOWN = 1;
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static const int8_t UP = -1;
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void setUp() {}
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void tearDown() {}
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/*********************************************************************
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* travelPosition
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********************************************************************/
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static void test_down_part_way() {
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ASSERT_POS(50.0f, travelPosition(0, DOWN, 5000, 10000));
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// From 30% the first 3s of travel are already done.
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ASSERT_POS(50.0f, travelPosition(30, DOWN, 2000, 10000));
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}
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static void test_up_part_way() {
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ASSERT_POS(75.0f, travelPosition(100, UP, 2500, 10000));
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ASSERT_POS(25.0f, travelPosition(50, UP, 5000, 20000));
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}
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static void test_no_time_elapsed_stays_put() {
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// The start is counted in whole milliseconds so allow for that.
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TEST_ASSERT_FLOAT_WITHIN(0.02f, 50.5f, travelPosition(50.5f, DOWN, 0, 10000));
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TEST_ASSERT_FLOAT_WITHIN(0.02f, 50.5f, travelPosition(50.5f, UP, 0, 10000));
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}
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static void test_stops_at_the_ends() {
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ASSERT_POS(100.0f, travelPosition(0, DOWN, 10000, 10000));
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ASSERT_POS(100.0f, travelPosition(0, DOWN, 20000, 10000));
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ASSERT_POS(0.0f, travelPosition(100, UP, 10000, 10000));
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ASSERT_POS(0.0f, travelPosition(100, UP, 20000, 10000));
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}
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static void test_starting_at_the_end() {
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ASSERT_POS(100.0f, travelPosition(100, DOWN, 0, 10000));
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ASSERT_POS(100.0f, travelPosition(100, DOWN, 3000, 10000));
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ASSERT_POS(0.0f, travelPosition(0, UP, 0, 10000));
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ASSERT_POS(0.0f, travelPosition(0, UP, 3000, 10000));
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}
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static void test_always_within_range() {
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const float starts[] = {0.0f, 12.5f, 50.0f, 99.9f, 100.0f};
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for(float start : starts) {
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for(uint32_t elapsed = 0; elapsed <= 30000; elapsed += 250) {
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for(int8_t dir : {DOWN, UP}) {
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float pos = travelPosition(start, dir, elapsed, 10000);
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TEST_ASSERT_TRUE(pos >= 0.0f && pos <= 100.0f);
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}
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}
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}
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}
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static void test_up_and_down_use_their_own_times() {
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// 2s of a 10s travel down covers 20%, 2s of a 20s travel up only 10%.
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ASSERT_POS(20.0f, travelPosition(0, DOWN, 2000, 10000));
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ASSERT_POS(90.0f, travelPosition(100, UP, 2000, 20000));
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}
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static void test_zero_travel_time_is_instant() {
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ASSERT_POS(100.0f, travelPosition(0, DOWN, 0, 0));
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ASSERT_POS(100.0f, travelPosition(42, DOWN, 0, 0));
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ASSERT_POS(0.0f, travelPosition(100, UP, 0, 0));
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ASSERT_POS(0.0f, travelPosition(42, UP, 0, 0));
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}
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static void test_moves_steadily() {
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// Each step of time moves the shade further, never back.
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float last = 0.0f;
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for(uint32_t elapsed = 0; elapsed <= 10000; elapsed += 100) {
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float pos = travelPosition(0, DOWN, elapsed, 10000);
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TEST_ASSERT_TRUE(pos >= last);
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last = pos;
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}
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last = 100.0f;
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for(uint32_t elapsed = 0; elapsed <= 10000; elapsed += 100) {
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float pos = travelPosition(100, UP, elapsed, 10000);
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TEST_ASSERT_TRUE(pos <= last);
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last = pos;
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}
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}
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/*********************************************************************
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* displayPosition
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********************************************************************/
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static void test_displayPosition() {
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TEST_ASSERT_EQUAL_INT8(-1, displayPosition(-1, false));
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TEST_ASSERT_EQUAL_INT8(-1, displayPosition(-1, true));
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TEST_ASSERT_EQUAL_INT8(37, displayPosition(37.9f, false));
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TEST_ASSERT_EQUAL_INT8(62, displayPosition(37.9f, true));
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TEST_ASSERT_EQUAL_INT8(100, displayPosition(0, true));
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TEST_ASSERT_EQUAL_INT8(0, displayPosition(100, true));
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TEST_ASSERT_EQUAL_INT8(100, displayPosition(100, false));
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}
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/*********************************************************************
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* flipCommand
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********************************************************************/
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static void test_flipCommand_swaps_directions() {
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ASSERT_CMD(somfy_commands::Down, flipCommand(somfy_commands::Up));
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ASSERT_CMD(somfy_commands::Up, flipCommand(somfy_commands::Down));
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ASSERT_CMD(somfy_commands::MyDown, flipCommand(somfy_commands::MyUp));
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ASSERT_CMD(somfy_commands::MyUp, flipCommand(somfy_commands::MyDown));
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ASSERT_CMD(somfy_commands::StepDown, flipCommand(somfy_commands::StepUp));
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ASSERT_CMD(somfy_commands::StepUp, flipCommand(somfy_commands::StepDown));
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}
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static void test_flipCommand_keeps_the_rest() {
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const somfy_commands same[] = {
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somfy_commands::My, somfy_commands::Prog, somfy_commands::Toggle,
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somfy_commands::UpDown, somfy_commands::MyUpDown, somfy_commands::Favorite
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};
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for(somfy_commands cmd : same) ASSERT_CMD(cmd, flipCommand(cmd));
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}
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int main(int argc, char **argv) {
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(void)argc;
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(void)argv;
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UNITY_BEGIN();
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RUN_TEST(test_down_part_way);
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RUN_TEST(test_up_part_way);
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RUN_TEST(test_no_time_elapsed_stays_put);
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RUN_TEST(test_stops_at_the_ends);
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RUN_TEST(test_starting_at_the_end);
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RUN_TEST(test_always_within_range);
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RUN_TEST(test_up_and_down_use_their_own_times);
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RUN_TEST(test_zero_travel_time_is_instant);
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RUN_TEST(test_moves_steadily);
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RUN_TEST(test_displayPosition);
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RUN_TEST(test_flipCommand_swaps_directions);
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RUN_TEST(test_flipCommand_keeps_the_rest);
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return UNITY_END();
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}
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