ESPSomfy-RTS/platformio.ini
cjkas 72b37e5f8d refactor: apply shade model edits on loop() through ModelEditor
The 19 routes that changed rooms, shades, groups and repeaters on the web
server task (add, save, delete, link and unlink, setPaired, the sort
orders) now copy their request into a model_edit_t, queue it on the
LoopQueue and reply {status:accepted,requestId:N}. loop() applies it
(SomfyJson.cpp, next to fromJSON) and broadcasts requestResult {requestId,
ok, id, code, desc}. One edit at a time; a second gets 503, a body over
4 KB gets 413.

ModelEditor.h/.cpp holds the rules, tested natively: the lowest free id,
the next sort order, a free remote address, adding to and removing from
the group-member and repeater lists, and the GPIO pin-conflict check. They
replace the getNext*Id/getMax*Order copies, the remote-address search,
the list code and the inline pin checks. The pin check now uses the
protocol being saved and checks every pin against Ethernet, not only up.

/getNextRoom, /getNextShade, /getNextGroup, /groupOptions and a new
/repeaters (the UI already called it) are ModelSnapshot reads.

The web UI's editJSON() sends an edit, waits for its requestResult, then
reads the item back from /shade, /group, /room or /repeaters, so the
callbacks that used the old reply bodies are unchanged. No result within
5 s offers a reload; reads and edits told Busy are retried. It now also
refreshes its lists on shadeAdded/shadeRemoved/groupAdded/groupRemoved
from other clients, and procRoomRemoved keeps the right rooms.

Also fixed: a shade that fails validation is no longer added; linked
repeaters and sort orders are saved; linking reports a full list.

27 new native tests, 319 in all. Flash: esp32devdbg -11,484 bytes,
esp32dev -7,180 bytes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 14:34:39 +02:00

121 lines
3.8 KiB
INI

; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[platformio]
default_envs = esp32devdbg
src_dir = src
; Shared by every firmware env (they extend it). Kept out of [env] so the
; native test env doesn't inherit the Arduino framework and ESP32 libraries.
[esp32]
platform = espressif32 @ 6.13.0
framework = arduino
; Unit tests only run on the PC: pio test -e native
test_ignore = *
lib_deps =
bblanchon/ArduinoJson@^7.2.2
lsatan/SmartRC-CC1101-Driver-Lib@^2.5.7
knolleary/PubSubClient@^2.8
esp32async/ESPAsyncWebServer@^3.10.3
esp32async/AsyncTCP@^3.4.10
extra_scripts =
pre:app_version.py
pre:minify.py
post:archive_elf.py
board_build.filesystem = littlefs
build_flags =
-DCORE_DEBUG_LEVEL=3
-DCONFIG_ESP_COREDUMP_ENABLE_TO_FLASH=1
-DCONFIG_ESP_COREDUMP_DATA_FORMAT_ELF=1
-DCONFIG_ESP_COREDUMP_CHECKSUM_CRC32=1
-DCONFIG_ESP_TASK_WDT_PANIC=1
-DCONFIG_ESP_COREDUMP_DECODE_INFO=1
; Route log_printfv through src/LogLock.cpp so lines from both cores don't
; interleave. The core already wraps log_printf for ESP Insights.
-Wl,--wrap=log_printfv
monitor_speed = 115200
monitor_filters =
time
esp32_exception_decoder
log2file
; Dual-core targets: keep the async web/socket task on core 0 so the radio
; task on core 1 (with loop()) never competes with network handling.
[dualcore]
build_flags =
${esp32.build_flags}
-DCONFIG_ASYNC_TCP_RUNNING_CORE=0
[env:esp32dev]
extends = esp32
board = esp32dev
board_build.partitions = esp32_3MB.csv
build_flags = ${dualcore.build_flags}
[env:esp32devdbg]
extends = esp32
board = esp32dev
build_type = debug
; One 3 MB app slot and no OTA: the debug build is never shipped and outgrew
; the 1.5 MB OTA slot. Release envs keep esp32_3MB.csv. NVS stays at 0x9000
; but the file system shrinks, so moving a board to this table means: take a
; backup, flash over USB with -t upload -t uploadfs, then restore the backup.
board_build.partitions = esp32_huge_app.csv
; -Og only limits inlining in units over large-unit-insns (10000 by default).
; Smaller files inline ArduinoJson's helpers into every caller, which costs
; KBs of flash per file, so treat every file as large.
build_flags =
${dualcore.build_flags}
--param=large-unit-insns=1000
[env:esp32c3]
extends = esp32
board = esp32-c3-devkitm-1
board_build.partitions = esp32_3MB.csv
[env:esp32s3]
extends = esp32
board = esp32-s3-devkitc-1
build_flags = ${dualcore.build_flags}
[env:esp32c6]
extends = esp32
platform = https://github.com/pioarduino/platform-espressif32/releases/download/stable/platform-espressif32.zip
board = seeed_xiao_esp32c6
build_type = debug
board_build.partitions = esp32_huge_app.csv
build_flags =
${esp32.build_flags}
-DCONFIG_FREERTOS_HZ=1000
-include "driver/gpio.h"
lib_deps =
; Low-Level libs, frameowrks and drivers
ESP32Async/AsyncTCP
https://github.com/Viproz/SmartRC-CC1101-Driver-Lib.git
; Commmunication Protocol
links2004/WebSockets
https://github.com/hmueller01/pubsubclient3.git
; Data-Parsing
bblanchon/ArduinoJson
; High-level wrappers/servers
ESP32Async/ESPAsyncWebServer
; Host-side unit tests: pio test -e native (needs gcc/g++ on PATH).
; Only the sources the tests cover are built; test/stubs stands in for Arduino.h.
[env:native]
platform = native
test_framework = unity
test_build_src = yes
build_src_filter = -<*> +<Utils.cpp> +<SomfyFrame.cpp> +<JsonFormatter.cpp> +<ShadeMotion.cpp> +<ShadeSensors.cpp> +<PulseDecoder.cpp> +<TxBuffer.cpp> +<RadioScheduler.cpp> +<ShadeRequests.cpp> +<entryPoints/MqttCommands.cpp> +<ModelSnapshot.cpp> +<ModelEditor.cpp>
build_flags =
-std=gnu++17
-Isrc
-Itest/stubs
-D_POSIX_THREAD_SAFE_FUNCTIONS