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Step 4a of docs/SECURITY_PLAN.md. Port 80 keeps the eleven HTTP routes of ADR 0006 and the socket at /ws; everything else moved to protocol 2. - Port 8081 (ApiRoutes) and the socket on 8080 (SocketEmitter) are gone. Protocol 2 owns its frame buffer and loop-task check. - Port 80 drops every route the old web UI called: reads, edits, settings, scans, reboot, /shades.cfg, /discovery. HttpRoutes.cpp holds what stays. - ModelSnapshot, SnapshotSlots and the read documents are gone. The item snapshot types stay, as ItemSnapshot, for events, MQTT and the command replies. - Model edits reply only to their protocol 2 op: requestResult goes. - The settings' toJSON writers, used only by the settings routes, go. - The _espsomfy_rts._tcp mDNS record moves to port 80, with path=/ws. - The memory event reports the loop-rate window it closes. - A deleted room no longer re-publishes its retained MQTT topics. - e2e: the heap check reads the sync's status; the sync is checked on its own instead of against /controller. - README gets an API and ports section. BREAKING CHANGE: ports 8081 and 8080 and the old HTTP routes are gone. Home Assistant needs integration 3.0.0 or newer. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
33 lines
1.3 KiB
C
33 lines
1.3 KiB
C
#ifndef SOMFY_EDITOR_H
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#define SOMFY_EDITOR_H
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#include <ArduinoJson.h>
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#include "ModelEditor.h"
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#include "ProtoFrame.h"
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// ModelEditor on the device: an edit of the shade model handed from the web
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// server task to loop(), which applies it with the ModelEditor rules and replies
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// to the client that sent it.
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// One edit on its way to loop(): the protocol 2 edit op and a copy of its
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// arguments.
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struct model_edit_t {
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model_edit_type_t type = model_edit_type_t::add_room;
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proto_reply_to_t replyTo;
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JsonDocument doc;
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};
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// One edit at a time: false when one is already waiting or running. Any task.
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bool beginModelEdit();
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// Gives up an edit that was begun but never queued. Any task.
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void cancelModelEdit(model_edit_t *edit);
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// Begins an edit of that type: nullptr when one is already waiting or running
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// (busy), or there was no memory for it. Any task.
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model_edit_t *newModelEdit(model_edit_type_t type, bool &busy);
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// Hands a begun edit to loop(); false when the queue is full, and it is given
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// up. Any task.
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bool submitModelEdit(model_edit_t *edit);
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// Applies the edit, saves it, replies and frees it. loop() only.
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void runModelEdit(model_edit_t *edit);
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// Applies the edit to the shade model and saves it. loop() only.
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edit_result_t applyModelEdit(model_edit_t &edit);
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#endif
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