mirror of
https://github.com/rstrouse/ESPSomfy-RTS.git
synced 2026-10-31 13:52:15 +01:00
A client that stops reading (a frozen browser tab) keeps its TCP link alive, so neither AsyncTCP's ack timeout nor lwIP ever closes it. With setCloseClientOnQueueFull(false) every message dropped for it printed a warning, and each warning held up loop() for about 10ms on the UART. One such client stayed full for 44 minutes and made every step of loop() slow while shades moved. Closing it frees the queue. The web UI and Home Assistant reconnect and get the full state again from delayInit(). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
280 lines
9.3 KiB
C++
280 lines
9.3 KiB
C++
#include <Arduino.h>
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#include <ArduinoJson.h>
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#include "TaskWdt.h"
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#include "esp_log.h"
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#include "SocketEmitter.h"
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#include "ConfigSettings.h"
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#include "Somfy.h"
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#include "ESPNetwork.h"
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#include "GitOTA.h"
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#include "Timing.h"
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#include "Utils.h"
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static const char *TAG = "Sockets";
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extern ConfigSettings settings;
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extern ESPNetwork net;
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extern SomfyShadeController somfy;
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extern SocketEmitter sockEmit;
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extern GitUpdater git;
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AsyncWebServer wsServer(8080);
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AsyncWebSocket ws("/");
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#define MAX_WS_CLIENTS 5
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struct ws_slot_t {
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uint32_t asyncId; // 0 when the slot is free.
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// When the client connected and last pinged, so the logs show how long it
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// stayed and how far apart its pings arrived.
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uint32_t connectedAt;
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uint32_t lastPing;
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};
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static ws_slot_t slots[MAX_WS_CLIENTS] = {};
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static uint8_t mapClientId(uint32_t asyncId) {
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for(uint8_t i = 0; i < MAX_WS_CLIENTS; i++)
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if(slots[i].asyncId == asyncId) return i;
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return 255;
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}
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static uint32_t getAsyncId(uint8_t slot) {
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if(slot < MAX_WS_CLIENTS) return slots[slot].asyncId;
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return 0;
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}
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static uint8_t addClient(uint32_t asyncId) {
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for(uint8_t i = 0; i < MAX_WS_CLIENTS; i++) {
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if(slots[i].asyncId == 0) { slots[i].asyncId = asyncId; return i; }
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}
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return 255;
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}
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static void removeClient(uint32_t asyncId) {
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for(uint8_t i = 0; i < MAX_WS_CLIENTS; i++)
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if(slots[i].asyncId == asyncId) slots[i].asyncId = 0;
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}
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static char g_response[MAX_SOCK_RESPONSE];
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bool room_t::isJoined(uint8_t num) {
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for(uint8_t i = 0; i < sizeof(this->clients); i++) {
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if(this->clients[i] == num) return true;
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}
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return false;
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}
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bool room_t::join(uint8_t num) {
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if(this->isJoined(num)) return true;
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for(uint8_t i = 0; i < sizeof(this->clients); i++) {
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if(this->clients[i] == 255) {
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this->clients[i] = num;
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return true;
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}
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}
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return false;
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}
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bool room_t::leave(uint8_t num) {
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if(!this->isJoined(num)) return false;
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for(uint8_t i = 0; i < sizeof(this->clients); i++) {
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if(this->clients[i] == num) this->clients[i] = 255;
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}
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return true;
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}
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void room_t::clear() {
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memset(this->clients, 255, sizeof(this->clients));
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}
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uint8_t room_t::activeClients() {
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uint8_t n = 0;
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for(uint8_t i = 0; i < sizeof(this->clients); i++) {
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if(this->clients[i] != 255) n++;
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}
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return n;
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}
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/*********************************************************************
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* SocketEmitter class members
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********************************************************************/
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void SocketEmitter::startup() {
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}
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void SocketEmitter::begin() {
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// Called from setup(), which runs on loop()'s task.
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this->_owner = xTaskGetCurrentTaskHandle();
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ws.onEvent(SocketEmitter::wsEvent);
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wsServer.addHandler(&ws);
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wsServer.begin();
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ESP_LOGI(TAG, "Socket Server Started...");
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}
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bool SocketEmitter::onLoopTask() const { return emitAllowed(xTaskGetCurrentTaskHandle(), this->_owner); }
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void SocketEmitter::loop() {
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if(!this->onLoopTask()) {
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ESP_LOGE(TAG, "Socket loop off loop() from %s, skipped", pcTaskGetName(nullptr));
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return;
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}
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ws.cleanupClients();
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this->initClients();
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}
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JsonSockEvent *SocketEmitter::beginEmit(const char *evt) {
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// Another task would overwrite the event loop() is building in g_response,
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// and could write past its end.
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if(!this->onLoopTask()) {
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ESP_LOGE(TAG, "Socket emit %s off loop() from %s, dropped", evt, pcTaskGetName(nullptr));
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this->_discard.discard();
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return &this->_discard;
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}
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this->json.beginEvent(&ws, evt, g_response, sizeof(g_response));
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return &this->json;
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}
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void SocketEmitter::endEmit(uint8_t num) {
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// beginEmit() has logged it.
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if(!this->onLoopTask()) return;
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if(num == 255) {
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this->json.endEvent(0);
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} else {
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uint32_t asyncId = getAsyncId(num);
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this->json.endEvent(asyncId);
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}
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resetTaskWdt();
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}
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void SocketEmitter::endEmitRoom(uint8_t room) {
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if(!this->onLoopTask()) return;
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if(room < SOCK_MAX_ROOMS) {
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room_t *r = &this->rooms[room];
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for(uint8_t i = 0; i < sizeof(r->clients); i++) {
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if(r->clients[i] != 255) {
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uint32_t asyncId = getAsyncId(r->clients[i]);
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if(asyncId != 0) this->json.endEvent(asyncId);
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}
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}
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}
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}
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uint8_t SocketEmitter::activeClients(uint8_t room) {
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if(room < SOCK_MAX_ROOMS) return this->rooms[room].activeClients();
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return 0;
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}
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void SocketEmitter::initClients() {
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for(uint8_t i = 0; i < sizeof(this->newClients); i++) {
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uint8_t slot = this->newClients[i];
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if(slot != 255) {
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uint32_t asyncId = getAsyncId(slot);
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if(asyncId != 0 && ws.hasClient(asyncId)) {
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ESP_LOGD(TAG, "Initializing Socket Client %u (asyncId=%lu)", slot, asyncId);
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resetTaskWdt();
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ElapsedTimer total, step;
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settings.emitSockets(slot);
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logElapsed(TAG, "Socket init settings", step.lap());
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if(!ws.hasClient(asyncId)) { this->newClients[i] = 255; continue; }
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somfy.emitState(slot);
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logElapsed(TAG, "Socket init somfy state", step.lap());
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if(!ws.hasClient(asyncId)) { this->newClients[i] = 255; continue; }
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git.emitUpdateCheck(slot);
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logElapsed(TAG, "Socket init update check", step.lap());
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if(!ws.hasClient(asyncId)) { this->newClients[i] = 255; continue; }
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net.emitSockets(slot);
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logElapsed(TAG, "Socket init network", step.lap());
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logElapsed(TAG, "Socket init total", total.us());
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resetTaskWdt();
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}
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this->newClients[i] = 255;
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}
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}
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}
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void SocketEmitter::delayInit(uint8_t num) {
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for(uint8_t i=0; i < sizeof(this->newClients); i++) {
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if(this->newClients[i] == num) break;
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else if(this->newClients[i] == 255) {
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this->newClients[i] = num;
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break;
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}
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}
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}
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void SocketEmitter::end() {
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ws.closeAll();
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wsServer.end();
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for(uint8_t i = 0; i < SOCK_MAX_ROOMS; i++)
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this->rooms[i].clear();
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memset(slots, 0, sizeof(slots));
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}
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void SocketEmitter::disconnect() {
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ws.closeAll();
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memset(slots, 0, sizeof(slots));
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}
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void SocketEmitter::wsEvent(AsyncWebSocket *server, AsyncWebSocketClient *client, AwsEventType type, void *arg, uint8_t *data, size_t len) {
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uint32_t asyncId = client->id();
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switch(type) {
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case WS_EVT_CONNECT:
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{
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uint8_t slot = addClient(asyncId);
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if(slot == 255) {
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ESP_LOGE(TAG, "Socket: No free client slots, closing %lu", asyncId);
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client->close();
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return;
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}
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IPAddress ip = client->remoteIP();
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ESP_LOGI(TAG, "Socket [%lu] Connected from %d.%d.%d.%d (slot %u)", asyncId, ip[0], ip[1], ip[2], ip[3], slot);
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slots[slot].connectedAt = millis();
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slots[slot].lastPing = 0;
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client->text("Connected");
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// A client that stops reading (a frozen browser tab) keeps its TCP link
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// up, so nothing else ever closes it, and every message dropped for it
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// logged a warning that held up loop() for ~10ms. Closing it frees the
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// queue; the page and Home Assistant reconnect and get the full state
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// again from delayInit().
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client->setCloseClientOnQueueFull(true);
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sockEmit.delayInit(slot);
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}
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break;
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case WS_EVT_DISCONNECT:
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{
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uint8_t slot = mapClientId(asyncId);
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if(slot != 255) {
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// Browsers don't ping, so "never" is normal for them.
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if(slots[slot].lastPing)
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ESP_LOGI(TAG, "Socket [%lu] Disconnected (slot %u) after %lums, last ping %lums ago", asyncId, slot,
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(unsigned long)(millis() - slots[slot].connectedAt), (unsigned long)(millis() - slots[slot].lastPing));
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else
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ESP_LOGI(TAG, "Socket [%lu] Disconnected (slot %u) after %lums, never pinged", asyncId, slot,
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(unsigned long)(millis() - slots[slot].connectedAt));
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for(uint8_t i = 0; i < SOCK_MAX_ROOMS; i++)
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sockEmit.rooms[i].leave(slot);
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}
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removeClient(asyncId);
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}
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break;
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case WS_EVT_DATA:
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{
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AwsFrameInfo *info = (AwsFrameInfo*)arg;
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if(info->final && info->index == 0 && info->len == len && info->opcode == WS_TEXT) {
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uint8_t slot = mapClientId(asyncId);
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data[len] = 0;
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if(strncmp((char*)data, "join:", 5) == 0) {
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uint8_t roomNum = atoi((char*)&data[5]);
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ESP_LOGD(TAG, "Client %u joining room %u", slot, roomNum);
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if(roomNum < SOCK_MAX_ROOMS && slot != 255) sockEmit.rooms[roomNum].join(slot);
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}
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else if(strncmp((char*)data, "leave:", 6) == 0) {
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uint8_t roomNum = atoi((char*)&data[6]);
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ESP_LOGD(TAG, "Client %u leaving room %u", slot, roomNum);
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if(roomNum < SOCK_MAX_ROOMS && slot != 255) sockEmit.rooms[roomNum].leave(slot);
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}
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else {
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ESP_LOGD(TAG, "Socket [%lu] text: %s", asyncId, data);
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}
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}
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}
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break;
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case WS_EVT_ERROR:
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ESP_LOGE(TAG, "Socket [%lu] Error", asyncId);
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break;
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case WS_EVT_PING:
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{
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// Home Assistant only pings after 20s without a message from us, so
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// the gap depends on our own traffic and says nothing about the link.
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// It is kept for the disconnect line.
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uint8_t slot = mapClientId(asyncId);
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if(slot != 255) {
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uint32_t now = millis();
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if(slots[slot].lastPing) ESP_LOGD(TAG, "Socket [%lu] ping, %lums since the last", asyncId, (unsigned long)(now - slots[slot].lastPing));
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slots[slot].lastPing = now;
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}
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}
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break;
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case WS_EVT_PONG:
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break;
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}
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}
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