ESPSomfy-RTS/src/MqttDisco.cpp
cjkas ac7dd4bb98 chore: name cjkas as the manufacturer in MQTT discovery and SSDP
The MQTT discovery device's manufacturer and SSDP's manufacturer, model
URL and manufacturer URL now name this fork, so a click from a UPnP
browser lands on this repo. The SSDP device type stays: the Home
Assistant integration discovers devices by it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 13:27:45 +01:00

91 lines
3.3 KiB
C++

#include "MqttDisco.h"
bool isDiscoSwitch(shade_types type) { return type == shade_types::drycontact || type == shade_types::drycontact2; }
void shadeDiscoTopic(const char *discoTopic, uint8_t shadeId, bool isSwitch, char *topic, size_t len) {
snprintf(topic, len, "%s/%s/%d/config", discoTopic, isSwitch ? "switch" : "cover", shadeId);
}
static const char *deviceClass(shade_types type) {
switch(type) {
case shade_types::blind:
return "blind";
case shade_types::lgate:
case shade_types::cgate:
case shade_types::rgate:
case shade_types::lgate1:
case shade_types::cgate1:
case shade_types::rgate1:
case shade_types::ldrapery:
case shade_types::rdrapery:
case shade_types::cdrapery:
return "curtain";
case shade_types::garage1:
case shade_types::garage3:
return "garage";
case shade_types::awning:
return "awning";
case shade_types::shutter:
return "shutter";
default:
return "shade";
}
}
void shadeDisco(const shade_disco_t &shade, JsonObject obj, char *topic, size_t len) {
snprintf(topic, len, "%s/shades/%d", shade.rootTopic, shade.shadeId);
obj["~"] = topic;
JsonObject dobj = obj["device"].to<JsonObject>();
dobj["hw_version"] = shade.fwVersion;
dobj["name"] = shade.hostname;
dobj["mf"] = "cjkas";
JsonArray arrids = dobj["identifiers"].to<JsonArray>();
snprintf(topic, len, "mqtt_espsomfyrts_%s", shade.serverId);
arrids.add(topic);
dobj["model"] = "ESPSomfy-RTS MQTT";
snprintf(topic, len, "%s/status", shade.rootTopic);
obj["availability_topic"] = topic;
obj["payload_available"] = "online";
obj["payload_not_available"] = "offline";
obj["name"] = shade.name;
snprintf(topic, len, "mqtt_%s_shade%d", shade.serverId, shade.shadeId);
obj["unique_id"] = topic;
const bool isSwitch = isDiscoSwitch(shade.shadeType);
if(!isSwitch) {
obj["device_class"] = deviceClass(shade.shadeType);
// Positions count down from open: 0 is open and 100 closed, so an
// upward move (-1) opens. An awning, which opens downward, and a
// flipped position turn that around.
const bool reversed = shade.flipPosition != (shade.shadeType == shade_types::awning);
obj["payload_close"] = reversed ? "-1" : "1";
obj["payload_open"] = reversed ? "1" : "-1";
obj["position_open"] = reversed ? 100 : 0;
obj["position_closed"] = reversed ? 0 : 100;
obj["state_closing"] = reversed ? "-1" : "1";
obj["state_opening"] = reversed ? "1" : "-1";
if(shade.tiltType != tilt_types::tiltonly) {
obj["command_topic"] = "~/direction/set";
obj["position_topic"] = "~/position";
obj["set_position_topic"] = "~/target/set";
obj["state_topic"] = "~/direction";
obj["payload_stop"] = "0";
obj["state_stopped"] = "0";
}
else {
obj["payload_close"] = nullptr;
obj["payload_open"] = nullptr;
obj["payload_stop"] = nullptr;
}
if(shade.tiltType != tilt_types::none) {
obj["tilt_command_topic"] = "~/tiltTarget/set";
obj["tilt_status_topic"] = "~/tiltPosition";
}
}
else {
obj["payload_on"] = 100;
obj["payload_off"] = 0;
obj["state_off"] = 0;
obj["state_on"] = 100;
obj["state_topic"] = "~/position";
obj["command_topic"] = "~/target/set";
}
obj["enabled_by_default"] = true;
shadeDiscoTopic(shade.discoTopic, shade.shadeId, isSwitch, topic, len);
}