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https://github.com/rstrouse/ESPSomfy-RTS.git
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The edit routes become ops 26-44 (addRoom ... groupSortOrder): ProtoEdits turns an op's payload into the route's request, full names and real booleans, and loop() applies it with applyModelEdit() as the route does. The reply goes to the client that sent it, with an add's new id, or the route's reason and a shade's validation code; the HTTP routes keep sending requestResult. getNextRoom, getNextShade, getNextGroup and groupOptions (45-48) are answered by loop() from the shade model, through a new LoopQueue item. Messages that arrive in pieces, a frame over one TCP segment or several frames, are put back together by ProtoAssembly: one at a time across clients, up to 4 KB, in a buffer held only while one is on its way. A message in pieces is now told from its first frame's opcode, which also stops a fragmented message's last frame drawing a second reply. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
80 lines
3.1 KiB
C++
80 lines
3.1 KiB
C++
#include <unity.h>
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#include "LoopQueue.h"
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static loop_item_t request(shade_request_type_t type) {
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loop_item_t item;
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item.request.type = type;
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return item;
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}
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static loop_item_t item(loop_item_type_t type) {
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loop_item_t item;
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item.type = type;
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return item;
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}
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static const shade_request_type_t RADIO_REQUESTS[] = {
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shade_request_type_t::shade_command, shade_request_type_t::group_command, shade_request_type_t::tilt_command,
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shade_request_type_t::shade_repeat, shade_request_type_t::group_repeat, shade_request_type_t::shade_sensor,
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shade_request_type_t::group_sensor, shade_request_type_t::set_favorite, shade_request_type_t::unpair
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};
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static const shade_request_type_t OFF_RADIO_REQUESTS[] = {
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shade_request_type_t::set_positions, shade_request_type_t::set_rolling_code
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};
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static const loop_item_type_t OTHER_ITEMS[] = {
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loop_item_type_t::restore_shades, loop_item_type_t::load_shades, loop_item_type_t::model_edit, loop_item_type_t::proto_read
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};
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void setUp() {}
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void tearDown() {}
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static void test_only_position_and_rolling_code_requests_stay_off_the_radio() {
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int offRadio = 0;
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for(uint8_t t = 0; t <= static_cast<uint8_t>(shade_request_type_t::set_rolling_code); t++) {
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if(!shadeRequestUsesRadio(static_cast<shade_request_type_t>(t))) offRadio++;
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}
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TEST_ASSERT_EQUAL_INT(2, offRadio);
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for(shade_request_type_t t : OFF_RADIO_REQUESTS) TEST_ASSERT_FALSE(loopItemUsesRadio(request(t)));
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for(loop_item_type_t t : OTHER_ITEMS) TEST_ASSERT_FALSE(loopItemUsesRadio(item(t)));
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}
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static void test_off_radio_items_are_never_held() {
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// Nothing goes on air, so a full or suspended radio doesn't matter.
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for(shade_request_type_t t : OFF_RADIO_REQUESTS) {
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TEST_ASSERT_FALSE(holdLoopItem(request(t), false, false));
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TEST_ASSERT_FALSE(holdLoopItem(request(t), true, false));
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}
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for(loop_item_type_t t : OTHER_ITEMS) {
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TEST_ASSERT_FALSE(holdLoopItem(item(t), false, false));
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TEST_ASSERT_FALSE(holdLoopItem(item(t), true, false));
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}
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}
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static void test_radio_request_waits_for_room() {
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for(shade_request_type_t t : RADIO_REQUESTS) {
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TEST_ASSERT_TRUE(holdLoopItem(request(t), false, false));
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TEST_ASSERT_FALSE(holdLoopItem(request(t), false, true));
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}
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}
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static void test_requests_are_not_held_while_suspended() {
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// Nothing goes on air during a frequency scan or OTA anyway.
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for(shade_request_type_t t : RADIO_REQUESTS) {
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if(t == shade_request_type_t::unpair) continue;
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TEST_ASSERT_FALSE(holdLoopItem(request(t), true, false));
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TEST_ASSERT_FALSE(holdLoopItem(request(t), true, true));
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}
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}
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static void test_unpair_waits_out_a_suspend() {
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// The client was already told the shade is unpaired.
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TEST_ASSERT_TRUE(holdLoopItem(request(shade_request_type_t::unpair), true, false));
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TEST_ASSERT_TRUE(holdLoopItem(request(shade_request_type_t::unpair), true, true));
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}
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int main(int argc, char **argv) {
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(void)argc;
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(void)argv;
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UNITY_BEGIN();
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RUN_TEST(test_only_position_and_rolling_code_requests_stay_off_the_radio);
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RUN_TEST(test_off_radio_items_are_never_held);
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RUN_TEST(test_radio_request_waits_for_room);
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RUN_TEST(test_requests_are_not_held_while_suspended);
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RUN_TEST(test_unpair_waits_out_a_suspend);
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return UNITY_END();
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}
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