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Review flagged the outer My/Favorite losing to the nested Up/Down it queues. Every such nested send is from a simMy shade, where the Up/Down is what starts the motor, so the behaviour stays. The hold moves into TxHold in ShadeMotion with a comment explaining the order and unit tests pinning it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| test_motion.cpp | ||