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Step 4a of docs/SECURITY_PLAN.md. Port 80 keeps the eleven HTTP routes of ADR 0006 and the socket at /ws; everything else moved to protocol 2. - Port 8081 (ApiRoutes) and the socket on 8080 (SocketEmitter) are gone. Protocol 2 owns its frame buffer and loop-task check. - Port 80 drops every route the old web UI called: reads, edits, settings, scans, reboot, /shades.cfg, /discovery. HttpRoutes.cpp holds what stays. - ModelSnapshot, SnapshotSlots and the read documents are gone. The item snapshot types stay, as ItemSnapshot, for events, MQTT and the command replies. - Model edits reply only to their protocol 2 op: requestResult goes. - The settings' toJSON writers, used only by the settings routes, go. - The _espsomfy_rts._tcp mDNS record moves to port 80, with path=/ws. - The memory event reports the loop-rate window it closes. - A deleted room no longer re-publishes its retained MQTT topics. - e2e: the heap check reads the sync's status; the sync is checked on its own instead of against /controller. - README gets an API and ports section. BREAKING CHANGE: ports 8081 and 8080 and the old HTTP routes are gone. Home Assistant needs integration 3.0.0 or newer. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
76 lines
3.4 KiB
C++
76 lines
3.4 KiB
C++
#ifndef LOOP_QUEUE_H
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#define LOOP_QUEUE_H
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#include <stdint.h>
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#include "ShadeRequests.h"
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#include "ProtoFrame.h"
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// The one queue through which other tasks hand work to loop(), which alone
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// changes the shade model (docs/adr/0002-loop-task-is-the-only-writer-of-the-shade-model.md).
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// The items and the hold rule are kept free of FreeRTOS so they can be unit
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// tested on the PC (pio test -e native).
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// Big enough for Home Assistant firing a command at every shade at once.
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#define LOOP_QUEUE_SIZE 32
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// What a restore_shades item restores, as bits of restoreParts.
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#define RESTORE_SETTINGS 0x01
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#define RESTORE_SHADES 0x02
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#define RESTORE_NETWORK 0x04
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#define RESTORE_TRANSCEIVER 0x08
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#define RESTORE_REPEATERS 0x10
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#define RESTORE_MQTT 0x20
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enum class loop_item_type_t : uint8_t {
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shade_request, // run by ShadeRequests
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restore_shades, // restore from /shades.tmp, then reboot
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model_edit, // apply an edit with ModelEditor
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proto_read, // answer a protocol 2 read op from the shade model
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proto_device // run a protocol 2 settings op or the WiFi scan (DeviceOps)
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};
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struct model_edit_t;
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struct settings_save_t;
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struct loop_item_t {
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loop_item_type_t type = loop_item_type_t::shade_request;
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shade_request_t request; // shade_request
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uint8_t restoreParts = 0; // restore_shades: RESTORE_* bits
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model_edit_t *edit = nullptr; // model_edit: loop() runs and frees it
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// shade_request, proto_read and proto_device from a protocol 2 client:
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// loop() replies once it has run.
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proto_reply_to_t replyTo;
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uint8_t op = 0; // proto_read and proto_device: the op's type
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uint8_t groupId = 0; // proto_read: groupOptions' group
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uint8_t section = 0; // proto_device: getSettings' settings_section_t
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settings_save_t *save = nullptr; // proto_device: saveSettings' save, which loop() frees
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};
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// Whether the item sends anything on air.
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inline bool loopItemUsesRadio(const loop_item_t &item) {
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return item.type == loop_item_type_t::shade_request && shadeRequestUsesRadio(item.request.type);
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}
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// Whether the item at the head of the queue waits for the radio. An HTTP or
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// MQTT client was already told it was accepted, so it stays queued until the
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// radio has room rather than have the radio drop it; a protocol 2 client gets
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// its reply once it has run. While TX is suspended nothing gets through
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// anyway so nothing is held back then, except an unpair, which waits until TX
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// resumes rather than leave the shade paired. Everything queued
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// behind it waits too, protocol 2 replies included, so a frequency scan
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// started after an unpair delays them until it ends.
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inline bool holdLoopItem(const loop_item_t &item, bool txSuspended, bool txHasRoom) {
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if(txSuspended) return item.type == loop_item_type_t::shade_request && item.request.type == shade_request_type_t::unpair;
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return loopItemUsesRadio(item) && !txHasRoom;
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}
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class LoopQueue {
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public:
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void begin();
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// Hands the item to loop() without waiting, so it is safe from any task,
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// including async_tcp. False when the queue is full. first puts it
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// ahead of everything waiting: an item that ends a frequency scan, which
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// an unpair at the head waits for (holdLoopItem).
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bool submit(const loop_item_t &item, bool first = false);
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// Runs the waiting items in order. Only from loop().
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void drain();
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private:
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void *queue = nullptr;
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};
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#endif
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