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From the review of #99: - A sync could stall when a client took a slot the moment another left: loop() used up the new client's sync on the old one. The slots move to ProtoSlots, a pure module with native tests, and loop() takes a slot's wants only for the client it read (takeWants). - Deleting a group sends its shades, whose inGroup changed. Deleting a shade unlinks it from its groups and sends them, so a new shade given its id doesn't join them. - next and sync with an id get an ok reply, and a message in pieces gets one bad request, not one per piece. - Feeds check for loop() before they write the event buffer, and log an event too large, as events do. - editChanges() (ModelEditor, native tests) says what clients get after an edit; the edit result carries the shade a group gained or lost. order() takes a sort_list_t. - The frame writers move to ProtoFrame. Renames: pf to proto_field_t, the X-macro letters to TYPE/FIELD/ERR/FEED, proto_request_t to proto_message_t, REQ_* to WANTS_*, fmt to eventJson. The event bodies share sendItem(), the connection type name lives in ESPNetwork, and the loop() task check in SocketEmitter. - e2e: the heap floor check skips when the low since boot is already under it; tests for replies to next and sync and a long message. - SECURITY_PLAN.md splits step 1 into 1a-1d. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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