ESPSomfy-RTS/Sockets.cpp

303 lines
12 KiB
C++

#include <Arduino.h>
#include <ArduinoJson.h>
#include <WebSocketsServer.h>
#include "Sockets.h"
#include "ConfigSettings.h"
#include "Somfy.h"
#include "Network.h"
#include "GitOTA.h"
extern ConfigSettings settings;
extern Network net;
extern SomfyShadeController somfy;
extern SocketEmitter sockEmit;
extern GitUpdater git;
WebSocketsServer sockServer = WebSocketsServer(8080);
#define MAX_SOCK_RESPONSE 2048
static char g_response[MAX_SOCK_RESPONSE];
bool room_t::isJoined(uint8_t num) {
for(uint8_t i = 0; i < sizeof(this->clients); i++) {
if(this->clients[i] == num) return true;
}
return false;
}
bool room_t::join(uint8_t num) {
if(this->isJoined(num)) return true;
for(uint8_t i = 0; i < sizeof(this->clients); i++) {
if(this->clients[i] == 255) {
this->clients[i] = num;
return true;
}
}
return false;
}
bool room_t::leave(uint8_t num) {
if(!this->isJoined(num)) return false;
for(uint8_t i = 0; i < sizeof(this->clients); i++) {
if(this->clients[i] == num) this->clients[i] = 255;
}
return true;
}
uint8_t room_t::activeClients() {
uint8_t n = 0;
for(uint8_t i = 0; i < sizeof(this->clients); i++) {
if(this->clients[i] != 255) n++;
}
return n;
}
/*********************************************************************
* ClientSocketEvent class members
********************************************************************/
/*
void ClientSocketEvent::prepareMessage(const char *evt, const char *payload) {
if(strlen(payload) + 5 >= sizeof(this->msg)) Serial.printf("Socket buffer overflow %d > 2048\n", strlen(payload) + 5 + strlen(evt));
snprintf(this->msg, sizeof(this->msg), "42[%s,%s]", evt, payload);
}
void ClientSocketEvent::prepareMessage(const char *evt, JsonDocument &doc) {
memset(this->msg, 0x00, sizeof(this->msg));
snprintf(this->msg, sizeof(this->msg), "42[%s,", evt);
serializeJson(doc, &this->msg[strlen(this->msg)], sizeof(this->msg) - strlen(this->msg) - 2);
strcat(this->msg, "]");
}
*/
/*********************************************************************
* SocketEmitter class members
********************************************************************/
void SocketEmitter::startup() {
}
void SocketEmitter::begin() {
sockServer.begin();
sockServer.enableHeartbeat(20000, 10000, 3);
sockServer.onEvent(this->wsEvent);
Serial.println("Socket Server Started...");
settings.printAvailHeap();
}
void SocketEmitter::loop() {
sockServer.loop();
}
/*
ClientSocketEvent::ClientSocketEvent() { this->msg[0] = 0x00; }
ClientSocketEvent::ClientSocketEvent(const char *evt) { snprintf(this->msg, sizeof(this->msg), "42[%s,]", evt); }
//ClientSocketEvent::ClientSocketEvent(const char *evt, const char *payload) { snprintf(this->msg, sizeof(this->msg), "42[%s,%s]", evt, payload); }
void ClientSocketEvent::beginEmit(const char *evt) { snprintf(this->msg, sizeof(this->msg), "42[%s,", evt); }
void ClientSocketEvent::endEmit() { this->_safecat("]"); }
void ClientSocketEvent::appendMessage(const char *text) {
uint16_t len = strlen(this->msg);
this->msg[len - 1] = '\0';
strcat(this->msg, text);
strcat(this->msg, "]");
}
void ClientSocketEvent::beginObject(const char *name) {
if(name && strlen(name) > 0) this->appendElem(name);
else if(!this->_nocomma) this->_safecat(",");
this->_safecat("{");
this->_objects++;
this->_nocomma = true;
}
void ClientSocketEvent::endObject() {
//if(strlen(this->buff) + 1 > this->buffSize - 1) this->send();
this->_safecat("}");
this->_objects--;
this->_nocomma = false;
}
void ClientSocketEvent::beginArray(const char *name) {
if(name && strlen(name) > 0) this->appendElem(name);
else if(!this->_nocomma) this->_safecat(",");
this->_safecat("[");
this->_arrays++;
this->_nocomma = true;
}
void ClientSocketEvent::endArray() {
//if(strlen(this->buff) + 1 > this->buffSize - 1) this->send();
this->_safecat("]");
this->_arrays--;
this->_nocomma = false;
}
void ClientSocketEvent::appendElem(const char *name) {
if(!this->_nocomma) this->_safecat(",");
if(name && strlen(name) > 0) {
this->_safecat(name, true);
this->_safecat(":");
}
this->_nocomma = false;
}
void ClientSocketEvent::addElem(const char *name, const char *val) {
if(!val) return;
this->appendElem(name);
this->_safecat(val, true);
}
void ClientSocketEvent::addElem(const char *val) { this->addElem(nullptr, val); }
void ClientSocketEvent::addElem(float fval) { sprintf(this->_numbuff, "%.4f", fval); this->_appendNumber(nullptr); }
void ClientSocketEvent::addElem(int8_t nval) { sprintf(this->_numbuff, "%d", nval); this->_appendNumber(nullptr); }
void ClientSocketEvent::addElem(uint8_t nval) { sprintf(this->_numbuff, "%u", nval); this->_appendNumber(nullptr); }
void ClientSocketEvent::addElem(int16_t nval) { sprintf(this->_numbuff, "%d", nval); this->_appendNumber(nullptr); }
void ClientSocketEvent::addElem(uint16_t nval) { sprintf(this->_numbuff, "%u", nval); this->_appendNumber(nullptr); }
void ClientSocketEvent::addElem(int32_t nval) { sprintf(this->_numbuff, "%ld", (long)nval); this->_appendNumber(nullptr); }
void ClientSocketEvent::addElem(uint32_t nval) { sprintf(this->_numbuff, "%lu", (unsigned long)nval); this->_appendNumber(nullptr); }
void ClientSocketEvent::addElem(int64_t lval) { sprintf(this->_numbuff, "%lld", (long long)lval); this->_appendNumber(nullptr); }
void ClientSocketEvent::addElem(uint64_t lval) { sprintf(this->_numbuff, "%llu", (unsigned long long)lval); this->_appendNumber(nullptr); }
void ClientSocketEvent::addElem(bool bval) { strcpy(this->_numbuff, bval ? "true" : "false"); this->_appendNumber(nullptr); }
void ClientSocketEvent::addElem(const char *name, float fval) { sprintf(this->_numbuff, "%.4f", fval); this->_appendNumber(name); }
void ClientSocketEvent::addElem(const char *name, int8_t nval) { sprintf(this->_numbuff, "%d", nval); this->_appendNumber(name); }
void ClientSocketEvent::addElem(const char *name, uint8_t nval) { sprintf(this->_numbuff, "%u", nval); this->_appendNumber(name); }
void ClientSocketEvent::addElem(const char *name, int16_t nval) { sprintf(this->_numbuff, "%d", nval); this->_appendNumber(name); }
void ClientSocketEvent::addElem(const char *name, uint16_t nval) { sprintf(this->_numbuff, "%u", nval); this->_appendNumber(name); }
void ClientSocketEvent::addElem(const char *name, int32_t nval) { sprintf(this->_numbuff, "%ld", (long)nval); this->_appendNumber(name); }
void ClientSocketEvent::addElem(const char *name, uint32_t nval) { sprintf(this->_numbuff, "%lu", (unsigned long)nval); this->_appendNumber(name); }
void ClientSocketEvent::addElem(const char *name, int64_t lval) { sprintf(this->_numbuff, "%lld", (long long)lval); this->_appendNumber(name); }
void ClientSocketEvent::addElem(const char *name, uint64_t lval) { sprintf(this->_numbuff, "%llu", (unsigned long long)lval); this->_appendNumber(name); }
void ClientSocketEvent::addElem(const char *name, bool bval) { strcpy(this->_numbuff, bval ? "true" : "false"); this->_appendNumber(name); }
void ClientSocketEvent::_safecat(const char *val, bool escape) {
size_t len = strlen(val) + strlen(this->msg);
if(escape) len += 2;
if(len >= sizeof(this->msg)) {
//this->send();
}
if(escape) strcat(this->msg, "\"");
strcat(this->msg, val);
if(escape) strcat(this->msg, "\"");
}
void ClientSocketEvent::_appendNumber(const char *name) { this->appendElem(name); this->_safecat(this->_numbuff); }
*/
JsonSockEvent *SocketEmitter::beginEmit(const char *evt) {
this->json.beginEvent(&sockServer, evt, g_response, sizeof(g_response));
return &this->json;
}
void SocketEmitter::endEmit(uint8_t num) { this->json.endEvent(num); }
void SocketEmitter::endEmitRoom(uint8_t room) {
if(room < SOCK_MAX_ROOMS) {
room_t *r = &this->rooms[room];
for(uint8_t i = 0; i < sizeof(r->clients); i++) {
if(r->clients[i] != 255) this->json.endEvent(r->clients[i]);
}
}
}
uint8_t SocketEmitter::activeClients(uint8_t room) {
if(room < SOCK_MAX_ROOMS) return this->rooms[room].activeClients();
return 0;
}
/*
bool SocketEmitter::sendToRoom(uint8_t room, ClientSocketEvent *evt) {
if(room < SOCK_MAX_ROOMS) {
room_t *r = &this->rooms[room];
for(uint8_t i = 0; i < sizeof(r->clients); i++) {
if(r->clients[i] != 255) this->sendToClient(r->clients[i], evt);
}
return true;
}
return false;
}
bool SocketEmitter::sendToClients(ClientSocketEvent *evt) {
if(evt->msg[strlen(evt->msg) - 1] != ']') strcat(evt->msg, "]");
return sockServer.broadcastTXT(evt->msg);
}
bool SocketEmitter::sendToClient(uint8_t num, ClientSocketEvent *evt) {
if(evt->msg[strlen(evt->msg) - 1] != ']') strcat(evt->msg, "]");
return sockServer.sendTXT(num, evt->msg);
}
bool SocketEmitter::sendToClients(const char *evt, const char *payload) {
if(settings.status == DS_FWUPDATE) return true;
this->evt.prepareMessage(evt, payload);
return sockServer.broadcastTXT(this->evt.msg);
}
bool SocketEmitter::sendToClient(uint8_t num, const char *evt, const char *payload) {
if(settings.status == DS_FWUPDATE) return true;
this->evt.prepareMessage(evt, payload);
return sockServer.sendTXT(num, this->evt.msg);
}
bool SocketEmitter::sendToClient(uint8_t num, const char *evt, JsonDocument &doc) {
if(settings.status == DS_FWUPDATE) return true;
this->evt.prepareMessage(evt, doc);
return sockServer.sendTXT(num, this->evt.msg);
}
bool SocketEmitter::sendToClients(const char *evt, JsonDocument &doc) {
if(settings.status == DS_FWUPDATE) return true;
this->evt.prepareMessage(evt, doc);
return sockServer.broadcastTXT(this->evt.msg);
}
*/
void SocketEmitter::end() { sockServer.close(); }
void SocketEmitter::disconnect() { sockServer.disconnect(); }
void SocketEmitter::wsEvent(uint8_t num, WStype_t type, uint8_t *payload, size_t length) {
switch(type) {
case WStype_ERROR:
if(length > 0)
Serial.printf("Socket Error: %s\n", payload);
else
Serial.println("Socket Error: \n");
break;
case WStype_DISCONNECTED:
if(length > 0)
Serial.printf("Socket [%u] Disconnected!\n [%s]", num, payload);
else
Serial.printf("Socket [%u] Disconnected!\n", num);
for(uint8_t i = 0; i < SOCK_MAX_ROOMS; i++) {
sockEmit.rooms[i].leave(num);
}
break;
case WStype_CONNECTED:
{
IPAddress ip = sockServer.remoteIP(num);
Serial.printf("Socket [%u] Connected from %d.%d.%d.%d url: %s\n", num, ip[0], ip[1], ip[2], ip[3], payload);
// Send all the current shade settings to the client.
sockServer.sendTXT(num, "Connected");
sockServer.loop();
settings.emitSockets(num);
somfy.emitState(num);
git.emitUpdateCheck(num);
net.emitSockets(num);
sockServer.loop();
net.needsBroadcast = true;
}
break;
case WStype_TEXT:
if(strncmp((char *)payload, "join:", 5) == 0) {
// In this instance the client wants to join a room. Let's do some
// work to get the ordinal of the room that the client wants to join.
uint8_t roomNum = atoi((char *)&payload[5]);
Serial.printf("Client %u joining room %u\n", num, roomNum);
if(roomNum < SOCK_MAX_ROOMS) sockEmit.rooms[roomNum].join(num);
}
else if(strncmp((char *)payload, "leave:", 6) == 0) {
uint8_t roomNum = atoi((char *)&payload[6]);
Serial.printf("Client %u leaving room %u\n", num, roomNum);
if(roomNum < SOCK_MAX_ROOMS) sockEmit.rooms[roomNum].leave(num);
}
else {
Serial.printf("Socket [%u] text: %s\n", num, payload);
}
// send message to client
// webSocket.sendTXT(num, "message here");
// send data to all connected clients
// sockServer.broadcastTXT("message here");
break;
case WStype_BIN:
Serial.printf("[%u] get binary length: %u\n", num, length);
//hexdump(payload, length);
// send message to client
// sockServer.sendBIN(num, payload, length);
break;
case WStype_PONG:
//Serial.printf("Pong from %u\n", num);
break;
case WStype_PING:
//Serial.printf("Ping from %u\n", num);
break;
default:
break;
}
}