#include #include #include #include "Sockets.h" #include "ConfigSettings.h" #include "Somfy.h" #include "Network.h" extern ConfigSettings settings; extern Network net; extern SomfyShadeController somfy; extern SocketEmitter sockEmit; WebSocketsServer sockServer = WebSocketsServer(8080); bool room_t::isJoined(uint8_t num) { for(uint8_t i = 0; i < sizeof(this->clients); i++) { if(this->clients[i] == num) return true; } return false; } bool room_t::join(uint8_t num) { if(this->isJoined(num)) return true; for(uint8_t i = 0; i < sizeof(this->clients); i++) { if(this->clients[i] == 255) { this->clients[i] = num; return true; } } return false; } bool room_t::leave(uint8_t num) { if(!this->isJoined(num)) return false; for(uint8_t i = 0; i < sizeof(this->clients); i++) { if(this->clients[i] == num) this->clients[i] = 255; } return true; } uint8_t room_t::activeClients() { uint8_t n = 0; for(uint8_t i = 0; i < sizeof(this->clients); i++) { if(this->clients[i] != 255) n++; } return n; } /********************************************************************* * ClientSocketEvent class members ********************************************************************/ void ClientSocketEvent::prepareMessage(const char *evt, const char *payload) { snprintf(this->msg, sizeof(this->msg), "42[%s,%s]", evt, payload); } /********************************************************************* * SocketEmitter class members ********************************************************************/ void SocketEmitter::startup() { } void SocketEmitter::begin() { sockServer.begin(); sockServer.enableHeartbeat(20000, 10000, 3); sockServer.onEvent(this->wsEvent); } void SocketEmitter::loop() { sockServer.loop(); } /* bool SocketEmitter::sendToClients(const char *evt, JsonObject &obj) { serializeJson(obj, g_buffer, sizeof(g_buffer)); return this->sendToClients(evt, g_buffer); } bool SocketEmitter::sendToClient(uint8_t num, const char *evt, JsonObject &obj) { serializeJson(obj, g_buffer, sizeof(g_buffer)); return this->sendToClient(num, evt, g_buffer); } */ ClientSocketEvent::ClientSocketEvent() {} ClientSocketEvent::ClientSocketEvent(const char *evt) { snprintf(this->msg, sizeof(this->msg), "42[%s,]", evt); } ClientSocketEvent::ClientSocketEvent(const char *evt, const char *payload) { snprintf(this->msg, sizeof(this->msg), "42[%s,%s]", evt, payload); } void ClientSocketEvent::appendMessage(const char *text) { uint16_t len = strlen(this->msg); this->msg[len - 1] = '\0'; strcat(this->msg, text); strcat(this->msg, "]"); } uint8_t SocketEmitter::activeClients(uint8_t room) { if(room < SOCK_MAX_ROOMS) return this->rooms[room].activeClients(); return 0; } bool SocketEmitter::sendToRoom(uint8_t room, ClientSocketEvent *evt) { if(room < SOCK_MAX_ROOMS) { room_t *r = &this->rooms[room]; for(uint8_t i = 0; i < sizeof(r->clients); i++) { if(r->clients[i] != 255) this->sendToClient(r->clients[i], evt); } return true; } return false; } bool SocketEmitter::sendToClients(ClientSocketEvent *evt) { return sockServer.broadcastTXT(evt->msg); } bool SocketEmitter::sendToClient(uint8_t num, ClientSocketEvent *evt) { return sockServer.sendTXT(num, evt->msg); } bool SocketEmitter::sendToClients(const char *evt, const char *payload) { if(settings.status == DS_FWUPDATE) return true; this->evt.prepareMessage(evt, payload); return sockServer.broadcastTXT(this->evt.msg); } bool SocketEmitter::sendToClient(uint8_t num, const char *evt, const char *payload) { if(settings.status == DS_FWUPDATE) return true; this->evt.prepareMessage(evt, payload); return sockServer.sendTXT(num, this->evt.msg); } void SocketEmitter::end() { sockServer.close(); } void SocketEmitter::disconnect() { sockServer.disconnect(); } void SocketEmitter::wsEvent(uint8_t num, WStype_t type, uint8_t *payload, size_t length) { switch(type) { case WStype_ERROR: if(length > 0) Serial.printf("Socket Error: %s\n", payload); else Serial.println("Socket Error: \n"); break; case WStype_DISCONNECTED: if(length > 0) Serial.printf("Socket [%u] Disconnected!\n [%s]", num, payload); else Serial.printf("Socket [%u] Disconnected!\n", num); for(uint8_t i = 0; i < SOCK_MAX_ROOMS; i++) { sockEmit.rooms[i].leave(num); } break; case WStype_CONNECTED: { IPAddress ip = sockServer.remoteIP(num); Serial.printf("Socket [%u] Connected from %d.%d.%d.%d url: %s\n", num, ip[0], ip[1], ip[2], ip[3], payload); // Send all the current shade settings to the client. sockServer.sendTXT(num, "Connected"); settings.emitSockets(num); somfy.emitState(num); net.emitSockets(num); } break; case WStype_TEXT: if(strncmp((char *)payload, "join:", 5) == 0) { // In this instance the client wants to join a room. Let's do some // work to get the ordinal of the room that the client wants to join. uint8_t roomNum = atoi((char *)&payload[5]); Serial.printf("Client %u joining room %u\n", num, roomNum); if(roomNum < SOCK_MAX_ROOMS) sockEmit.rooms[roomNum].join(num); } else if(strncmp((char *)payload, "leave:", 6) == 0) { uint8_t roomNum = atoi((char *)&payload[6]); Serial.printf("Client %u leaving room %u\n", num, roomNum); if(roomNum < SOCK_MAX_ROOMS) sockEmit.rooms[roomNum].leave(num); } else { Serial.printf("Socket [%u] text: %s\n", num, payload); } // send message to client // webSocket.sendTXT(num, "message here"); // send data to all connected clients // sockServer.broadcastTXT("message here"); break; case WStype_BIN: Serial.printf("[%u] get binary length: %u\n", num, length); //hexdump(payload, length); // send message to client // sockServer.sendBIN(num, payload, length); break; case WStype_PONG: //Serial.printf("Pong from %u\n", num); break; case WStype_PING: //Serial.printf("Ping from %u\n", num); break; default: break; } }