#include "esp_log.h" #include "Somfy.h" #include "ModelEditor.h" static const char *TAG = "Somfy"; extern SomfyShadeController somfy; void SomfyGroup::clear() { this->setGroupId(255); this->setRemoteAddress(0); this->repeats = 0; this->roomId = 0; this->name[0] = 0x00; memset(&this->linkedShades, 0x00, sizeof(this->linkedShades)); } // False when the group is full. The caller saves the change. bool SomfyGroup::linkShade(uint8_t shadeId) { return addToList(this->linkedShades, SOMFY_MAX_GROUPED_SHADES, shadeId); } // False when the shade wasn't in the group. The caller saves the change. bool SomfyGroup::unlinkShade(uint8_t shadeId) { return removeFromList(this->linkedShades, SOMFY_MAX_GROUPED_SHADES, shadeId); } // Linked shade ids are kept packed so a search can stop at the first 0. void SomfyGroup::compressLinkedShadeIds() { packList(this->linkedShades, SOMFY_MAX_GROUPED_SHADES); } bool SomfyGroup::hasShadeId(uint8_t shadeId) { for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) { if(this->linkedShades[i] == 0) break; if(this->linkedShades[i] == shadeId) return true; } return false; } void SomfyGroup::updateFlags() { uint8_t oldFlags = this->flags; this->flags = 0; for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) { if(this->linkedShades[i] != 0) { SomfyShade *shade = somfy.getShadeById(this->linkedShades[i]); if(shade) this->flags |= shade->getFlags(); } else break; } if(oldFlags != this->flags) this->emitState(); } int8_t SomfyGroup::p_direction(int8_t dir) { int8_t old = this->direction; if(old != dir) { this->direction = dir; this->changed |= GROUP_CHANGED_DIRECTION; } return old; } bool SomfyGroup::sendCommand(somfy_commands cmd) { return this->sendCommand(cmd, this->repeats); } bool SomfyGroup::sendCommand(somfy_commands cmd, uint8_t repeat, uint8_t stepSize) { ESP_LOGI(TAG, "[Group %u] sendCommand cmd=%s repeat=%u", this->getGroupId(), translateSomfyCommand(cmd).c_str(), repeat); // This sendCommand function will always be called externally. sendCommand at the remote level // is expected to be called internally when the motor needs commanded. if(this->bitLength == 0) this->bitLength = somfy.transceiver.config.type; // Leave the group and its shades alone if the radio didn't take the command. if(!SomfyRemote::sendCommand(cmd, repeat, stepSize)) return false; switch(cmd) { case somfy_commands::My: this->p_direction(0); break; case somfy_commands::Up: this->p_direction(-1); break; case somfy_commands::Down: this->p_direction(1); break; default: break; } for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) { if(this->linkedShades[i] != 0) { SomfyShade *shade = somfy.getShadeById(this->linkedShades[i]); if(shade) { ESP_LOGI(TAG, "[Group %u] processInternalCommand on shade %u cmd=%s", this->getGroupId(), shade->getShadeId(), translateSomfyCommand(cmd).c_str()); shade->processInternalCommand(cmd, repeat); shade->emitCommand(cmd, "group", this->getRemoteAddress()); } } } this->updateFlags(); this->emitState(); return true; } bool SomfyGroup::save() { somfy.commit(); return true; }