The edit routes become ops 26-44 (addRoom ... groupSortOrder): ProtoEdits
turns an op's payload into the route's request, full names and real
booleans, and loop() applies it with applyModelEdit() as the route
does. The reply goes to the client that sent it, with an add's new id,
or the route's reason and a shade's validation code; the HTTP routes
keep sending requestResult.
getNextRoom, getNextShade, getNextGroup and groupOptions (45-48) are
answered by loop() from the shade model, through a new LoopQueue item.
Messages that arrive in pieces, a frame over one TCP segment or several
frames, are put back together by ProtoAssembly: one at a time across
clients, up to 4 KB, in a buffer held only while one is on its way.
A message in pieces is now told from its first frame's opcode, which
also stops a fragmented message's last frame drawing a second reply.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
From the review of #99:
- A sync could stall when a client took a slot the moment another left:
loop() used up the new client's sync on the old one. The slots move
to ProtoSlots, a pure module with native tests, and loop() takes a
slot's wants only for the client it read (takeWants).
- Deleting a group sends its shades, whose inGroup changed. Deleting a
shade unlinks it from its groups and sends them, so a new shade given
its id doesn't join them.
- next and sync with an id get an ok reply, and a message in pieces
gets one bad request, not one per piece.
- Feeds check for loop() before they write the event buffer, and log
an event too large, as events do.
- editChanges() (ModelEditor, native tests) says what clients get after
an edit; the edit result carries the shade a group gained or lost.
order() takes a sort_list_t.
- The frame writers move to ProtoFrame. Renames: pf to proto_field_t,
the X-macro letters to TYPE/FIELD/ERR/FEED, proto_request_t to
proto_message_t, REQ_* to WANTS_*, fmt to eventJson. The event
bodies share sendItem(), the connection type name lives in
ESPNetwork, and the loop() task check in SocketEmitter.
- e2e: the heap floor check skips when the low since boot is already
under it; tests for replies to next and sync and a long message.
- SECURITY_PLAN.md splits step 1 into 1a-1d.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ADR 0005: the web UI and Home Assistant talk to the device over one
websocket protocol (ops on loop(), sync with next, a JSON envelope a
binary encoding can reuse, short keys described by a schema).
ADR 0006: two security modes and eleven HTTP routes on port 80.
ADR 0007: the firmware no longer updates itself from GitHub.
ADR 0002 is amended: its single-writer rule stands, but edits now get
one reply and reads no longer go through a ModelSnapshot.
SECURITY_PLAN.md is revised to match, and keeps the token key, login
backoff, CORS and Origin work. PROTOCOL.md starts as an outline, and
GLOSSARY.md gains the socket protocol and security terms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
IDF 4.4 gets no more security fixes, and the planned RMT radio needs
IDF 5's RMT driver. See docs/adr/0003-pioarduino-idf55.md.
- Every env on one pinned pioarduino release. C6 drops its own
library list and flags but stays a debug build on huge_app.
- Release envs build at CORE_DEBUG_LEVEL=2 so the ESP32 image fits its
1.5 MB OTA slot (17 KB free); debug envs stay at 3.
- Drop the C3: its image is 76.5 KB over the OTA slot on IDF 5.5.
- CI installs pioarduino's Core and checks firmware.bin against the app
partition, failing under 8 KB free. PlatformIO's "Flash:" figure
reads ~45 KB low and passed a C3 image that doesn't fit.
- esp_task_wdt_reconfigure(): on 3.x the core already starts the watchdog
and esp_task_wdt_init() fails, so the C6 build kept the 5 s default.
- An updated firmware is kept only once it has run 60 s with the
network up; a reset before then rolls back to the previous one.
- ETH.begin() takes the 3.x argument order; Arduino 2.x branches gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SECURITY_PLAN.md records the agreed design: an access table for port 80
and the 8081 alias, websocket handshake auth, CORS removal, a random
token key, /login throttling, and moving API and websocket to port 80.
KNOWN_ISSUES.md gets an entry for each open issue it fixes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>