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4 commits

Author SHA1 Message Date
cjkas
2c815d30f1 fix: deletes send their removal after the reply; test_reboot waits for the restart
- shadeRemoved, groupRemoved and roomRemoved went out from the deletes,
  before the edit's reply. They now come from editChanges and go out with
  the edit's other events, after it (test_adding_and_deleting_a_room).
- test_reboot reconnected in the moment between the sockets closing and the
  restart, and waited for a hello that never came. It now waits, retries a
  connect without hello, and checks the uptime went back.

e2e on the device (esp32s3dbg): 72 passed, 3 skipped.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:07:17 +01:00
cjkas
970256e7f6 fix: edit ops second review findings
- A group's sunSensor and a shade's flags are refused by name: the routes
  don't set them.
- setPaired needs paired, and without a shade id it is a bad request.
- groupOptions' payload is parsed in ProtoEdits (parseReadPayload).
- The assembler's mutex is static, so creating it can't fail.
- protoIsReadOp and protoIsShadeOp are gone; the tests use protoOpKind.
- Native tests for missing(), offeredRemoteAddress and the edit ops
  against the TYPE table.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 18:29:34 +02:00
cjkas
dc2f1478b6 fix: protocol 2 core review findings
From the review of #99:
- A sync could stall when a client took a slot the moment another left:
  loop() used up the new client's sync on the old one. The slots move
  to ProtoSlots, a pure module with native tests, and loop() takes a
  slot's wants only for the client it read (takeWants).
- Deleting a group sends its shades, whose inGroup changed. Deleting a
  shade unlinks it from its groups and sends them, so a new shade given
  its id doesn't join them.
- next and sync with an id get an ok reply, and a message in pieces
  gets one bad request, not one per piece.
- Feeds check for loop() before they write the event buffer, and log
  an event too large, as events do.
- editChanges() (ModelEditor, native tests) says what clients get after
  an edit; the edit result carries the shade a group gained or lost.
  order() takes a sort_list_t.
- The frame writers move to ProtoFrame. Renames: pf to proto_field_t,
  the X-macro letters to TYPE/FIELD/ERR/FEED, proto_request_t to
  proto_message_t, REQ_* to WANTS_*, fmt to eventJson. The event
  bodies share sendItem(), the connection type name lives in
  ESPNetwork, and the loop() task check in SocketEmitter.
- e2e: the heap floor check skips when the low since boot is already
  under it; tests for replies to next and sync and a long message.
- SECURITY_PLAN.md splits step 1 into 1a-1d.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 13:17:15 +02:00
cjkas
72b37e5f8d refactor: apply shade model edits on loop() through ModelEditor
The 19 routes that changed rooms, shades, groups and repeaters on the web
server task (add, save, delete, link and unlink, setPaired, the sort
orders) now copy their request into a model_edit_t, queue it on the
LoopQueue and reply {status:accepted,requestId:N}. loop() applies it
(SomfyJson.cpp, next to fromJSON) and broadcasts requestResult {requestId,
ok, id, code, desc}. One edit at a time; a second gets 503, a body over
4 KB gets 413.

ModelEditor.h/.cpp holds the rules, tested natively: the lowest free id,
the next sort order, a free remote address, adding to and removing from
the group-member and repeater lists, and the GPIO pin-conflict check. They
replace the getNext*Id/getMax*Order copies, the remote-address search,
the list code and the inline pin checks. The pin check now uses the
protocol being saved and checks every pin against Ethernet, not only up.

/getNextRoom, /getNextShade, /getNextGroup, /groupOptions and a new
/repeaters (the UI already called it) are ModelSnapshot reads.

The web UI's editJSON() sends an edit, waits for its requestResult, then
reads the item back from /shade, /group, /room or /repeaters, so the
callbacks that used the old reply bodies are unchanged. No result within
5 s offers a reload; reads and edits told Busy are retried. It now also
refreshes its lists on shadeAdded/shadeRemoved/groupAdded/groupRemoved
from other clients, and procRoomRemoved keeps the right rooms.

Also fixed: a shade that fails validation is no longer added; linked
repeaters and sort orders are saved; linking reports a full list.

27 new native tests, 319 in all. Flash: esp32devdbg -11,484 bytes,
esp32dev -7,180 bytes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 14:34:39 +02:00