PlatformIO converts an .ino into a fresh .cpp on every build, so the
main file recompiled and the firmware relinked even when nothing had
changed (about 25s of a no-change build of esp32dev). As a .cpp it
only rebuilds when it changes. The release assets keep their
SomfyController.ino.*.bin names, which the workflow sets itself.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Brings in the coredump bounds fix (#74). Utils.h, Utils.cpp and
test_utils.cpp conflicted only because both sides added helpers in the
same spot; kept otaProven/releaseAssetName and formatBacktrace.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
setup() prints the stored coredump summary on every boot and trusted its
backtrace depth. A half-written dump reads back as the 0xa5 stack fill, so
depth was 0xa5a5a5a5: the loop read past bt[16], snprintf ran past its
256-byte buffer once the size went negative, and the interrupt watchdog
reset the board. The dump stays in flash, so every boot hit it again
(seen 2026-10-21: 162 TG1WDT resets in a row, each stopping after "Cause:").
formatBacktrace() in Utils reads at most bt[]'s 16 frames and stops when the
buffer is full, and the line notes IDF's corrupted flag. The task name is
printed at most 16 chars, since exc_task isn't always terminated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
IDF 4.4 gets no more security fixes, and the planned RMT radio needs
IDF 5's RMT driver. See docs/adr/0003-pioarduino-idf55.md.
- Every env on one pinned pioarduino release. C6 drops its own
library list and flags but stays a debug build on huge_app.
- Release envs build at CORE_DEBUG_LEVEL=2 so the ESP32 image fits its
1.5 MB OTA slot (17 KB free); debug envs stay at 3.
- Drop the C3: its image is 76.5 KB over the OTA slot on IDF 5.5.
- CI installs pioarduino's Core and checks firmware.bin against the app
partition, failing under 8 KB free. PlatformIO's "Flash:" figure
reads ~45 KB low and passed a C3 image that doesn't fit.
- esp_task_wdt_reconfigure(): on 3.x the core already starts the watchdog
and esp_task_wdt_init() fails, so the C6 build kept the 5 s default.
- An updated firmware is kept only once it has run 60 s with the
network up; a reset before then rolls back to the previous one.
- ETH.begin() takes the 3.x argument order; Arduino 2.x branches gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
memStatus now carries loopRate (loop() passes per second) and loopMaxUs
(the longest pass, in microseconds) over the window since the last
broadcast. Only a broadcast closes the window, so a client connecting
does not wipe a slow pass before Home Assistant has seen it.
/discovery is formatted on the web server's task, so its memory block
reports the last closed window through atomics instead of reading the
counters the loop task is still filling.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Code moves unchanged; only files and names change.
- entryPoints/WebUiRoutes.cpp: registerWebUiRoutes(), the port 80 routes
and the UI's files, with the helpers only they use.
- entryPoints/ApiRoutes.cpp: registerApiRoutes(), the port 8081 routes.
- entryPoints/Web.cpp keeps the servers' lifecycle, auth and the handlers
both route sets call; entryPoints/WebRoutes.h is what the three share.
- entryPoints/MQTT.* -> MqttConnection.*, class MQTTClass -> MqttConnection.
- outputs/SomfyMqtt.cpp -> outputs/MqttPublisher.cpp.
- outputs/Sockets.* -> outputs/SocketEmitter.*.
The subscribe and unsubscribe lists (the latter repeated
groups/+/direction/set) become MqttCommands' MQTT_COMMAND_TOPICS, and a
native test checks the parser takes every topic in it. GLOSSARY.md gains
MqttConnection and Change fan-out.
328 native tests. Flash: esp32devdbg +3,112 bytes (the routes are a second
ArduinoJson file), esp32dev -2,336 bytes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The p_* setters and emitState() no longer publish or emit straight away:
they set SHADE_CHANGED_* / GROUP_CHANGED_* bits on the shade or group.
At the end of every loop() pass SomfyShadeController::sendChanges()
publishes the MQTT topics whose bits are set and sends one shadeState or
groupState, then clears the bits. emitState(evt) with an event name and
emitState(num) for one client still go out at once.
publishShadeTopics() (ShadeChanges.cpp, tested natively) writes the topics
from a shade snapshot; publishState() on connect uses it too. That fixes
MQTT position and target, a constant 50 since c94819e, and direction, a
constant 0 on connect. position and tiltPosition are now retained when
they change, as they were on connect, and a group whose flags change sends
one groupState instead of two. somfy_flags_t moves to ShadeTypes.h.
8 new native tests, 327 in all. Flash: esp32devdbg +196 bytes, esp32dev
+228 bytes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
/controller, /discovery, /rooms, /shades, /groups, /room, /shade and /group
now take a SnapshotSlots slot, queue a fill on the LoopQueue and send a
chunked response whose body waits (RESPONSE_TRY_AGAIN) until loop() has
copied the shade model into the slot. SnapshotWriter then streams the
document from that copy a unit at a time, so each document describes one
moment. At most two reads run at once; a third gets 503. A slot's 5.6 KB
snapshot is allocated only while a read holds it, and its atomic state
decides whether loop() or the read frees it when the read goes away first.
The JSON of each item is unchanged and now lives in ModelSnapshot.cpp,
where the native tests check it. Replies still written on the web server
task copy their one item with SomfySnapshot.cpp, so serializing a group
no longer calls updateFlags(), which emitted groupState and published MQTT
from async_tcp.
Also: every read route is chunked and leaves out an item too big for its
3 KB unit, like /controller did; /discovery drops its timing log; the
SOMFY_MAX_* limits move to ShadeTypes.h.
21 new native tests, 292 in all. Flash: esp32devdbg +440 bytes, esp32dev
+2,064 bytes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
HTTP routes and MQTT commands now both build a shade request and submit it
to the LoopQueue, which loop() drains into ShadeRequests. ShadeRequests
finds the shade or group, turns client positions into stored ones, checks
ranges and fills in default repeats, and reaches the shades through the
ShadeOps seam: SomfyShadeOps on the device, a recording fake in the native
tests. MqttCommands turns a .../set topic into a shade request.
Behaviour that changes:
- MQTT tiltTarget, mypos, myTiltPos and tiltPosition, and /setPositions,
now honour flipPosition like the other routes.
- MQTT mypos keeps the favorite tilt (was set to 0) and myTiltPos keeps
the favorite lift.
- repeat 0 on /shadeCommand means no repeats, as it did for groups; a
JSON repeat over 127 is capped instead of wrapping to the default.
- Position corrections go through the setters, so MQTT publishes them.
- MQTT commands wait while the radio is full instead of being refused.
- The queue is drained every loop() pass and no longer from inside a
GitHub firmware download.
WebCommand.h is replaced by LoopQueue.h and ShadeRequests.h. 45 new native
tests, 271 in all. Flash: esp32devdbg +976 bytes, esp32dev +1,380 bytes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The HTTP servers and MQTT command handling go to src/entryPoints/, the
socket emitter and the MQTT and socket output of shades, groups and rooms
to src/outputs/. GLOSSARY.md names what they become once split:
WebUiRoutes, ApiRoutes and MqttCommands in, MqttPublisher and
SocketEmitter out.
Only files and include paths change. esp32devdbg flash goes from
1,546,405 to 1,546,257 bytes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
loop(), socket client init and /discovery each read a step's time and
restarted the timer by hand. lap() does both. Also put the request timing
comment back on timeRequest() and say why /discovery logs its steps.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
app_elf_sha256 has no terminator (IDF 4.4 fills all 17 bytes), so strcmp
never matched the running build and %s printed whatever followed it. Copy
it into a terminated buffer first.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Erasing the dump on the first boot after a crash lost it on headless
devices where nobody saw the serial summary. Leave it until the next
crash replaces it and use the reset reason to tell a fresh crash (WARN)
from one reported on an earlier boot (INFO).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Add Timing.h and use it to log what holds up the main loop, how long a
new socket client's setup takes, slow socket sends, and how long each
web request took and from which client. Socket connects and disconnects
are logged with how long the client stayed, and late pings as warnings.
Routine sends and pings are not logged, as each line costs several ms
on a 115200 baud console.
Report a stored crash once with the crashed and running build IDs, then
erase it, since it was reported on every boot and its backtrace only
decodes against the build that crashed. Mount the file system once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>