- shadeRemoved, groupRemoved and roomRemoved went out from the deletes,
before the edit's reply. They now come from editChanges and go out with
the edit's other events, after it (test_adding_and_deleting_a_room).
- test_reboot reconnected in the moment between the sockets closing and the
restart, and waited for a hello that never came. It now waits, retries a
connect without hello, and checks the uptime went back.
e2e on the device (esp32s3dbg): 72 passed, 3 skipped.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
From the review of 7723711:
- The assembler is locked: a client closed for a full queue is closed
by the task that was sending, loop(), whose disconnect dropped the
buffer while async_tcp could be copying into it. A whole message is
taken out of it, so a disconnect can't free it while it is read.
- loop() expires a message stalled for 10 s, freeing its buffer and
telling its client, instead of holding it until another client came.
A binary message is refused before it can touch another's buffer.
- Each edit takes only the fields its route reads; one it would ignore
is refused by name. linkRemote's rolling code goes in under the
route's name, so applyModelEdit is unchanged again.
- An edit refused for an id that doesn't exist replies not found
(edit_result_t::missing). A reply that doesn't fit its buffer goes
as an internal error, so the op still gets one.
- The TYPE table says what becomes of each op (proto_op_t), which the
socket switches on. The reply address is one proto_reply_to_t. The
routes and the ops start and queue an edit the same way
(newModelEdit, submitModelEdit). The full-list texts and the offered
remote address rule live in ModelEditor.
- e2e: the sort order test skips a list that it would renumber.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The edit routes become ops 26-44 (addRoom ... groupSortOrder): ProtoEdits
turns an op's payload into the route's request, full names and real
booleans, and loop() applies it with applyModelEdit() as the route
does. The reply goes to the client that sent it, with an add's new id,
or the route's reason and a shade's validation code; the HTTP routes
keep sending requestResult.
getNextRoom, getNextShade, getNextGroup and groupOptions (45-48) are
answered by loop() from the shade model, through a new LoopQueue item.
Messages that arrive in pieces, a frame over one TCP segment or several
frames, are put back together by ProtoAssembly: one at a time across
clients, up to 4 KB, in a buffer held only while one is on its way.
A message in pieces is now told from its first frame's opcode, which
also stops a fragmented message's last frame drawing a second reply.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
From the review of #99:
- A sync could stall when a client took a slot the moment another left:
loop() used up the new client's sync on the old one. The slots move
to ProtoSlots, a pure module with native tests, and loop() takes a
slot's wants only for the client it read (takeWants).
- Deleting a group sends its shades, whose inGroup changed. Deleting a
shade unlinks it from its groups and sends them, so a new shade given
its id doesn't join them.
- next and sync with an id get an ok reply, and a message in pieces
gets one bad request, not one per piece.
- Feeds check for loop() before they write the event buffer, and log
an event too large, as events do.
- editChanges() (ModelEditor, native tests) says what clients get after
an edit; the edit result carries the shade a group gained or lost.
order() takes a sort_list_t.
- The frame writers move to ProtoFrame. Renames: pf to proto_field_t,
the X-macro letters to TYPE/FIELD/ERR/FEED, proto_request_t to
proto_message_t, REQ_* to WANTS_*, fmt to eventJson. The event
bodies share sendItem(), the connection type name lives in
ESPNetwork, and the loop() task check in SocketEmitter.
- e2e: the heap floor check skips when the low since boot is already
under it; tests for replies to next and sync and a long message.
- SECURITY_PLAN.md splits step 1 into 1a-1d.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The /ws endpoint runs next to the old socket on port 8080. The
handshake checks the token under security, the device sends hello,
then a sync of the schema (unless the client has it), header, rooms,
shades, groups, repeaters and status, paced by the client's next.
Events go out with the old ones: shadeState or the whole shade on a
config change, groups, rooms, removals, orders, repeaters,
shadeCommand, memory, wifi, ethernet, and the frames and
frequencyScan feeds.
The table of types, fields, errors and feeds is defined once and is
sent as the schema. The writer, item writers, sync and client frame
parser are pure and natively tested.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The release check, release list, download, cancel and
/recoverFilesystem go, with the GitHub button and the Auto Check for
Updates setting in the web UI (docs/adr/0007-no-github-update.md).
The HTTPS session it needed failed for want of a 35-40 KB block (#76),
it checked no certificate, and the web UI's buttons had been getting
404. Updates are uploads only (/updateFirmware, /updateApplication).
The old socket still sends fwStatus with the installed versions, which
the web UI and Home Assistant read. checkForUpdate stays in NVS and the
backup file so their formats don't change.
The release image shrinks by 126.5 KB: 142 KB of the OTA slot is free.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Only loop() is subscribed. setConnected() runs on the WiFi event task
and reached SocketEmitter::endEmit(), whose plain esp_task_wdt_reset()
logged "esp_task_wdt_reset(707): task not found" on every boot. The web
and socket handlers on async_tcp did the same.
/scanaps on async_tcp called esp_task_wdt_add(NULL) after the scan,
subscribing a task that nothing resets, so the board could panic 15 s
after a scan from the UI.
TaskWdt.h resets only a subscribed task and re-adds a task after a long
call only when it was watched before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New ids stopped two short of the limits, at 30 shades, 14 groups and 14
rooms instead of 32, 16 and 16, while the web UI showed the full limits.
The original loop ran i < MAX - 1, an off-by-one: nothing indexes by id
or treats the last two ids as special. ModelSnapshot's next-id answers
and SomfyShadeController's allocation now run from 1 to the maximum.
Found during LOOP_QUEUE_PLAN.md's review.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PR B of SHADE_BEHAVIOUR_PLAN.md. What a shade does with frames, commands,
group commands and radio events moves unchanged from SomfyShade into
ShadeBehaviour, which builds natively and is pinned by test_shadebehaviour.
ShadeBehaviour reads ShadeSettings and RemoteSettings, gets the time on
every input, and holds the motion state that other files now read through
state(). It sends through MotorLink and reports through ShadeEvents
(changes, commands, save wanted, sensor flags) as things happen.
SomfyShade wraps it: its MotorLink is SomfyRemote::sendCommandAfter, which
now leaves the sender out of the echo and radio hold because the module
hears its own frame. lastFrame stays shared with the send path.
ConfigFile writes through restore() and clearTilt(), SomfyShadeOps through
setPosition(). The pinning tests label where the copies of a rule disagree
"today:", for the reconcile phase.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The 19 routes that changed rooms, shades, groups and repeaters on the web
server task (add, save, delete, link and unlink, setPaired, the sort
orders) now copy their request into a model_edit_t, queue it on the
LoopQueue and reply {status:accepted,requestId:N}. loop() applies it
(SomfyJson.cpp, next to fromJSON) and broadcasts requestResult {requestId,
ok, id, code, desc}. One edit at a time; a second gets 503, a body over
4 KB gets 413.
ModelEditor.h/.cpp holds the rules, tested natively: the lowest free id,
the next sort order, a free remote address, adding to and removing from
the group-member and repeater lists, and the GPIO pin-conflict check. They
replace the getNext*Id/getMax*Order copies, the remote-address search,
the list code and the inline pin checks. The pin check now uses the
protocol being saved and checks every pin against Ethernet, not only up.
/getNextRoom, /getNextShade, /getNextGroup, /groupOptions and a new
/repeaters (the UI already called it) are ModelSnapshot reads.
The web UI's editJSON() sends an edit, waits for its requestResult, then
reads the item back from /shade, /group, /room or /repeaters, so the
callbacks that used the old reply bodies are unchanged. No result within
5 s offers a reload; reads and edits told Busy are retried. It now also
refreshes its lists on shadeAdded/shadeRemoved/groupAdded/groupRemoved
from other clients, and procRoomRemoved keeps the right rooms.
Also fixed: a shade that fails validation is no longer added; linked
repeaters and sort orders are saved; linking reports a full list.
27 new native tests, 319 in all. Flash: esp32devdbg -11,484 bytes,
esp32dev -7,180 bytes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The 19 routes that changed rooms, shades, groups and repeaters on the web
server task (add, save, delete, link and unlink, setPaired, the sort
orders) now copy their request into a model_edit_t, queue it on the
LoopQueue and reply {status:accepted,requestId:N}. loop() applies it
(SomfyJson.cpp, next to fromJSON) and broadcasts requestResult {requestId,
ok, id, code, desc}. One edit at a time; a second gets 503, a body over
4 KB gets 413.
ModelEditor.h/.cpp holds the rules, tested natively: the lowest free id,
the next sort order, a free remote address, adding to and removing from
the group-member and repeater lists, and the GPIO pin-conflict check. They
replace the getNext*Id/getMax*Order copies, the remote-address search,
the list code and the inline pin checks. The pin check now uses the
protocol being saved and checks every pin against Ethernet, not only up.
/getNextRoom, /getNextShade, /getNextGroup, /groupOptions and a new
/repeaters (the UI already called it) are ModelSnapshot reads.
The web UI's editJSON() sends an edit, waits for its requestResult, then
reads the item back from /shade, /group, /room or /repeaters, so the
callbacks that used the old reply bodies are unchanged. No result within
5 s offers a reload; reads and edits told Busy are retried. It now also
refreshes its lists on shadeAdded/shadeRemoved/groupAdded/groupRemoved
from other clients, and procRoomRemoved keeps the right rooms.
Also fixed: a shade that fails validation is no longer added; linked
repeaters and sort orders are saved; linking reports a full list.
27 new native tests, 319 in all. Flash: esp32devdbg -11,484 bytes,
esp32dev -7,180 bytes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Loading and committing the shade list, adding, finding and deleting rooms,
shades and groups, repeaters, and handing frames and radio events to the
shades move out of Somfy.cpp unchanged, with SomfyRoom's clear and save.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>