NTPSettings::apply() waited up to 5 s in getLocalTime() for a clock that
can't be set before the network is up, then returned before it set TZ.
Every cold boot was 5 s slower and ran without its time zone. It now
calls configTzTime(), which sets the zone and starts SNTP without
waiting, and save() goes through apply(). /setgeneral checked
ntpServer twice, so a request that changed only the zone was ignored.
A restore ignored the result of ShadeConfigFile::restore() and rebooted
either way, so a bad file failed with no word to the user. The /restore
reply now validates the file and answers 400, which the restore dialog
shows, and an incomplete upload gets a 400 instead of no reply. A
failed restore changes nothing, so loop() no longer reboots after one.
/shades.tmp, a full copy of the backup with its rolling codes, is
deleted after every restore and after /updateShadeConfig.
The 6 extra bytes in the 2026-10-18 backup: TRANS_REC_SIZE stayed 74
when noiseDetection was added to the 80-byte transceiver record, so
every backup since declares it short. It is 80 now. The size check
stays a warning so those backups still restore, and the sum moves to
expectedFileBytes() with tests. The repeater record length is checked
as a warning only, since validate() also runs on shades.cfg at boot.
Commands for an unknown shade, tilt or group now log a warning, and a
socket that never pinged says so. KNOWN_ISSUES.md is updated, including
the real cause of the ~365 ms loop stall (radio_tx busy-waits each frame
on loop()'s core).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The 19 routes that changed rooms, shades, groups and repeaters on the web
server task (add, save, delete, link and unlink, setPaired, the sort
orders) now copy their request into a model_edit_t, queue it on the
LoopQueue and reply {status:accepted,requestId:N}. loop() applies it
(SomfyJson.cpp, next to fromJSON) and broadcasts requestResult {requestId,
ok, id, code, desc}. One edit at a time; a second gets 503, a body over
4 KB gets 413.
ModelEditor.h/.cpp holds the rules, tested natively: the lowest free id,
the next sort order, a free remote address, adding to and removing from
the group-member and repeater lists, and the GPIO pin-conflict check. They
replace the getNext*Id/getMax*Order copies, the remote-address search,
the list code and the inline pin checks. The pin check now uses the
protocol being saved and checks every pin against Ethernet, not only up.
/getNextRoom, /getNextShade, /getNextGroup, /groupOptions and a new
/repeaters (the UI already called it) are ModelSnapshot reads.
The web UI's editJSON() sends an edit, waits for its requestResult, then
reads the item back from /shade, /group, /room or /repeaters, so the
callbacks that used the old reply bodies are unchanged. No result within
5 s offers a reload; reads and edits told Busy are retried. It now also
refreshes its lists on shadeAdded/shadeRemoved/groupAdded/groupRemoved
from other clients, and procRoomRemoved keeps the right rooms.
Also fixed: a shade that fails validation is no longer added; linked
repeaters and sort orders are saved; linking reports a full list.
27 new native tests, 319 in all. Flash: esp32devdbg -11,484 bytes,
esp32dev -7,180 bytes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
/controller, /discovery, /rooms, /shades, /groups, /room, /shade and /group
now take a SnapshotSlots slot, queue a fill on the LoopQueue and send a
chunked response whose body waits (RESPONSE_TRY_AGAIN) until loop() has
copied the shade model into the slot. SnapshotWriter then streams the
document from that copy a unit at a time, so each document describes one
moment. At most two reads run at once; a third gets 503. A slot's 5.6 KB
snapshot is allocated only while a read holds it, and its atomic state
decides whether loop() or the read frees it when the read goes away first.
The JSON of each item is unchanged and now lives in ModelSnapshot.cpp,
where the native tests check it. Replies still written on the web server
task copy their one item with SomfySnapshot.cpp, so serializing a group
no longer calls updateFlags(), which emitted groupState and published MQTT
from async_tcp.
Also: every read route is chunked and leaves out an item too big for its
3 KB unit, like /controller did; /discovery drops its timing log; the
SOMFY_MAX_* limits move to ShadeTypes.h.
21 new native tests, 292 in all. Flash: esp32devdbg +440 bytes, esp32dev
+2,064 bytes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
HTTP routes and MQTT commands now both build a shade request and submit it
to the LoopQueue, which loop() drains into ShadeRequests. ShadeRequests
finds the shade or group, turns client positions into stored ones, checks
ranges and fills in default repeats, and reaches the shades through the
ShadeOps seam: SomfyShadeOps on the device, a recording fake in the native
tests. MqttCommands turns a .../set topic into a shade request.
Behaviour that changes:
- MQTT tiltTarget, mypos, myTiltPos and tiltPosition, and /setPositions,
now honour flipPosition like the other routes.
- MQTT mypos keeps the favorite tilt (was set to 0) and myTiltPos keeps
the favorite lift.
- repeat 0 on /shadeCommand means no repeats, as it did for groups; a
JSON repeat over 127 is capped instead of wrapping to the default.
- Position corrections go through the setters, so MQTT publishes them.
- MQTT commands wait while the radio is full instead of being refused.
- The queue is drained every loop() pass and no longer from inside a
GitHub firmware download.
WebCommand.h is replaced by LoopQueue.h and ShadeRequests.h. 45 new native
tests, 271 in all. Flash: esp32devdbg +976 bytes, esp32dev +1,380 bytes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>