Fix JSON size #209 Fix blind movement #192

This commit is contained in:
Robert Strouse 2023-12-22 12:33:19 -08:00
parent 76d3491f4c
commit f738be6782
8 changed files with 35 additions and 27 deletions

View file

@ -3,7 +3,7 @@
#ifndef configsettings_h #ifndef configsettings_h
#define configsettings_h #define configsettings_h
#define FW_VERSION "v2.2.2d" #define FW_VERSION "v2.2.2e"
enum DeviceStatus { enum DeviceStatus {
DS_OK = 0, DS_OK = 0,
DS_ERROR = 1, DS_ERROR = 1,

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@ -1007,8 +1007,8 @@ void SomfyShade::checkMovement() {
if(!tilt_first && this->direction > 0) { if(!tilt_first && this->direction > 0) {
if(downTime == 0) { if(downTime == 0) {
this->p_direction(0);
this->p_currentPos(100.0); this->p_currentPos(100.0);
//this->p_direction(0);
} }
else { else {
// The shade is moving down so we need to calculate its position through the down position. // The shade is moving down so we need to calculate its position through the down position.
@ -1026,7 +1026,7 @@ void SomfyShade::checkMovement() {
msFrom0 = min(downTime, msFrom0); msFrom0 = min(downTime, msFrom0);
if(msFrom0 >= downTime) { if(msFrom0 >= downTime) {
this->p_currentPos(100.0f); this->p_currentPos(100.0f);
this->p_direction(0); //this->p_direction(0);
} }
else { else {
// So now we know how much time has elapsed from the 0 position to down. The current position should be // So now we know how much time has elapsed from the 0 position to down. The current position should be
@ -1036,8 +1036,8 @@ void SomfyShade::checkMovement() {
this->p_currentPos((min(max((float)0.0, (float)msFrom0 / (float)downTime), (float)1.0)) * 100); this->p_currentPos((min(max((float)0.0, (float)msFrom0 / (float)downTime), (float)1.0)) * 100);
// If the current position is >= 1 then we are at the bottom of the shade. // If the current position is >= 1 then we are at the bottom of the shade.
if(this->currentPos >= 100) { if(this->currentPos >= 100) {
this->p_direction(0);
this->p_currentPos(100.0); this->p_currentPos(100.0);
//this->p_direction(0);
} }
} }
} }
@ -1048,6 +1048,7 @@ void SomfyShade::checkMovement() {
// not moving otherwise the my function will kick in. // not moving otherwise the my function will kick in.
if(this->settingPos) { if(this->settingPos) {
if(!isAtTarget()) { if(!isAtTarget()) {
Serial.printf("We are not at our tilt target: %.2f\n", this->tiltTarget);
if(this->target != 100.0) SomfyRemote::sendCommand(somfy_commands::My, this->repeats); if(this->target != 100.0) SomfyRemote::sendCommand(somfy_commands::My, this->repeats);
delay(100); delay(100);
// We now need to move the tilt to the position we requested. // We now need to move the tilt to the position we requested.
@ -1064,8 +1065,8 @@ void SomfyShade::checkMovement() {
} }
else if(!tilt_first && this->direction < 0) { else if(!tilt_first && this->direction < 0) {
if(upTime == 0) { if(upTime == 0) {
this->p_direction(0);
this->p_currentPos(0); this->p_currentPos(0);
//this->p_direction(0);
} }
else { else {
// The shade is moving up so we need to calculate its position through the up position. Shades // The shade is moving up so we need to calculate its position through the up position. Shades
@ -1077,7 +1078,7 @@ void SomfyShade::checkMovement() {
msFrom100 = min(upTime, msFrom100); msFrom100 = min(upTime, msFrom100);
if(msFrom100 >= upTime) { if(msFrom100 >= upTime) {
this->p_currentPos(0.0f); this->p_currentPos(0.0f);
this->p_direction(0); //this->p_direction(0);
} }
else { else {
float fpos = ((float)1.0 - min(max((float)0.0, (float)msFrom100 / (float)upTime), (float)1.0)) * 100; float fpos = ((float)1.0 - min(max((float)0.0, (float)msFrom100 / (float)upTime), (float)1.0)) * 100;
@ -1085,7 +1086,7 @@ void SomfyShade::checkMovement() {
// If we are at the top of the shade then set the movement to 0. // If we are at the top of the shade then set the movement to 0.
if(fpos <= 0.0) { if(fpos <= 0.0) {
this->p_currentPos(0.0f); this->p_currentPos(0.0f);
this->p_direction(0); //this->p_direction(0);
} }
else else
this->p_currentPos(fpos); this->p_currentPos(fpos);
@ -1099,6 +1100,7 @@ void SomfyShade::checkMovement() {
// not moving otherwise the my function will kick in. // not moving otherwise the my function will kick in.
if(this->settingPos) { if(this->settingPos) {
if(!isAtTarget()) { if(!isAtTarget()) {
Serial.printf("We are not at our tilt target: %.2f\n", this->tiltTarget);
if(this->target != 0.0) SomfyRemote::sendCommand(somfy_commands::My, this->repeats); if(this->target != 0.0) SomfyRemote::sendCommand(somfy_commands::My, this->repeats);
delay(100); delay(100);
// We now need to move the tilt to the position we requested. // We now need to move the tilt to the position we requested.
@ -1120,14 +1122,16 @@ void SomfyShade::checkMovement() {
msFrom0 = min(tiltTime, msFrom0); msFrom0 = min(tiltTime, msFrom0);
if(msFrom0 >= tiltTime) { if(msFrom0 >= tiltTime) {
this->p_currentTiltPos(100.0f); this->p_currentTiltPos(100.0f);
this->p_tiltDirection(0); //this->p_tiltDirection(0);
//Serial.printf("Setting tiltDirection to 0 (not enough time) %.4f %.4f\n", msFrom0, tiltTime);
} }
else { else {
float fpos = (min(max((float)0.0, (float)msFrom0 / (float)tiltTime), (float)1.0)) * 100; float fpos = (min(max((float)0.0, (float)msFrom0 / (float)tiltTime), (float)1.0)) * 100;
if(fpos > 100.0f) { if(fpos > 100.0f) {
this->p_tiltDirection(0);
this->p_currentTiltPos(100.0f); this->p_currentTiltPos(100.0f);
//this->p_tiltDirection(0);
//Serial.println("Setting tiltDirection to 0 (100%)");
} }
else this->p_currentTiltPos(fpos); else this->p_currentTiltPos(fpos);
} }
@ -1136,7 +1140,8 @@ void SomfyShade::checkMovement() {
this->p_currentTiltPos(100.0f); this->p_currentTiltPos(100.0f);
this->moveStart = curTime; this->moveStart = curTime;
this->startPos = this->currentPos; this->startPos = this->currentPos;
this->p_tiltDirection(0); //this->p_tiltDirection(0);
//Serial.println("Setting tiltDirection to 0 (tilt_first)");
} }
} }
else if(this->currentTiltPos >= this->tiltTarget) { else if(this->currentTiltPos >= this->tiltTarget) {
@ -1146,6 +1151,7 @@ void SomfyShade::checkMovement() {
if(this->settingTiltPos) { if(this->settingTiltPos) {
if(this->tiltType == tilt_types::integrated) { if(this->tiltType == tilt_types::integrated) {
// If this is an integrated tilt mechanism the we will simply let it finish. If it is not then we will stop it. // If this is an integrated tilt mechanism the we will simply let it finish. If it is not then we will stop it.
//Serial.printf("Sending My -- tiltTarget: %.2f, tiltDirection: %d\n", this->tiltTarget, this->tiltDirection);
if(this->tiltTarget != 100.0f || this->currentTiltPos != 100.0f) SomfyRemote::sendCommand(somfy_commands::My, this->repeats); if(this->tiltTarget != 100.0f || this->currentTiltPos != 100.0f) SomfyRemote::sendCommand(somfy_commands::My, this->repeats);
} }
else { else {
@ -1170,13 +1176,13 @@ void SomfyShade::checkMovement() {
msFrom100 = min(tiltTime, msFrom100); msFrom100 = min(tiltTime, msFrom100);
if(msFrom100 >= tiltTime) { if(msFrom100 >= tiltTime) {
this->p_currentTiltPos(0.0f); this->p_currentTiltPos(0.0f);
this->p_tiltDirection(0); //this->p_tiltDirection(0);
} }
float fpos = ((float)1.0 - min(max((float)0.0, (float)msFrom100 / (float)tiltTime), (float)1.0)) * 100; float fpos = ((float)1.0 - min(max((float)0.0, (float)msFrom100 / (float)tiltTime), (float)1.0)) * 100;
// If we are at the top of the shade then set the movement to 0. // If we are at the top of the shade then set the movement to 0.
if(fpos <= 0.0f) { if(fpos <= 0.0f) {
this->p_tiltDirection(0);
this->p_currentTiltPos(0.0f); this->p_currentTiltPos(0.0f);
//this->p_tiltDirection(0);
} }
else this->p_currentTiltPos(fpos); else this->p_currentTiltPos(fpos);
} }
@ -1185,7 +1191,7 @@ void SomfyShade::checkMovement() {
this->p_currentTiltPos(0.0f); this->p_currentTiltPos(0.0f);
this->moveStart = curTime; this->moveStart = curTime;
this->startPos = this->currentPos; this->startPos = this->currentPos;
this->p_tiltDirection(0); //this->p_tiltDirection(0);
} }
} }
else if(this->currentTiltPos <= this->tiltTarget) { else if(this->currentTiltPos <= this->tiltTarget) {
@ -1195,6 +1201,7 @@ void SomfyShade::checkMovement() {
if(this->settingTiltPos) { if(this->settingTiltPos) {
if(this->tiltType == tilt_types::integrated) { if(this->tiltType == tilt_types::integrated) {
// If this is an integrated tilt mechanism the we will simply let it finish. If it is not then we will stop it. // If this is an integrated tilt mechanism the we will simply let it finish. If it is not then we will stop it.
//Serial.printf("Sending My -- tiltTarget: %.2f, tiltDirection: %d\n", this->tiltTarget, this->tiltDirection);
if(this->tiltTarget != 0.0 || this->currentTiltPos != 0.0) SomfyRemote::sendCommand(somfy_commands::My, this->repeats); if(this->tiltTarget != 0.0 || this->currentTiltPos != 0.0) SomfyRemote::sendCommand(somfy_commands::My, this->repeats);
} }
else { else {
@ -1751,7 +1758,9 @@ int8_t SomfyShade::transformPosition(float fpos) {
if(fpos < 0) return -1; if(fpos < 0) return -1;
return static_cast<int8_t>(this->flipPosition && fpos >= 0.00f ? floor(100.0f - fpos) : floor(fpos)); return static_cast<int8_t>(this->flipPosition && fpos >= 0.00f ? floor(100.0f - fpos) : floor(fpos));
} }
bool SomfyShade::isIdle() { return this->direction == 0 && this->tiltDirection == 0; } bool SomfyShade::isIdle() {
return this->isAtTarget() && this->direction == 0 && this->tiltDirection == 0;
}
void SomfyShade::processWaitingFrame() { void SomfyShade::processWaitingFrame() {
if(this->shadeId == 255) { if(this->shadeId == 255) {
this->lastFrame.await = 0; this->lastFrame.await = 0;
@ -2112,6 +2121,7 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
this->lastFrame.await = curTime + 500; this->lastFrame.await = curTime + 500;
} }
else { else {
Serial.println("Moving to My target");
this->lastFrame.processed = true; this->lastFrame.processed = true;
if(this->myTiltPos >= 0.0f && this->myTiltPos >= 100.0f) this->p_tiltTarget(this->myTiltPos); if(this->myTiltPos >= 0.0f && this->myTiltPos >= 100.0f) this->p_tiltTarget(this->myTiltPos);
if(this->myPos >= 0.0f && this->myPos <= 100.0f && this->tiltType != tilt_types::tiltonly) this->p_target(this->myPos); if(this->myPos >= 0.0f && this->myPos <= 100.0f && this->tiltType != tilt_types::tiltonly) this->p_target(this->myPos);
@ -2450,6 +2460,7 @@ void SomfyShade::setMyPosition(int8_t pos, int8_t tilt) {
} }
void SomfyShade::moveToMyPosition() { void SomfyShade::moveToMyPosition() {
if(!this->isIdle()) return; if(!this->isIdle()) return;
Serial.println("Moving to My Position");
if(this->tiltType == tilt_types::tiltonly) { if(this->tiltType == tilt_types::tiltonly) {
this->p_currentPos(100.0f); this->p_currentPos(100.0f);
this->p_myPos(-1.0f); this->p_myPos(-1.0f);
@ -2915,7 +2926,6 @@ bool SomfyShade::toJSON(JsonObject &obj) {
obj["gpioDown"] = this->gpioDown; obj["gpioDown"] = this->gpioDown;
obj["gpioMy"] = this->gpioMy; obj["gpioMy"] = this->gpioMy;
obj["gpioLLTrigger"] = ((this->gpioFlags & (uint8_t)gpio_flags_t::LowLevelTrigger) == 0) ? false : true; obj["gpioLLTrigger"] = ((this->gpioFlags & (uint8_t)gpio_flags_t::LowLevelTrigger) == 0) ? false : true;
Serial.println(this->gpioFlags);
SomfyRemote::toJSON(obj); SomfyRemote::toJSON(obj);
JsonArray arr = obj.createNestedArray("linkedRemotes"); JsonArray arr = obj.createNestedArray("linkedRemotes");
for(uint8_t i = 0; i < SOMFY_MAX_LINKED_REMOTES; i++) { for(uint8_t i = 0; i < SOMFY_MAX_LINKED_REMOTES; i++) {
@ -3388,7 +3398,7 @@ uint16_t SomfyRemote::getNextRollingCode() {
pref.putUShort(this->m_remotePrefId, code); pref.putUShort(this->m_remotePrefId, code);
pref.end(); pref.end();
this->p_lastRollingCode(code); this->p_lastRollingCode(code);
Serial.printf("Getting Next Rolling code %d\n", this->lastRollingCode); //Serial.printf("Getting Next Rolling code %d\n", this->lastRollingCode);
return code; return code;
} }
uint16_t SomfyRemote::p_lastRollingCode(uint16_t code) { uint16_t SomfyRemote::p_lastRollingCode(uint16_t code) {

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@ -1253,7 +1253,7 @@ void Web::begin() {
// We are updating an existing shade. // We are updating an existing shade.
if (server.hasArg("plain")) { if (server.hasArg("plain")) {
Serial.println("Updating a shade"); Serial.println("Updating a shade");
DynamicJsonDocument doc(512); DynamicJsonDocument doc(1024);
DeserializationError err = deserializeJson(doc, server.arg("plain")); DeserializationError err = deserializeJson(doc, server.arg("plain"));
if (err) { if (err) {
switch (err.code()) { switch (err.code()) {
@ -1276,7 +1276,7 @@ void Web::begin() {
int8_t err = shade->fromJSON(obj); int8_t err = shade->fromJSON(obj);
if(err == 0) { if(err == 0) {
shade->save(); shade->save();
DynamicJsonDocument sdoc(512); DynamicJsonDocument sdoc(1024);
JsonObject sobj = sdoc.to<JsonObject>(); JsonObject sobj = sdoc.to<JsonObject>();
shade->toJSON(sobj); shade->toJSON(sobj);
serializeJson(sdoc, g_content); serializeJson(sdoc, g_content);

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@ -3,11 +3,11 @@
<head> <head>
<meta name="viewport" content="width=device-width, initial-scale=1"> <meta name="viewport" content="width=device-width, initial-scale=1">
<meta charset="UTF-8"> <meta charset="UTF-8">
<link rel="stylesheet" href="main.css?v=2.2.2d" type="text/css" /> <link rel="stylesheet" href="main.css?v=2.2.2e" type="text/css" />
<link rel="stylesheet" href="widgets.css?v=2.2.2d" type="text/css" /> <link rel="stylesheet" href="widgets.css?v=2.2.2e" type="text/css" />
<link rel="stylesheet" href="icons.css?v=2.2.2d" type="text/css" /> <link rel="stylesheet" href="icons.css?v=2.2.2e" type="text/css" />
<link rel="icon" type="image/png" href="favicon.png" /> <link rel="icon" type="image/png" href="favicon.png" />
<script type="text/javascript" src="index.js?v=2.2.2d"></script> <script type="text/javascript" src="index.js?v=2.2.2e"></script>
</head> </head>
<body> <body>
<div id="divContainer" class="container main" data-auth="false"> <div id="divContainer" class="container main" data-auth="false">

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@ -1252,7 +1252,7 @@ var security = new Security();
class General { class General {
initialized = false; initialized = false;
appVersion = 'v2.2.2d'; appVersion = 'v2.2.2e';
reloadApp = false; reloadApp = false;
init() { init() {
if (this.initialized) return; if (this.initialized) return;

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@ -158,16 +158,14 @@
.shadectl-buttons[data-shadetype="10"] > .button-outline[data-cmd="down"] i { .shadectl-buttons[data-shadetype="10"] > .button-outline[data-cmd="down"] i {
top:.3em; top:.3em;
} }
.shadectl-buttons:not([data-shadetype="5"]):not([data-shadetype="9"]) > .button-outline[data-cmd="toggle"] { .shadectl-buttons:not([data-shadetype="5"]):not([data-shadetype="9"]) > .button-outline[data-cmd="toggle"] {
display: none; display: none;
} }
.somfyShadeCtl[data-shadetype="5"] .shadectl-mypos, .somfyShadeCtl[data-shadetype="5"] .shadectl-mypos,
.somfyShadeCtl[data-shadetype="9"] .shadectl-mypos, .somfyShadeCtl[data-shadetype="9"] .shadectl-mypos,
.somfyShadeCtl[data-tilt="3"] .shadectl-mypos .my-pos, .somfyShadeCtl[data-tilt="3"] .shadectl-mypos .my-pos,
.somfyShadeCtl:not([data-shadetype="1"]) .shadectl-mypos .my-pos-tilt { .somfyShadeCtl:not([data-shadetype="1"]) .shadectl-mypos .my-pos-tilt,
.somfyShadeCtl[data-tilt="0"] .shadectl-mypos .my-pos-tilt {
display: none; display: none;
} }
.somfyShadeCtl:not([data-shadetype="1"][data-tilt="3"]) .shadectl-mypos label.my-pos:after { .somfyShadeCtl:not([data-shadetype="1"][data-tilt="3"]) .shadectl-mypos label.my-pos:after {