mirror of
https://github.com/rstrouse/ESPSomfy-RTS.git
synced 2026-10-31 22:02:17 +01:00
refactor: move SomfyGroup into SomfyGroup.cpp
Linking shades, the group flags and direction, sending group commands and saving move out of Somfy.cpp unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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parent
50863123a1
commit
ef1d0a0882
2 changed files with 134 additions and 127 deletions
127
src/Somfy.cpp
127
src/Somfy.cpp
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@ -187,14 +187,6 @@ void SomfyRoom::clear() {
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this->roomId = 0;
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strcpy(this->name, "");
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}
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void SomfyGroup::clear() {
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this->setGroupId(255);
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this->setRemoteAddress(0);
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this->repeats = 0;
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this->roomId = 0;
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this->name[0] = 0x00;
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memset(&this->linkedShades, 0x00, sizeof(this->linkedShades));
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}
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bool SomfyShade::linkRemote(uint32_t address, uint16_t rollingCode) {
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Preferences pref;
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// Check to see if the remote is already linked. If it is
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@ -215,22 +207,6 @@ bool SomfyShade::linkRemote(uint32_t address, uint16_t rollingCode) {
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}
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return false;
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}
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bool SomfyGroup::linkShade(uint8_t shadeId) {
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// Check to see if the shade is already linked. If it is just return true
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] == shadeId) {
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return true;
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}
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}
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] == 0) {
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this->linkedShades[i] = shadeId;
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somfy.commit();
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return true;
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}
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}
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return false;
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}
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void SomfyShade::commit() { somfy.commit(); }
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void SomfyShade::commitShadePosition() {
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Preferences pref;
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@ -255,44 +231,6 @@ bool SomfyShade::unlinkRemote(uint32_t address) {
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}
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return false;
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}
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bool SomfyGroup::unlinkShade(uint8_t shadeId) {
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bool removed = false;
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] == shadeId) {
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this->linkedShades[i] = 0;
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removed = true;
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}
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}
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// Compress the linked shade ids so we can stop looking on the first 0
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if(removed) {
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this->compressLinkedShadeIds();
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somfy.commit();
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}
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return removed;
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}
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void SomfyGroup::compressLinkedShadeIds() {
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// [1,0,4,3,0,0,0] i:0,j:0
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// [1,0,4,3,0,0,0] i:1,j:1
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// [1,4,0,3,0,0,0] i:2,j:1
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// [1,4,3,0,0,0,0] i:3,j:2
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// [1,4,3,0,0,0,0] i:4,j:2
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// [1,2,0,0,3,0,0] i:0,j:0
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// [1,2,0,0,3,0,0] i:1,j:1
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// [1,2,0,0,3,0,0] i:2,j:2
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// [1,2,0,0,3,0,0] i:3,j:2
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// [1,2,3,0,0,0,0] i:4,j:2
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// [1,2,3,0,0,0,0] i:5,j:3
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for(uint8_t i = 0, j = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] != 0) {
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if(i != j) {
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this->linkedShades[j] = this->linkedShades[i];
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this->linkedShades[i] = 0;
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}
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j++;
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}
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}
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}
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void SomfyShadeController::compressRepeaters() {
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for(uint8_t i = 0, j = 0; i < SOMFY_MAX_REPEATERS; i++) {
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if(this->repeaters[i] != 0) {
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@ -304,13 +242,6 @@ void SomfyShadeController::compressRepeaters() {
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}
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}
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}
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bool SomfyGroup::hasShadeId(uint8_t shadeId) {
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] == 0) break;
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if(this->linkedShades[i] == shadeId) return true;
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}
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return false;
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}
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bool SomfyShade::isAtTarget() {
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float epsilon = .00001;
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if(this->tiltType == tilt_types::tiltonly) return fabs(this->currentTiltPos - this->tiltTarget) < epsilon;
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@ -318,18 +249,6 @@ bool SomfyShade::isAtTarget() {
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return fabs(this->currentPos - this->target) < epsilon && fabs(this->currentTiltPos - this->tiltTarget) < epsilon;
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}
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void SomfyGroup::updateFlags() {
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uint8_t oldFlags = this->flags;
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this->flags = 0;
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] != 0) {
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SomfyShade *shade = somfy.getShadeById(this->linkedShades[i]);
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if(shade) this->flags |= shade->flags;
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}
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else break;
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}
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if(oldFlags != this->flags) this->emitState();
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}
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bool SomfyShade::isInGroup() {
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if(this->getShadeId() == 255) return false;
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPS; i++) {
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@ -616,14 +535,6 @@ int8_t SomfyShade::p_direction(int8_t dir) {
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}
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return old;
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}
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int8_t SomfyGroup::p_direction(int8_t dir) {
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int8_t old = this->direction;
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if(old != dir) {
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this->direction = dir;
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this->publish("direction", this->direction);
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}
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return old;
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}
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int8_t SomfyShade::p_tiltDirection(int8_t dir) {
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int8_t old = this->tiltDirection;
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if(old != dir) {
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@ -1647,43 +1558,6 @@ bool SomfyShade::sendCommand(somfy_commands cmd, uint8_t repeat, uint8_t stepSiz
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ESP_LOGD(TAG, "Send command end");
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return true;
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}
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bool SomfyGroup::sendCommand(somfy_commands cmd) { return this->sendCommand(cmd, this->repeats); }
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bool SomfyGroup::sendCommand(somfy_commands cmd, uint8_t repeat, uint8_t stepSize) {
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ESP_LOGI(TAG, "[Group %u] sendCommand cmd=%s repeat=%u", this->getGroupId(), translateSomfyCommand(cmd).c_str(), repeat);
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// This sendCommand function will always be called externally. sendCommand at the remote level
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// is expected to be called internally when the motor needs commanded.
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if(this->bitLength == 0) this->bitLength = somfy.transceiver.config.type;
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// Leave the group and its shades alone if the radio didn't take the command.
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if(!SomfyRemote::sendCommand(cmd, repeat, stepSize)) return false;
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switch(cmd) {
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case somfy_commands::My:
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this->p_direction(0);
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break;
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case somfy_commands::Up:
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this->p_direction(-1);
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break;
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case somfy_commands::Down:
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this->p_direction(1);
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break;
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default:
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break;
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}
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] != 0) {
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SomfyShade *shade = somfy.getShadeById(this->linkedShades[i]);
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if(shade) {
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ESP_LOGI(TAG, "[Group %u] processInternalCommand on shade %u cmd=%s", this->getGroupId(), shade->getShadeId(), translateSomfyCommand(cmd).c_str());
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shade->processInternalCommand(cmd, repeat);
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shade->emitCommand(cmd, "group", this->getRemoteAddress());
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}
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}
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}
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this->updateFlags();
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this->emitState();
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return true;
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}
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uint8_t SomfyShade::tiltRepeats() const { return this->tiltType == tilt_types::tiltmotor ? TILT_REPEATS : this->repeats; }
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bool SomfyShade::sendTiltCommand(somfy_commands cmd) {
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float target;
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@ -1772,7 +1646,6 @@ bool SomfyShade::save() {
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return true;
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}
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bool SomfyRoom::save() { somfy.commit(); return true; }
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bool SomfyGroup::save() { somfy.commit(); return true; }
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bool SomfyShade::isToggle() {
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switch(this->shadeType) {
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case shade_types::garage1:
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134
src/SomfyGroup.cpp
Normal file
134
src/SomfyGroup.cpp
Normal file
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@ -0,0 +1,134 @@
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#include "esp_log.h"
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#include "Somfy.h"
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static const char *TAG = "Somfy";
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extern SomfyShadeController somfy;
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void SomfyGroup::clear() {
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this->setGroupId(255);
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this->setRemoteAddress(0);
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this->repeats = 0;
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this->roomId = 0;
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this->name[0] = 0x00;
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memset(&this->linkedShades, 0x00, sizeof(this->linkedShades));
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}
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bool SomfyGroup::linkShade(uint8_t shadeId) {
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// Check to see if the shade is already linked. If it is just return true
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] == shadeId) {
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return true;
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}
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}
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] == 0) {
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this->linkedShades[i] = shadeId;
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somfy.commit();
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return true;
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}
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}
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return false;
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}
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bool SomfyGroup::unlinkShade(uint8_t shadeId) {
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bool removed = false;
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] == shadeId) {
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this->linkedShades[i] = 0;
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removed = true;
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}
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}
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// Compress the linked shade ids so we can stop looking on the first 0
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if(removed) {
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this->compressLinkedShadeIds();
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somfy.commit();
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}
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return removed;
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}
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void SomfyGroup::compressLinkedShadeIds() {
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// [1,0,4,3,0,0,0] i:0,j:0
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// [1,0,4,3,0,0,0] i:1,j:1
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// [1,4,0,3,0,0,0] i:2,j:1
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// [1,4,3,0,0,0,0] i:3,j:2
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// [1,4,3,0,0,0,0] i:4,j:2
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// [1,2,0,0,3,0,0] i:0,j:0
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// [1,2,0,0,3,0,0] i:1,j:1
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// [1,2,0,0,3,0,0] i:2,j:2
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// [1,2,0,0,3,0,0] i:3,j:2
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// [1,2,3,0,0,0,0] i:4,j:2
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// [1,2,3,0,0,0,0] i:5,j:3
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for(uint8_t i = 0, j = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] != 0) {
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if(i != j) {
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this->linkedShades[j] = this->linkedShades[i];
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this->linkedShades[i] = 0;
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}
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j++;
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}
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}
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}
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bool SomfyGroup::hasShadeId(uint8_t shadeId) {
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] == 0) break;
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if(this->linkedShades[i] == shadeId) return true;
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}
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return false;
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}
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void SomfyGroup::updateFlags() {
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uint8_t oldFlags = this->flags;
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this->flags = 0;
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] != 0) {
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SomfyShade *shade = somfy.getShadeById(this->linkedShades[i]);
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if(shade) this->flags |= shade->flags;
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}
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else break;
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}
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if(oldFlags != this->flags) this->emitState();
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}
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int8_t SomfyGroup::p_direction(int8_t dir) {
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int8_t old = this->direction;
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if(old != dir) {
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this->direction = dir;
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this->publish("direction", this->direction);
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}
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return old;
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}
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bool SomfyGroup::sendCommand(somfy_commands cmd) { return this->sendCommand(cmd, this->repeats); }
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bool SomfyGroup::sendCommand(somfy_commands cmd, uint8_t repeat, uint8_t stepSize) {
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ESP_LOGI(TAG, "[Group %u] sendCommand cmd=%s repeat=%u", this->getGroupId(), translateSomfyCommand(cmd).c_str(), repeat);
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// This sendCommand function will always be called externally. sendCommand at the remote level
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// is expected to be called internally when the motor needs commanded.
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if(this->bitLength == 0) this->bitLength = somfy.transceiver.config.type;
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// Leave the group and its shades alone if the radio didn't take the command.
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if(!SomfyRemote::sendCommand(cmd, repeat, stepSize)) return false;
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switch(cmd) {
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case somfy_commands::My:
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this->p_direction(0);
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break;
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case somfy_commands::Up:
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this->p_direction(-1);
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break;
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case somfy_commands::Down:
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this->p_direction(1);
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break;
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default:
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break;
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}
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] != 0) {
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SomfyShade *shade = somfy.getShadeById(this->linkedShades[i]);
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if(shade) {
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ESP_LOGI(TAG, "[Group %u] processInternalCommand on shade %u cmd=%s", this->getGroupId(), shade->getShadeId(), translateSomfyCommand(cmd).c_str());
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shade->processInternalCommand(cmd, repeat);
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shade->emitCommand(cmd, "group", this->getRemoteAddress());
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}
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}
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}
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this->updateFlags();
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this->emitState();
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return true;
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}
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bool SomfyGroup::save() { somfy.commit(); return true; }
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