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Evan Broder 2026-09-26 14:29:47 -07:00 • committed by GitHub
commit ded220dc4d
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@ -3751,12 +3751,18 @@ SomfyShade *SomfyShadeController::addShade(JsonObject &obj) {
} }
SomfyShade *SomfyShadeController::addShade() { SomfyShade *SomfyShadeController::addShade() {
uint8_t shadeId = this->getNextShadeId(); uint8_t shadeId = this->getNextShadeId();
// So the next shade id will be the first one we run into with an id of 255 so // Shades are packed into the lowest slots when they are loaded, so once one has been
// if it gets deleted in the middle then it will get the first slot that is empty. // deleted a shade's slot no longer matches its id.
// There is no apparent way around this. In the future we might actually add an indexer // In the future we might actually add an indexer
// to it for sorting later. The time has come so the sort order is set below. // to it for sorting later. The time has come so the sort order is set below.
if(shadeId == 255) return nullptr; if(shadeId == 255) return nullptr;
SomfyShade *shade = &this->shades[shadeId - 1]; SomfyShade *shade = nullptr;
for(uint8_t i = 0; i < SOMFY_MAX_SHADES; i++) {
if(this->shades[i].getShadeId() == 255) {
shade = &this->shades[i];
break;
}
}
if(shade) { if(shade) {
shade->setShadeId(shadeId); shade->setShadeId(shadeId);
shade->sortOrder = this->getMaxShadeOrder() + 1; shade->sortOrder = this->getMaxShadeOrder() + 1;
@ -3848,9 +3854,16 @@ SomfyRoom *SomfyShadeController::addRoom(JsonObject &obj) {
} }
SomfyRoom *SomfyShadeController::addRoom() { SomfyRoom *SomfyShadeController::addRoom() {
uint8_t roomId = this->getNextRoomId(); uint8_t roomId = this->getNextRoomId();
// So the next room id will be the first one we run into with an id of 0 so // Rooms are packed into the lowest slots when they are loaded, so once one has been
// deleted a room's slot no longer matches its id.
if(roomId == 0) return nullptr; if(roomId == 0) return nullptr;
SomfyRoom *room = &this->rooms[roomId - 1]; SomfyRoom *room = nullptr;
for(uint8_t i = 0; i < SOMFY_MAX_ROOMS; i++) {
if(this->rooms[i].roomId == 0) {
room = &this->rooms[i];
break;
}
}
if(room) { if(room) {
room->roomId = roomId; room->roomId = roomId;
room->sortOrder = this->getMaxRoomOrder() + 1; room->sortOrder = this->getMaxRoomOrder() + 1;
@ -3870,12 +3883,18 @@ SomfyGroup *SomfyShadeController::addGroup(JsonObject &obj) {
} }
SomfyGroup *SomfyShadeController::addGroup() { SomfyGroup *SomfyShadeController::addGroup() {
uint8_t groupId = this->getNextGroupId(); uint8_t groupId = this->getNextGroupId();
// So the next shade id will be the first one we run into with an id of 255 so // Groups are packed into the lowest slots when they are loaded, so once one has been
// if it gets deleted in the middle then it will get the first slot that is empty. // deleted a group's slot no longer matches its id.
// There is no apparent way around this. In the future we might actually add an indexer // In the future we might actually add an indexer
// to it for sorting later. // to it for sorting later.
if(groupId == 255) return nullptr; if(groupId == 255) return nullptr;
SomfyGroup *group = &this->groups[groupId - 1]; SomfyGroup *group = nullptr;
for(uint8_t i = 0; i < SOMFY_MAX_GROUPS; i++) {
if(this->groups[i].getGroupId() == 255) {
group = &this->groups[i];
break;
}
}
if(group) { if(group) {
group->setGroupId(groupId); group->setGroupId(groupId);
group->sortOrder = this->getMaxGroupOrder() + 1; group->sortOrder = this->getMaxGroupOrder() + 1;