Disconnect from MQTT and reconnect when changing settings

This commit is contained in:
Robert Strouse 2023-06-10 10:03:48 -07:00
parent 07255fc7f0
commit d91535c9ac
6 changed files with 52 additions and 7 deletions

View file

@ -971,7 +971,9 @@ void SomfyShade::publish() {
snprintf(topic, sizeof(topic), "shades/%u/lastRollingCode", this->shadeId);
mqtt.publish(topic, this->lastRollingCode);
snprintf(topic, sizeof(topic), "shades/%u/mypos", this->shadeId);
mqtt.publish(topic, static_cast<uint8_t>(floor(this->myPos)));
mqtt.publish(topic, static_cast<int8_t>(floor(this->myPos)));
snprintf(topic, sizeof(topic), "shades/%u/myTiltPos", this->shadeId);
mqtt.publish(topic, static_cast<int8_t>(floor(this->myTiltPos)));
snprintf(topic, sizeof(topic), "shades/%u/shadeType", this->shadeId);
mqtt.publish(topic, static_cast<uint8_t>(this->shadeType));
snprintf(topic, sizeof(topic), "shades/%u/tiltType", this->shadeId);
@ -987,6 +989,18 @@ void SomfyShade::publish() {
snprintf(topic, sizeof(topic), "shades/%u/tiltTarget", this->shadeId);
mqtt.publish(topic, static_cast<uint8_t>(floor(this->tiltTarget)));
}
else if (this->shadeType == shade_types::awning) {
const uint8_t sunFlag = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::SunFlag));
const uint8_t isSunny = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::Sunny));
const uint8_t isWindy = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::Windy));
snprintf(topic, sizeof(topic), "shades/%u/sunFlag", this->shadeId);
mqtt.publish(topic, sunFlag);
snprintf(topic, sizeof(topic), "shades/%u/sunny", this->shadeId);
mqtt.publish(topic, isSunny);
snprintf(topic, sizeof(topic), "shades/%u/windy", this->shadeId);
mqtt.publish(topic, isWindy);
}
}
}
void SomfyShade::emitState(const char *evt) { this->emitState(255, evt); }
@ -1898,6 +1912,13 @@ bool SomfyShadeController::deleteShade(uint8_t shadeId) {
if(this->shades[i].getShadeId() == shadeId) {
shades[i].emitState("shadeRemoved");
this->shades[i].setShadeId(255);
this->shades[i].currentPos = 0;
this->shades[i].currentTiltPos = 0;
this->shades[i].myPos = -1.0f;
this->shades[i].myTiltPos = -1.0f;
this->shades[i].shadeType = shade_types::roller;
this->shades[i].tiltType = tilt_types::none;
this->shades[i].flags = 0;
}
}
if(this->useNVS()) {