mirror of
https://github.com/rstrouse/ESPSomfy-RTS.git
synced 2025-12-13 11:02:12 +01:00
Fix issue where nvs was not getting reset with rollingCodes from backup file.
This commit is contained in:
parent
7f4cc19914
commit
d471745489
13 changed files with 280 additions and 109 deletions
255
Somfy.cpp
255
Somfy.cpp
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@ -447,7 +447,17 @@ SomfyGroup *SomfyShadeController::findGroupByRemoteAddress(uint32_t address) {
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}
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return nullptr;
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}
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void SomfyShadeController::updateGroupFlags() {
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPS; i++) {
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SomfyGroup *group = &this->groups[i];
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if(group && group->getGroupId() != 255) {
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uint8_t flags = group->flags;
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group->updateFlags();
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if(flags != group->flags)
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group->emitState();
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}
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}
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}
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bool SomfyShadeController::loadLegacy() {
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Serial.println("Loading Legacy shades using NVS");
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pref.begin("Shades", true);
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@ -729,22 +739,64 @@ bool SomfyShade::unlinkRemote(uint32_t address) {
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return false;
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}
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bool SomfyGroup::unlinkShade(uint8_t shadeId) {
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bool removed = false;
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] == shadeId) {
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this->linkedShades[i] = 0;
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somfy.commit();
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return true;
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removed = true;
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}
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}
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// Compress the linked shade ids so we can stop looking on the first 0
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if(removed) {
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this->compressLinkedShadeIds();
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somfy.commit();
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}
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return removed;
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}
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void SomfyGroup::compressLinkedShadeIds() {
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// [1,0,4,3,0,0,0] i:0,j:0
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// [1,0,4,3,0,0,0] i:1,j:1
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// [1,4,0,3,0,0,0] i:2,j:1
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// [1,4,3,0,0,0,0] i:3,j:2
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// [1,4,3,0,0,0,0] i:4,j:2
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// [1,2,0,0,3,0,0] i:0,j:0
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// [1,2,0,0,3,0,0] i:1,j:1
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// [1,2,0,0,3,0,0] i:2,j:2
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// [1,2,0,0,3,0,0] i:3,j:2
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// [1,2,3,0,0,0,0] i:4,j:2
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// [1,2,3,0,0,0,0] i:5,j:3
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for(uint8_t i = 0, j = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] != 0) {
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if(i != j) {
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this->linkedShades[j] = this->linkedShades[i];
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this->linkedShades[i] = 0;
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}
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j++;
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}
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}
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return false;
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}
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bool SomfyGroup::hasShadeId(uint8_t shadeId) {
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] == 0) break;
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if(this->linkedShades[i] == shadeId) return true;
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}
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return false;
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}
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bool SomfyShade::isAtTarget() { return this->currentPos == this->target && this->currentTiltPos == this->tiltTarget; }
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bool SomfyRemote::hasSunSensor() { return (this->flags & static_cast<uint8_t>(somfy_flags_t::SunSensor)) > 0;}
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void SomfyRemote::setSunSensor(bool bHasSensor ) { bHasSensor ? this->flags |= static_cast<uint8_t>(somfy_flags_t::SunSensor) : this->flags &= ~(static_cast<uint8_t>(somfy_flags_t::SunSensor)); }
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void SomfyGroup::updateFlags() {
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this->flags = 0;
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] != 0) {
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SomfyShade *shade = somfy.getShadeById(this->linkedShades[i]);
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if(shade) this->flags |= shade->flags;
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}
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else break;
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}
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}
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bool SomfyShade::isInGroup() {
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if(this->getShadeId() == 255) return false;
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPS; i++) {
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@ -1138,34 +1190,64 @@ void SomfyShade::publish() {
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snprintf(topic, sizeof(topic), "shades/%u/tiltTarget", this->shadeId);
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mqtt.publish(topic, this->transformPosition(this->tiltTarget));
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}
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else if (this->shadeType == shade_types::awning) {
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const uint8_t sunFlag = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::SunFlag));
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const uint8_t isSunny = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::Sunny));
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const uint8_t isWindy = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::Windy));
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snprintf(topic, sizeof(topic), "shades/%u/sunFlag", this->shadeId);
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mqtt.publish(topic, sunFlag);
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snprintf(topic, sizeof(topic), "shades/%u/sunny", this->shadeId);
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mqtt.publish(topic, isSunny);
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snprintf(topic, sizeof(topic), "shades/%u/windy", this->shadeId);
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mqtt.publish(topic, isWindy);
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}
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const uint8_t sunFlag = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::SunFlag));
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const uint8_t isSunny = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::Sunny));
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const uint8_t isWindy = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::Windy));
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snprintf(topic, sizeof(topic), "shades/%u/sunSensor", this->shadeId);
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mqtt.publish(topic, this->hasSunSensor());
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snprintf(topic, sizeof(topic), "shades/%u/sunFlag", this->shadeId);
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mqtt.publish(topic, sunFlag);
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snprintf(topic, sizeof(topic), "shades/%u/sunny", this->shadeId);
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mqtt.publish(topic, isSunny);
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snprintf(topic, sizeof(topic), "shades/%u/windy", this->shadeId);
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mqtt.publish(topic, isWindy);
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}
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}
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void SomfyGroup::publish() {
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if(mqtt.connected()) {
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char topic[32];
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snprintf(topic, sizeof(topic), "groups/%u/groupId", this->groupId);
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mqtt.publish(topic, this->groupId);
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snprintf(topic, sizeof(topic), "groups/%u/name", this->groupId);
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mqtt.publish(topic, this->name);
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snprintf(topic, sizeof(topic), "groups/%u/remoteAddress", this->groupId);
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mqtt.publish(topic, this->getRemoteAddress());
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snprintf(topic, sizeof(topic), "groups/%u/direction", this->groupId);
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mqtt.publish(topic, this->direction);
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snprintf(topic, sizeof(topic), "groups/%u/lastRollingCode", this->groupId);
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mqtt.publish(topic, this->lastRollingCode);
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snprintf(topic, sizeof(topic), "groups/%u/groupType", this->groupId);
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mqtt.publish(topic, static_cast<uint8_t>(this->groupType));
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snprintf(topic, sizeof(topic), "groups/%u/flags", this->groupId);
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mqtt.publish(topic, this->flags);
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const uint8_t sunFlag = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::SunFlag));
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const uint8_t isSunny = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::Sunny));
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const uint8_t isWindy = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::Windy));
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snprintf(topic, sizeof(topic), "groups/%u/sunSensor", this->groupId);
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mqtt.publish(topic, this->hasSunSensor());
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snprintf(topic, sizeof(topic), "groups/%u/sunFlag", this->groupId);
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mqtt.publish(topic, sunFlag);
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snprintf(topic, sizeof(topic), "groups/%u/sunny", this->groupId);
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mqtt.publish(topic, isSunny);
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snprintf(topic, sizeof(topic), "groups/%u/windy", this->groupId);
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mqtt.publish(topic, isWindy);
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}
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}
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void SomfyShade::emitState(const char *evt) { this->emitState(255, evt); }
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void SomfyShade::emitState(uint8_t num, const char *evt) {
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char buf[420];
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if(this->tiltType != tilt_types::none)
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snprintf(buf, sizeof(buf), "{\"shadeId\":%d,\"type\":%u,\"remoteAddress\":%d,\"name\":\"%s\",\"direction\":%d,\"position\":%d,\"target\":%d,\"mypos\":%d,\"myTiltPos\":%d,\"tiltType\":%u,\"tiltDirection\":%d,\"tiltTarget\":%d,\"tiltPosition\":%d,\"flipCommands\":%s,\"flipPosition\":%s,\"flags\":%d}",
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snprintf(buf, sizeof(buf), "{\"shadeId\":%d,\"type\":%u,\"remoteAddress\":%d,\"name\":\"%s\",\"direction\":%d,\"position\":%d,\"target\":%d,\"mypos\":%d,\"myTiltPos\":%d,\"tiltType\":%u,\"tiltDirection\":%d,\"tiltTarget\":%d,\"tiltPosition\":%d,\"flipCommands\":%s,\"flipPosition\":%s,\"flags\":%d,\"sunSensor\":%s}",
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this->shadeId, static_cast<uint8_t>(this->shadeType), this->getRemoteAddress(), this->name, this->direction,
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this->transformPosition(this->currentPos), this->transformPosition(this->target), this->transformPosition(this->myPos), this->transformPosition(this->myTiltPos), static_cast<uint8_t>(this->tiltType), this->tiltDirection,
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this->transformPosition(this->tiltTarget), this->transformPosition(this->currentTiltPos),
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this->flipCommands ? "true" : "false", this->flipPosition ? "true": "false", this->flags);
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this->flipCommands ? "true" : "false", this->flipPosition ? "true": "false", this->flags, this->hasSunSensor() ? "true" : "false");
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else
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snprintf(buf, sizeof(buf), "{\"shadeId\":%d,\"type\":%u,\"remoteAddress\":%d,\"name\":\"%s\",\"direction\":%d,\"position\":%d,\"target\":%d,\"mypos\":%d,\"tiltType\":%u,\"flipCommands\":%s,\"flipPosition\":%s,\"flags\":%d}",
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snprintf(buf, sizeof(buf), "{\"shadeId\":%d,\"type\":%u,\"remoteAddress\":%d,\"name\":\"%s\",\"direction\":%d,\"position\":%d,\"target\":%d,\"mypos\":%d,\"tiltType\":%u,\"flipCommands\":%s,\"flipPosition\":%s,\"flags\":%d,\"sunSensor\":%s}",
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this->shadeId, static_cast<uint8_t>(this->shadeType), this->getRemoteAddress(), this->name, this->direction,
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this->transformPosition(this->currentPos), this->transformPosition(this->target), this->transformPosition(this->myPos),
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static_cast<uint8_t>(this->tiltType), this->flipCommands ? "true" : "false", this->flipPosition ? "true": "false", this->flags);
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static_cast<uint8_t>(this->tiltType), this->flipCommands ? "true" : "false", this->flipPosition ? "true": "false", this->flags, this->hasSunSensor() ? "true" : "false");
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if(num >= 255) sockEmit.sendToClients(evt, buf);
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else sockEmit.sendToClient(num, evt, buf);
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if(mqtt.connected()) {
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@ -1186,6 +1268,9 @@ void SomfyShade::emitState(uint8_t num, const char *evt) {
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mqtt.publish(topic, this->transformPosition(this->myPos));
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snprintf(topic, sizeof(topic), "shades/%u/tiltType", this->shadeId);
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mqtt.publish(topic, static_cast<uint8_t>(this->tiltType));
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snprintf(topic, sizeof(topic), "shades/%u/sunSensor", this->shadeId);
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mqtt.publish(topic, this->hasSunSensor());
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if(this->tiltType != tilt_types::none) {
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snprintf(topic, sizeof(topic), "shades/%u/myTiltPos", this->shadeId);
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mqtt.publish(topic, this->transformPosition(this->myTiltPos));
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@ -1194,18 +1279,16 @@ void SomfyShade::emitState(uint8_t num, const char *evt) {
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snprintf(topic, sizeof(topic), "shades/%u/tiltTarget", this->shadeId);
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mqtt.publish(topic, this->transformPosition(this->tiltTarget));
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}
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else if (this->shadeType == shade_types::awning) {
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const uint8_t sunFlag = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::SunFlag));
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const uint8_t isSunny = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::Sunny));
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const uint8_t isWindy = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::Windy));
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const uint8_t sunFlag = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::SunFlag));
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const uint8_t isSunny = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::Sunny));
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const uint8_t isWindy = !!(this->flags & static_cast<uint8_t>(somfy_flags_t::Windy));
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snprintf(topic, sizeof(topic), "shades/%u/sunFlag", this->shadeId);
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mqtt.publish(topic, sunFlag);
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snprintf(topic, sizeof(topic), "shades/%u/sunny", this->shadeId);
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mqtt.publish(topic, isSunny);
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snprintf(topic, sizeof(topic), "shades/%u/windy", this->shadeId);
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mqtt.publish(topic, isWindy);
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}
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snprintf(topic, sizeof(topic), "shades/%u/sunFlag", this->shadeId);
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mqtt.publish(topic, sunFlag);
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snprintf(topic, sizeof(topic), "shades/%u/sunny", this->shadeId);
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mqtt.publish(topic, isSunny);
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snprintf(topic, sizeof(topic), "shades/%u/windy", this->shadeId);
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mqtt.publish(topic, isWindy);
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}
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}
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void SomfyShade::emitCommand(somfy_commands cmd, const char *source, uint32_t sourceAddress, const char *evt) { this->emitCommand(255, cmd, source, sourceAddress, evt); }
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@ -1229,34 +1312,35 @@ void SomfyGroup::emitState(const char *evt) { this->emitState(255, evt); }
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void SomfyGroup::emitState(uint8_t num, const char *evt) {
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ClientSocketEvent e(evt);
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char buf[30];
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uint8_t flags = 0;
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snprintf(buf, sizeof(buf), "{\"groupId\":%d,", this->groupId);
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e.appendMessage(buf);
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snprintf(buf, sizeof(buf), "\"remoteAddress\":%d,", this->getRemoteAddress());
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e.appendMessage(buf);
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snprintf(buf, sizeof(buf), "\"name\":\"%s\",", this->name);
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e.appendMessage(buf);
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snprintf(buf, sizeof(buf), "\"sunSensor\":%s,", this->hasSunSensor() ? "true" : "false");
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e.appendMessage(buf);
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snprintf(buf, sizeof(buf), "\"shades\":[");
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e.appendMessage(buf);
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for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
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if(this->linkedShades[i] != 255) {
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snprintf(buf, sizeof(buf), "%s%d", i != 0 ? "," : "", this->linkedShades[i]);
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e.appendMessage(buf);
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if(this->linkedShades[i] != 0) {
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SomfyShade *shade = somfy.getShadeById(this->linkedShades[i]);
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if(shade) {
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flags |= shade->flags;
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snprintf(buf, sizeof(buf), "%s%d", i != 0 ? "," : "", this->linkedShades[i]);
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e.appendMessage(buf);
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}
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}
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}
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}
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e.appendMessage("]}");
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snprintf(buf, sizeof(buf), "],\"flags\":%d}", flags);
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e.appendMessage(buf);
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if(num >= 255) sockEmit.sendToClients(&e);
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else sockEmit.sendToClient(num, &e);
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if(mqtt.connected()) {
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char topic[32];
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snprintf(topic, sizeof(topic), "groups/%u/type", this->groupId);
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mqtt.publish(topic, static_cast<uint8_t>(this->groupType));
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snprintf(topic, sizeof(topic), "groups/%u/remoteAddress", this->groupId);
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mqtt.publish(topic, this->getRemoteAddress());
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snprintf(topic, sizeof(topic), "groups/%u/lastRollingCode", this->groupId);
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mqtt.publish(topic, this->lastRollingCode);
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snprintf(topic, sizeof(topic), "groups/%u/direction", this->groupId);
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mqtt.publish(topic, this->direction);
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}
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this->publish();
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}
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int8_t SomfyShade::transformPosition(float fpos) { return static_cast<int8_t>(this->flipPosition && fpos >= 0.00f ? floor(100.0f - fpos) : floor(fpos)); }
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bool SomfyShade::isIdle() { return this->direction == 0 && this->tiltDirection == 0; }
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@ -1390,12 +1474,10 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
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const bool wasSunny = prevFlags & static_cast<uint8_t>(somfy_flags_t::Sunny);
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const bool wasWindy = prevFlags & static_cast<uint8_t>(somfy_flags_t::Windy);
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const uint16_t status = frame.rollingCode << 4;
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if (status & static_cast<uint8_t>(somfy_flags_t::Sunny))
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this->flags |= static_cast<uint8_t>(somfy_flags_t::Sunny);
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else
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this->flags &= ~(static_cast<uint8_t>(somfy_flags_t::Sunny));
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if (status & static_cast<uint8_t>(somfy_flags_t::Windy))
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this->flags |= static_cast<uint8_t>(somfy_flags_t::Windy);
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else
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@ -1404,11 +1486,8 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
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this->flags |= static_cast<uint8_t>(somfy_flags_t::DemoMode);
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else
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this->flags &= ~(static_cast<uint8_t>(somfy_flags_t::DemoMode));
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const bool isSunny = this->flags & static_cast<uint8_t>(somfy_flags_t::Sunny);
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const bool isWindy = this->flags & static_cast<uint8_t>(somfy_flags_t::Windy);
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if (isSunny)
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{
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this->noSunStart = 0;
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@ -1419,12 +1498,10 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
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this->sunStart = 0;
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this->sunDone = true;
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}
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if (isWindy)
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{
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this->noWindStart = 0;
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this->noWindDone = true;
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this->windLast = curTime;
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}
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else
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@ -1432,38 +1509,32 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
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this->windStart = 0;
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this->windDone = true;
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}
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if (isSunny && !wasSunny)
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{
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this->sunStart = curTime;
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this->sunDone = false;
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Serial.printf("[%u] Sun -> start\r\n", this->shadeId);
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}
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else if (!isSunny && wasSunny)
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{
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this->noSunStart = curTime;
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this->noSunDone = false;
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Serial.printf("[%u] No Sun -> start\r\n", this->shadeId);
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}
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if (isWindy && !wasWindy)
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{
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this->windStart = curTime;
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this->windDone = false;
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Serial.printf("[%u] Wind -> start\r\n", this->shadeId);
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}
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else if (!isWindy && wasWindy)
|
||||
{
|
||||
this->noWindStart = curTime;
|
||||
this->noWindDone = false;
|
||||
|
||||
Serial.printf("[%u] No Wind -> start\r\n", this->shadeId);
|
||||
}
|
||||
|
||||
this->emitState();
|
||||
somfy.updateGroupFlags();
|
||||
}
|
||||
break;
|
||||
case somfy_commands::Prog:
|
||||
|
|
@ -1479,6 +1550,7 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
|
|||
somfy.isDirty = true;
|
||||
this->emitState();
|
||||
this->emitCommand(cmd, internal ? "internal" : "remote", frame.remoteAddress);
|
||||
somfy.updateGroupFlags();
|
||||
break;
|
||||
case somfy_commands::SunFlag:
|
||||
{
|
||||
|
|
@ -1495,6 +1567,7 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
|
|||
somfy.isDirty = true;
|
||||
this->emitState();
|
||||
this->emitCommand(cmd, internal ? "internal" : "remote", frame.remoteAddress);
|
||||
somfy.updateGroupFlags();
|
||||
}
|
||||
break;
|
||||
case somfy_commands::Up:
|
||||
|
|
@ -1662,6 +1735,34 @@ void SomfyShade::processInternalCommand(somfy_commands cmd, uint8_t repeat) {
|
|||
this->target = min(100.0f, this->currentPos + (100.0f/(static_cast<float>(this->downTime/static_cast<float>(this->stepSize)))));
|
||||
}
|
||||
break;
|
||||
case somfy_commands::Flag:
|
||||
if(this->hasSunSensor()) {
|
||||
this->flags &= ~(static_cast<uint8_t>(somfy_flags_t::SunFlag));
|
||||
somfy.isDirty = true;
|
||||
this->emitState();
|
||||
}
|
||||
else
|
||||
Serial.printf("Shade does not have sensor %d\n", this->flags);
|
||||
break;
|
||||
case somfy_commands::SunFlag:
|
||||
if(this->hasSunSensor()) {
|
||||
const bool isWindy = this->flags & static_cast<uint8_t>(somfy_flags_t::Windy);
|
||||
this->flags |= static_cast<uint8_t>(somfy_flags_t::SunFlag);
|
||||
if (!isWindy)
|
||||
{
|
||||
const bool isSunny = this->flags & static_cast<uint8_t>(somfy_flags_t::Sunny);
|
||||
if (isSunny && this->sunDone)
|
||||
this->target = this->myPos >= 0 ? this->myPos : 100.0f;
|
||||
else if (!isSunny && this->noSunDone)
|
||||
this->target = 0.0f;
|
||||
}
|
||||
somfy.isDirty = true;
|
||||
this->emitState();
|
||||
}
|
||||
else
|
||||
Serial.printf("Shade does not have sensor %d\n", this->flags);
|
||||
break;
|
||||
|
||||
default:
|
||||
dir = 0;
|
||||
break;
|
||||
|
|
@ -1838,19 +1939,19 @@ void SomfyGroup::sendCommand(somfy_commands cmd, uint8_t repeat) {
|
|||
this->direction = 1;
|
||||
break;
|
||||
}
|
||||
this->emitState();
|
||||
for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
|
||||
if(this->linkedShades[i] != 0) {
|
||||
SomfyShade * shade = somfy.getShadeById(this->linkedShades[i]);
|
||||
SomfyShade *shade = somfy.getShadeById(this->linkedShades[i]);
|
||||
if(shade) {
|
||||
shade->processInternalCommand(cmd, repeat);
|
||||
shade->emitCommand(cmd, "group", this->getRemoteAddress());
|
||||
}
|
||||
}
|
||||
}
|
||||
this->updateFlags();
|
||||
this->emitState();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
void SomfyShade::sendTiltCommand(somfy_commands cmd) {
|
||||
if(cmd == somfy_commands::Up) {
|
||||
SomfyRemote::sendCommand(cmd, this->tiltType == tilt_types::tiltmotor ? TILT_REPEATS : 1);
|
||||
|
|
@ -1963,6 +2064,7 @@ bool SomfyShade::fromJSON(JsonObject &obj) {
|
|||
if(obj.containsKey("hasTilt")) this->tiltType = static_cast<bool>(obj["hasTilt"]) ? tilt_types::none : tilt_types::tiltmotor;
|
||||
if(obj.containsKey("bitLength")) this->bitLength = obj["bitLength"];
|
||||
if(obj.containsKey("proto")) this->proto = static_cast<radio_proto>(obj["proto"].as<uint8_t>());
|
||||
if(obj.containsKey("sunSensor")) this->setSunSensor(obj["sunSensor"]);
|
||||
if(obj.containsKey("shadeType")) {
|
||||
if(obj["shadeType"].is<const char *>()) {
|
||||
if(strncmp(obj["shadeType"].as<const char *>(), "roller", 7) == 0)
|
||||
|
|
@ -1973,6 +2075,8 @@ bool SomfyShade::fromJSON(JsonObject &obj) {
|
|||
this->shadeType = shade_types::blind;
|
||||
else if(strncmp(obj["shadeType"].as<const char *>(), "awning", 7) == 0)
|
||||
this->shadeType = shade_types::awning;
|
||||
else if(strncmp(obj["shadeType"].as<const char *>(), "shutter", 8) == 0)
|
||||
this->shadeType = shade_types::shutter;
|
||||
}
|
||||
else {
|
||||
this->shadeType = static_cast<shade_types>(obj["shadeType"].as<uint8_t>());
|
||||
|
|
@ -2019,6 +2123,7 @@ bool SomfyShade::toJSONRef(JsonObject &obj) {
|
|||
obj["bitLength"] = this->bitLength;
|
||||
obj["proto"] = static_cast<uint8_t>(this->proto);
|
||||
obj["flags"] = this->flags;
|
||||
obj["sunSensor"] = this->hasSunSensor();
|
||||
SomfyRemote::toJSON(obj);
|
||||
return true;
|
||||
}
|
||||
|
|
@ -2054,6 +2159,8 @@ bool SomfyShade::toJSON(JsonObject &obj) {
|
|||
obj["flipCommands"] = this->flipCommands;
|
||||
obj["flipPosition"] = this->flipPosition;
|
||||
obj["inGroup"] = this->isInGroup();
|
||||
obj["sunSensor"] = this->hasSunSensor();
|
||||
|
||||
SomfyRemote::toJSON(obj);
|
||||
JsonArray arr = obj.createNestedArray("linkedRemotes");
|
||||
for(uint8_t i = 0; i < SOMFY_MAX_LINKED_REMOTES; i++) {
|
||||
|
|
@ -2070,6 +2177,7 @@ bool SomfyGroup::fromJSON(JsonObject &obj) {
|
|||
if(obj.containsKey("remoteAddress")) this->setRemoteAddress(obj["remoteAddress"]);
|
||||
if(obj.containsKey("bitLength")) this->bitLength = obj["bitLength"];
|
||||
if(obj.containsKey("proto")) this->proto = static_cast<radio_proto>(obj["proto"].as<uint8_t>());
|
||||
if(obj.containsKey("sunSensor")) obj["sunSensor"] = this->hasSunSensor();
|
||||
if(obj.containsKey("linkedShades")) {
|
||||
uint8_t linkedShades[SOMFY_MAX_GROUPED_SHADES];
|
||||
memset(linkedShades, 0x00, sizeof(linkedShades));
|
||||
|
|
@ -2082,12 +2190,15 @@ bool SomfyGroup::fromJSON(JsonObject &obj) {
|
|||
return true;
|
||||
}
|
||||
bool SomfyGroup::toJSON(JsonObject &obj) {
|
||||
this->updateFlags();
|
||||
obj["groupId"] = this->getGroupId();
|
||||
obj["name"] = this->name;
|
||||
obj["remoteAddress"] = this->m_remoteAddress;
|
||||
obj["lastRollingCode"] = this->lastRollingCode;
|
||||
obj["bitLength"] = this->bitLength;
|
||||
obj["proto"] = static_cast<uint8_t>(this->proto);
|
||||
obj["sunSensor"] = this->hasSunSensor();
|
||||
obj["flags"] = this->flags;
|
||||
SomfyRemote::toJSON(obj);
|
||||
JsonArray arr = obj.createNestedArray("linkedShades");
|
||||
for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
|
||||
|
|
@ -2126,15 +2237,25 @@ void SomfyShadeController::emitState(uint8_t num) {
|
|||
}
|
||||
}
|
||||
void SomfyShadeController::publish() {
|
||||
StaticJsonDocument<128> doc;
|
||||
JsonArray arr = doc.to<JsonArray>();
|
||||
this->updateGroupFlags();
|
||||
StaticJsonDocument<128> docShades;
|
||||
StaticJsonDocument<128> docGroups;
|
||||
JsonArray arrShades = docShades.to<JsonArray>();
|
||||
JsonArray arrGroups = docGroups.to<JsonArray>();
|
||||
for(uint8_t i = 0; i < SOMFY_MAX_SHADES; i++) {
|
||||
SomfyShade *shade = &this->shades[i];
|
||||
if(shade->getShadeId() == 255) continue;
|
||||
arr.add(shade->getShadeId());
|
||||
arrShades.add(shade->getShadeId());
|
||||
shade->publish();
|
||||
}
|
||||
mqtt.publish("shades", arr);
|
||||
mqtt.publish("shades", arrShades);
|
||||
for(uint8_t i = 0; i < SOMFY_MAX_GROUPS; i++) {
|
||||
SomfyGroup *group = &this->groups[i];
|
||||
if(group->getGroupId() == 255) continue;
|
||||
arrGroups.add(group->getGroupId());
|
||||
group->publish();
|
||||
}
|
||||
mqtt.publish("groups", arrGroups);
|
||||
}
|
||||
uint8_t SomfyShadeController::getNextShadeId() {
|
||||
// There is no shortcut for this since the deletion of
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue