fix: review fixes for step 4a

- e2e: the heap check uses a socket slot now, so it waits for the device
  to free it, and test_every_client_reconnecting_at_once closes its
  clients before the check runs.
- Comments and docs that still named removed things (the /controller read,
  the event buffer, memStatus, SocketEmitter, ModelSnapshot).
- ESPNetwork::emitSockets is emitStatus: one socket, and it sends the status.
- Unused includes, whitespace-only lines left by the toJSON removal.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
cjkas 2026-10-27 22:11:54 +01:00
parent 2a954aa158
commit cfa298f053
13 changed files with 26 additions and 23 deletions

View file

@ -180,4 +180,4 @@ A malformed message gets a bad request, with its `id` when it had one. A type a
## Inside the device
async_tcp reads client frames and answers with fixed frames that hold nothing of the shade model: `hello`, errors and `ok`. Everything formatted from the shade model goes out from `loop()`, which is the only task that reads and writes it ([ADR 0002](adr/0002-loop-task-is-the-only-writer-of-the-shade-model.md)). Sync frames and events share the socket event buffer, so protocol 2 needs no more static memory.
async_tcp reads client frames and answers with fixed frames that hold nothing of the shade model: `hello`, errors and `ok`. Everything formatted from the shade model goes out from `loop()`, which is the only task that reads and writes it ([ADR 0002](adr/0002-loop-task-is-the-only-writer-of-the-shade-model.md)). Sync frames and events share one frame buffer, which belongs to `loop()`.