refactor: move the RX pulse decoder into PulseDecoder

The decoding of the time between received edges into frame bits moves out
of Transceiver::handleReceive unchanged into decodePulse(), with the RTS
timings and the receive buffer type. It stays in IRAM on the ESP32 and is
now covered by native tests that feed it the edges sendFrame() produces
for 56 and 80-bit first frames and repeats, a glitch and a broken pulse.

handleReceive keeps the noise guard, the edge timing and the RX queue.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
cjkas 2026-10-13 21:21:05 +02:00
parent c75b715b3b
commit a176017960
6 changed files with 306 additions and 138 deletions

View file

@ -109,7 +109,7 @@ lib_deps =
platform = native
test_framework = unity
test_build_src = yes
build_src_filter = -<*> +<Utils.cpp> +<SomfyFrame.cpp> +<JsonFormatter.cpp> +<ShadeMotion.cpp> +<ShadeSensors.cpp> +<TxBuffer.cpp> +<RadioScheduler.cpp>
build_src_filter = -<*> +<Utils.cpp> +<SomfyFrame.cpp> +<JsonFormatter.cpp> +<ShadeMotion.cpp> +<ShadeSensors.cpp> +<PulseDecoder.cpp> +<TxBuffer.cpp> +<RadioScheduler.cpp>
build_flags =
-std=gnu++17
-Isrc