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fix: stop the 5 s boot wait, tell the client about a bad restore
NTPSettings::apply() waited up to 5 s in getLocalTime() for a clock that can't be set before the network is up, then returned before it set TZ. Every cold boot was 5 s slower and ran without its time zone. It now calls configTzTime(), which sets the zone and starts SNTP without waiting, and save() goes through apply(). /setgeneral checked ntpServer twice, so a request that changed only the zone was ignored. A restore ignored the result of ShadeConfigFile::restore() and rebooted either way, so a bad file failed with no word to the user. The /restore reply now validates the file and answers 400, which the restore dialog shows, and an incomplete upload gets a 400 instead of no reply. A failed restore changes nothing, so loop() no longer reboots after one. /shades.tmp, a full copy of the backup with its rolling codes, is deleted after every restore and after /updateShadeConfig. The 6 extra bytes in the 2026-10-18 backup: TRANS_REC_SIZE stayed 74 when noiseDetection was added to the 80-byte transceiver record, so every backup since declares it short. It is 80 now. The size check stays a warning so those backups still restore, and the sum moves to expectedFileBytes() with tests. The repeater record length is checked as a warning only, since validate() also runs on shades.cfg at boot. Commands for an unknown shade, tilt or group now log a warning, and a socket that never pinged says so. KNOWN_ISSUES.md is updated, including the real cause of the ~365 ms loop stall (radio_tx busy-waits each frame on loop()'s core). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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11 changed files with 168 additions and 77 deletions
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@ -200,8 +200,13 @@ void SocketEmitter::wsEvent(AsyncWebSocket *server, AsyncWebSocketClient *client
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{
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uint8_t slot = mapClientId(asyncId);
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if(slot != 255) {
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ESP_LOGI(TAG, "Socket [%lu] Disconnected (slot %u) after %lums, last ping %lums ago", asyncId, slot,
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(unsigned long)(millis() - slots[slot].connectedAt), slots[slot].lastPing ? (unsigned long)(millis() - slots[slot].lastPing) : 0UL);
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// Browsers don't ping, so "never" is normal for them.
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if(slots[slot].lastPing)
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ESP_LOGI(TAG, "Socket [%lu] Disconnected (slot %u) after %lums, last ping %lums ago", asyncId, slot,
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(unsigned long)(millis() - slots[slot].connectedAt), (unsigned long)(millis() - slots[slot].lastPing));
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else
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ESP_LOGI(TAG, "Socket [%lu] Disconnected (slot %u) after %lums, never pinged", asyncId, slot,
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(unsigned long)(millis() - slots[slot].connectedAt));
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for(uint8_t i = 0; i < SOCK_MAX_ROOMS; i++)
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sockEmit.rooms[i].leave(slot);
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}
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