refactor: move sun and wind automation into ShadeSensors

The sun and wind timers were spread over processFrame, checkMovement and
processInternalCommand. ShadeSensors now holds them and decides when the
weather extends or retracts a shade, when turning the sun flag on moves
it, and when wind blocks a remote Down. Each caller still sets the targets
itself, so no shade moves differently yet.

The timers are now 32-bit like millis(). As 64-bit values holding a 32-bit
millis() they fired at once after the rollover every 49.7 days. The debug
logs of each timer go: they were compiled out at CORE_DEBUG_LEVEL 3.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
cjkas 2026-10-13 21:12:34 +02:00
parent 0eb0e63631
commit 8276c1c3cd
6 changed files with 319 additions and 129 deletions

View file

@ -109,7 +109,7 @@ lib_deps =
platform = native
test_framework = unity
test_build_src = yes
build_src_filter = -<*> +<Utils.cpp> +<SomfyFrame.cpp> +<JsonFormatter.cpp> +<ShadeMotion.cpp> +<TxBuffer.cpp> +<RadioScheduler.cpp>
build_src_filter = -<*> +<Utils.cpp> +<SomfyFrame.cpp> +<JsonFormatter.cpp> +<ShadeMotion.cpp> +<ShadeSensors.cpp> +<TxBuffer.cpp> +<RadioScheduler.cpp>
build_flags =
-std=gnu++17
-Isrc