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feat: edit ops and the reads their forms need, for socket protocol 2
The edit routes become ops 26-44 (addRoom ... groupSortOrder): ProtoEdits turns an op's payload into the route's request, full names and real booleans, and loop() applies it with applyModelEdit() as the route does. The reply goes to the client that sent it, with an add's new id, or the route's reason and a shade's validation code; the HTTP routes keep sending requestResult. getNextRoom, getNextShade, getNextGroup and groupOptions (45-48) are answered by loop() from the shade model, through a new LoopQueue item. Messages that arrive in pieces, a frame over one TCP segment or several frames, are put back together by ProtoAssembly: one at a time across clients, up to 4 KB, in a buffer held only while one is on its way. A message in pieces is now told from its first frame's opcode, which also stops a fragmented message's last frame drawing a second reply. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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22 changed files with 851 additions and 22 deletions
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test/test_protoassembly/test_protoassembly.cpp
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test/test_protoassembly/test_protoassembly.cpp
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#include <unity.h>
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#include <string.h>
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#include "ProtoAssembly.h"
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// Putting protocol 2 messages back together from their pieces: one message at
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// a time, one reply-worthy result per message.
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void setUp() {}
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void tearDown() {}
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static proto_piece_t piece(uint32_t client, const char *text, bool first, bool last, bool isText = true) {
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proto_piece_t p;
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p.clientId = client;
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p.first = first;
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p.last = last;
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p.text = isText;
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p.data = reinterpret_cast<const uint8_t *>(text);
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p.len = strlen(text);
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return p;
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}
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static void test_pieces_make_the_message() {
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MessageAssembler a(64);
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TEST_ASSERT_EQUAL(assembly_t::more, a.add(piece(1, "{\"v\":2,", true, false), 0));
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TEST_ASSERT_EQUAL(assembly_t::more, a.add(piece(1, "\"t\":3", false, false), 0));
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TEST_ASSERT_EQUAL(assembly_t::complete, a.add(piece(1, "}", false, true), 0));
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TEST_ASSERT_EQUAL_STRING("{\"v\":2,\"t\":3}", a.text());
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TEST_ASSERT_EQUAL_UINT32(13, a.length());
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a.done();
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TEST_ASSERT_FALSE(a.holding());
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}
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static void test_nothing_is_held_between_messages() {
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MessageAssembler a(64);
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TEST_ASSERT_FALSE(a.holding());
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a.add(piece(1, "ab", true, false), 0);
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TEST_ASSERT_TRUE(a.holding());
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a.add(piece(1, "c", false, true), 0);
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a.done();
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TEST_ASSERT_FALSE(a.holding());
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TEST_ASSERT_NULL(a.text());
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}
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static void test_another_clients_message_waits() {
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MessageAssembler a(64);
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a.add(piece(1, "ab", true, false), 0);
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// One busy for the other client's message, then its pieces are let go.
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TEST_ASSERT_EQUAL(assembly_t::busy, a.add(piece(2, "xy", true, false), 10));
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TEST_ASSERT_EQUAL(assembly_t::ignored, a.add(piece(2, "z", false, true), 10));
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TEST_ASSERT_EQUAL(assembly_t::complete, a.add(piece(1, "c", false, true), 20));
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TEST_ASSERT_EQUAL_STRING("abc", a.text());
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}
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static void test_too_large_is_said_once() {
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MessageAssembler a(4);
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TEST_ASSERT_EQUAL(assembly_t::more, a.add(piece(1, "abc", true, false), 0));
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TEST_ASSERT_EQUAL(assembly_t::tooLarge, a.add(piece(1, "de", false, false), 0));
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TEST_ASSERT_EQUAL(assembly_t::ignored, a.add(piece(1, "f", false, true), 0));
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TEST_ASSERT_FALSE(a.holding());
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}
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static void test_a_binary_message_is_refused_once() {
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MessageAssembler a(64);
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TEST_ASSERT_EQUAL(assembly_t::notText, a.add(piece(1, "ab", true, false, false), 0));
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TEST_ASSERT_EQUAL(assembly_t::ignored, a.add(piece(1, "c", false, true, false), 0));
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}
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static void test_a_stalled_message_gives_the_buffer_up() {
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MessageAssembler a(64);
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a.add(piece(1, "ab", true, false), 0);
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TEST_ASSERT_EQUAL(assembly_t::busy, a.add(piece(2, "x", true, true), PROTO_ASSEMBLY_TIMEOUT_MS - 1));
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TEST_ASSERT_EQUAL(assembly_t::complete, a.add(piece(2, "x", true, true), PROTO_ASSEMBLY_TIMEOUT_MS));
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a.done();
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// The stalled client is told once, when its next piece comes.
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TEST_ASSERT_EQUAL(assembly_t::timedOut, a.add(piece(1, "c", false, false), PROTO_ASSEMBLY_TIMEOUT_MS + 1));
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TEST_ASSERT_EQUAL(assembly_t::ignored, a.add(piece(1, "d", false, true), PROTO_ASSEMBLY_TIMEOUT_MS + 1));
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}
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static void test_a_client_that_leaves_lets_go() {
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MessageAssembler a(64);
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a.add(piece(1, "ab", true, false), 0);
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a.drop(1);
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TEST_ASSERT_FALSE(a.holding());
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TEST_ASSERT_EQUAL(assembly_t::complete, a.add(piece(2, "xy", true, true), 1));
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}
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static void test_a_message_of_one_piece_is_whole() {
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// A whole binary frame, or one piece too large for the rest of the code.
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MessageAssembler a(64);
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TEST_ASSERT_EQUAL(assembly_t::complete, a.add(piece(1, "{}", true, true), 0));
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TEST_ASSERT_EQUAL_STRING("{}", a.text());
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}
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int main(int argc, char **argv) {
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(void)argc;
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(void)argv;
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UNITY_BEGIN();
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RUN_TEST(test_pieces_make_the_message);
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RUN_TEST(test_nothing_is_held_between_messages);
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RUN_TEST(test_another_clients_message_waits);
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RUN_TEST(test_too_large_is_said_once);
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RUN_TEST(test_a_binary_message_is_refused_once);
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RUN_TEST(test_a_stalled_message_gives_the_buffer_up);
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RUN_TEST(test_a_client_that_leaves_lets_go);
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RUN_TEST(test_a_message_of_one_piece_is_whole);
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return UNITY_END();
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}
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