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refactor: apply shade model edits on loop() through ModelEditor
The 19 routes that changed rooms, shades, groups and repeaters on the web
server task (add, save, delete, link and unlink, setPaired, the sort
orders) now copy their request into a model_edit_t, queue it on the
LoopQueue and reply {status:accepted,requestId:N}. loop() applies it
(SomfyJson.cpp, next to fromJSON) and broadcasts requestResult {requestId,
ok, id, code, desc}. One edit at a time; a second gets 503, a body over
4 KB gets 413.
ModelEditor.h/.cpp holds the rules, tested natively: the lowest free id,
the next sort order, a free remote address, adding to and removing from
the group-member and repeater lists, and the GPIO pin-conflict check. They
replace the getNext*Id/getMax*Order copies, the remote-address search,
the list code and the inline pin checks. The pin check now uses the
protocol being saved and checks every pin against Ethernet, not only up.
/getNextRoom, /getNextShade, /getNextGroup, /groupOptions and a new
/repeaters (the UI already called it) are ModelSnapshot reads.
The web UI's editJSON() sends an edit, waits for its requestResult, then
reads the item back from /shade, /group, /room or /repeaters, so the
callbacks that used the old reply bodies are unchanged. No result within
5 s offers a reload; reads and edits told Busy are retried. It now also
refreshes its lists on shadeAdded/shadeRemoved/groupAdded/groupRemoved
from other clients, and procRoomRemoved keeps the right rooms.
Also fixed: a shade that fails validation is no longer added; linked
repeaters and sort orders are saved; linking reports a full list.
27 new native tests, 319 in all. Flash: esp32devdbg -11,484 bytes,
esp32dev -7,180 bytes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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20 changed files with 1035 additions and 918 deletions
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src/SomfyEditor.h
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src/SomfyEditor.h
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#ifndef SOMFY_EDITOR_H
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#define SOMFY_EDITOR_H
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#include <ArduinoJson.h>
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#include "ModelEditor.h"
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// ModelEditor on the device: an edit of the shade model handed from the web
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// server task to loop(), which applies it with the ModelEditor rules and tells
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// the clients how it went.
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// One edit on its way to loop(): the edit route and a copy of its request.
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struct model_edit_t {
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model_edit_type_t type = model_edit_type_t::add_room;
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uint32_t requestId = 0;
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JsonDocument doc;
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};
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// One edit at a time: false when one is already waiting or running. Any task.
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bool beginModelEdit();
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// The id the HTTP reply and the requestResult event carry. Any task.
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uint32_t nextEditRequestId();
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// Gives up an edit that was begun but never queued. Any task.
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void cancelModelEdit(model_edit_t *edit);
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// Applies the edit, saves it, sends requestResult and frees it. loop() only.
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void runModelEdit(model_edit_t *edit);
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// Applies the edit to the shade model and saves it. loop() only.
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edit_result_t applyModelEdit(model_edit_t &edit);
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// Tells every client how the edit went (SomfyEvents.cpp).
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void emitRequestResult(uint32_t requestId, const edit_result_t &result);
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#endif
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