mirror of
https://github.com/rstrouse/ESPSomfy-RTS.git
synced 2025-12-13 19:12:10 +01:00
v1.5.0 updates
* Support for integrated tilt types * Increased linked remotes to 7 #25. * Fixed issue #25 by increasing JSON buffer * Changed software sync detection for linked remotes to better match on sync #26
This commit is contained in:
parent
aec9989d8d
commit
5a16977ea9
13 changed files with 497 additions and 383 deletions
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@ -6,9 +6,9 @@
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extern Preferences pref;
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#define SHADE_HDR_VER 2
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#define SHADE_HDR_VER 5
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#define SHADE_HDR_SIZE 16
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#define SHADE_REC_SIZE 180
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#define SHADE_REC_SIZE 222
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bool ConfigFile::begin(const char* filename, bool readOnly) {
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this->file = LittleFS.open(filename, readOnly ? "r" : "w");
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@ -281,7 +281,11 @@ bool ShadeConfigFile::loadFile(SomfyShadeController *s, const char *filename) {
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shade->shadeType = static_cast<shade_types>(this->readUInt8(0));
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shade->setRemoteAddress(this->readUInt32(0));
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this->readString(shade->name, sizeof(shade->name));
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shade->hasTilt = this->readBool(false);
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if(this->header.version < 3)
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shade->tiltType = this->readBool(false) ? tilt_types::none : tilt_types::tiltmotor;
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else
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shade->tiltType = static_cast<tilt_types>(this->readUInt8(0));
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if(this->header.version > 1) {
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shade->bitLength = this->readUInt8(56);
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}
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@ -292,16 +296,32 @@ bool ShadeConfigFile::loadFile(SomfyShadeController *s, const char *filename) {
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SomfyLinkedRemote *rem = &shade->linkedRemotes[j];
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rem->setRemoteAddress(this->readUInt32(0));
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if(rem->getRemoteAddress() != 0) rem->lastRollingCode = pref.getUShort(rem->getRemotePrefId(), 0);
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if(this->header.version < 5 && j == 4) break; // Prior to version 5 we only supported 5 linked remotes.
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}
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shade->lastRollingCode = this->readUInt16(0);
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if(shade->getRemoteAddress() != 0) shade->lastRollingCode = max(pref.getUShort(shade->getRemotePrefId(), shade->lastRollingCode), shade->lastRollingCode);
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shade->myPos = this->readUInt8(255);
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if(this->header.version < 4)
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shade->myPos = static_cast<float>(this->readUInt8(255));
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else {
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shade->myPos = this->readFloat(-1);
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shade->myTiltPos = this->readFloat(-1);
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}
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if(shade->myPos > 100 || shade->myPos < 0) shade->myPos = -1;
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if(shade->myTiltPos > 100 || shade->myTiltPos < 0) shade->myTiltPos = -1;
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shade->currentPos = this->readFloat(0);
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shade->currentTiltPos = this->readFloat(0);
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shade->tiltPosition = (uint8_t)floor(shade->currentTiltPos * 100);
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shade->position = (uint8_t)floor(shade->currentPos * 100);
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shade->target = shade->position;
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shade->tiltTarget = shade->tiltPosition;
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if(shade->tiltType == tilt_types::none || shade->shadeType != shade_types::blind) {
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shade->myTiltPos = -1;
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shade->currentTiltPos = 0;
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shade->tiltType = tilt_types::none;
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}
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if(this->header.version < 3) {
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shade->currentPos = shade->currentPos * 100;
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shade->currentTiltPos = shade->currentTiltPos * 100;
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}
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shade->target = floor(shade->currentPos);
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shade->tiltTarget = floor(shade->currentTiltPos);
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}
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pref.end();
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if(opened) {
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@ -311,12 +331,17 @@ bool ShadeConfigFile::loadFile(SomfyShadeController *s, const char *filename) {
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return true;
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}
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bool ShadeConfigFile::writeShadeRecord(SomfyShade *shade) {
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if(shade->tiltType == tilt_types::none || shade->shadeType != shade_types::blind) {
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shade->myTiltPos = -1;
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shade->currentTiltPos = 0;
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shade->tiltType = tilt_types::none;
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}
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this->writeUInt8(shade->getShadeId());
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this->writeBool(shade->paired);
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this->writeUInt8(static_cast<uint8_t>(shade->shadeType));
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this->writeUInt32(shade->getRemoteAddress());
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this->writeString(shade->name, sizeof(shade->name));
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this->writeBool(shade->hasTilt);
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this->writeUInt8(static_cast<uint8_t>(shade->tiltType));
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this->writeUInt8(shade->bitLength);
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this->writeUInt32(shade->upTime);
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this->writeUInt32(shade->downTime);
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@ -326,7 +351,8 @@ bool ShadeConfigFile::writeShadeRecord(SomfyShade *shade) {
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this->writeUInt32(rem->getRemoteAddress());
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}
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this->writeUInt16(shade->lastRollingCode);
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this->writeUInt8(shade->myPos);
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this->writeFloat(shade->myPos, 5);
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this->writeFloat(shade->myTiltPos, 5);
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this->writeFloat(shade->currentPos, 5);
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this->writeFloat(shade->currentTiltPos, 5, CFG_REC_END);
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return true;
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@ -3,7 +3,7 @@
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#ifndef configsettings_h
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#define configsettings_h
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#define FW_VERSION "v1.4.7"
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#define FW_VERSION "v1.5.0"
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enum DeviceStatus {
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DS_OK = 0,
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DS_ERROR = 1,
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@ -368,6 +368,7 @@ bool Network::openSoftAP() {
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Serial.println();
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Serial.println("Turning the HotSpot On");
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WiFi.disconnect(true);
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WiFi.hostname("ESPSomfy RTS");
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WiFi.mode(WIFI_AP_STA);
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delay(100);
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WiFi.softAP("ESPSomfy RTS", "");
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@ -375,7 +376,7 @@ bool Network::openSoftAP() {
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Serial.println();
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Serial.print("SoftAP IP: ");
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Serial.println(WiFi.softAPIP());
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pinMode(D0, INPUT_PULLUP);
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//pinMode(D0, INPUT_PULLUP);
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long startTime = millis();
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int c = 0;
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613
Somfy.cpp
613
Somfy.cpp
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@ -514,16 +514,29 @@ bool SomfyShade::unlinkRemote(uint32_t address) {
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}
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return false;
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}
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bool SomfyShade::isAtTarget() { return this->currentPos == this->target && this->currentTiltPos == this->tiltTarget; }
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void SomfyShade::checkMovement() {
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// We are checking movement for essentially 3 types of motors.
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// If this is an integrated tilt we need to first tilt in the direction we are moving then move. We know
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// what needs to be done by the tilt type. Set a tilt first flag to indicate whether we should be tilting or
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// moving. If this is only a tilt action then the regular tilt action should operate fine.
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int8_t currDir = this->direction;
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uint8_t currPos = this->position;
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int8_t currTiltDir = this->tiltDirection;
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uint8_t currTiltPos = this->tiltPosition;
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this->direction = this->currentPos == this->target ? 0 : this->currentPos > this->target ? -1 : 1;
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bool tilt_first = this->tiltType == tilt_types::integrated && ((this->direction == -1 && this->currentTiltPos != 0.0f) || (this->direction == 1 && this->currentTiltPos != 100.0f));
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this->tiltDirection = this->currentTiltPos == this->tiltTarget ? 0 : this->currentTiltPos > this->tiltTarget ? -1 : 1;
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if(tilt_first) {
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this->tiltDirection = this->direction;
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this->direction = 0;
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}
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else if(this->direction != 0) this->tiltDirection = 0;
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uint8_t currPos = floor(this->currentPos);
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uint8_t currTiltPos = floor(this->currentTiltPos);
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if(this->direction > 0) {
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if(!tilt_first && this->direction > 0) {
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if(this->downTime == 0) {
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this->direction = 0;
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this->currentPos = 1;
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this->currentPos = 100.0;
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}
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else {
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// The shade is moving down so we need to calculate its position through the down position.
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@ -531,7 +544,7 @@ void SomfyShade::checkMovement() {
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// The starting posion is a float value from 0-1 that indicates how much the shade is open. So
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// if we take the starting position * the total down time then this will tell us how many ms it
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// has moved in the down position.
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int32_t msFrom0 = (int32_t)floor(this->startPos * this->downTime);
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int32_t msFrom0 = (int32_t)floor((this->startPos/100) * this->downTime);
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// So if the start position is .1 it is 10% closed so we have a 1000ms (1sec) of time to account for
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// before we add any more time.
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@ -540,7 +553,7 @@ void SomfyShade::checkMovement() {
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// don't have any rounding errors make sure that it is not greater than the max down time.
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msFrom0 = min((int32_t)this->downTime, msFrom0);
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if(msFrom0 >= this->downTime) {
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this->currentPos = 1.0;
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this->currentPos = 100.0f;
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this->direction = 0;
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}
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else {
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@ -548,30 +561,33 @@ void SomfyShade::checkMovement() {
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// a ratio of how much time has travelled over the total time to go 100%.
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// We should now have the number of ms it will take to reach the shade fully close.
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this->currentPos = min(max((float)0.0, (float)msFrom0 / (float)this->downTime), (float)1.0);
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this->currentPos = (min(max((float)0.0, (float)msFrom0 / (float)this->downTime), (float)1.0)) * 100;
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// If the current position is >= 1 then we are at the bottom of the shade.
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if(this->currentPos >= 1) {
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if(this->currentPos >= 100) {
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this->direction = 0;
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this->currentPos = 1.0;
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}
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}
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this->position = floor(this->currentPos * 100);
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if(this->seekingPos && this->position >= this->target) {
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Serial.print("Stopping Shade:");
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Serial.print(this->name);
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Serial.print(" at ");
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Serial.print(this->position);
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Serial.print("% target ");
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Serial.print(this->target);
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Serial.println("%");
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if(!this->seekingFixedPos) this->sendCommand(somfy_commands::My);
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else this->direction = 0;
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this->seekingPos = false;
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this->seekingFixedPos = false;
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this->currentPos = 100.0;
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}
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}
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}
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else if(this->direction < 0) {
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if(this->currentPos >= this->target) {
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this->currentPos = this->target;
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// If we need to stop the shade do this before we indicate that we are
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// not moving otherwise the my function will kick in.
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if(this->settingPos) {
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if(!isAtTarget()) {
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// We now need to move the tilt to the position we requested.
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this->moveToTiltTarget(this->tiltTarget);
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}
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else
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SomfyRemote::sendCommand(somfy_commands::My);
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}
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this->direction = 0;
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this->tiltStart = millis();
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this->startTiltPos = this->currentTiltPos;
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if(this->isAtTarget()) this->commitShadePosition();
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}
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}
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else if(!tilt_first && this->direction < 0) {
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if(this->upTime == 0) {
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this->direction = 0;
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this->currentPos = 0;
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@ -581,7 +597,7 @@ void SomfyShade::checkMovement() {
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// often move slower in the up position so since we are using a relative position the up time
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// can be calculated.
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// 10000ms from 100 to 0;
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int32_t msFrom100 = (int32_t)this->upTime - (int32_t)floor(this->startPos * this->upTime);
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int32_t msFrom100 = (int32_t)this->upTime - (int32_t)floor((this->startPos/100) * this->upTime);
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msFrom100 += (millis() - this->moveStart);
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msFrom100 = min((int32_t)this->upTime, msFrom100);
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if(msFrom100 >= this->upTime) {
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@ -589,115 +605,131 @@ void SomfyShade::checkMovement() {
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this->direction = 0;
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}
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// We should now have the number of ms it will take to reach the shade fully open.
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this->currentPos = (float)1.0 - min(max((float)0.0, (float)msFrom100 / (float)this->upTime), (float)1.0);
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this->currentPos = ((float)1.0 - min(max((float)0.0, (float)msFrom100 / (float)this->upTime), (float)1.0)) * 100;
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// If we are at the top of the shade then set the movement to 0.
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if(this->currentPos <= 0.0) {
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this->direction = 0;
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this->currentPos = 0;
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}
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}
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this->position = floor(this->currentPos * 100);
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if(this->seekingPos && this->position <= this->target) {
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Serial.print("Stopping Shade:");
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Serial.print(this->name);
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Serial.print(" at ");
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Serial.print(this->position);
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Serial.print("% target ");
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Serial.print(this->target);
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Serial.println("%");
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if(!this->seekingFixedPos) this->sendCommand(somfy_commands::My);
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else this->direction = 0;
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this->seekingFixedPos = false;
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this->seekingPos = false;
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if(this->currentPos <= this->target) {
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this->currentPos = this->target;
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// If we need to stop the shade do this before we indicate that we are
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// not moving otherwise the my function will kick in.
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if(this->settingPos) {
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if(!isAtTarget()) {
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// We now need to move the tilt to the position we requested.
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this->moveToTiltTarget(this->tiltTarget);
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}
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else
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SomfyRemote::sendCommand(somfy_commands::My);
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}
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this->direction = 0;
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this->tiltStart = millis();
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this->startTiltPos = this->currentTiltPos;
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if(this->isAtTarget()) this->commitShadePosition();
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}
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}
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if(this->tiltDirection > 0) {
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int32_t msFrom0 = (int32_t)floor(this->startTiltPos * this->tiltTime);
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if(tilt_first) this->moveStart = millis();
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int32_t msFrom0 = (int32_t)floor((this->startTiltPos/100) * this->tiltTime);
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msFrom0 += (millis() - this->tiltStart);
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msFrom0 = min((int32_t)this->tiltTime, msFrom0);
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if(msFrom0 >= this->tiltTime) {
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this->currentTiltPos = 1.0;
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this->currentTiltPos = 100.0f;
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this->tiltDirection = 0;
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}
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else {
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this->currentTiltPos = min(max((float)0.0, (float)msFrom0 / (float)this->tiltTime), (float)1.0);
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if(this->currentTiltPos >= 1) {
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this->currentTiltPos = (min(max((float)0.0, (float)msFrom0 / (float)this->tiltTime), (float)1.0)) * 100;
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if(this->currentTiltPos >= 100) {
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this->tiltDirection = 0;
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this->currentTiltPos = 1.0;
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this->currentTiltPos = 100.0f;
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}
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}
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this->tiltPosition = floor(this->currentTiltPos * 100);
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if(this->seekingTiltPos && this->tiltPosition >= this->tiltTarget) {
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Serial.print("Stopping Shade Tilt:");
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Serial.print(this->name);
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Serial.print(" at ");
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Serial.print(this->tiltPosition);
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Serial.print("% target ");
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Serial.print(this->tiltTarget);
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Serial.println("%");
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this->sendCommand(somfy_commands::My);
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if(tilt_first) {
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if(this->currentTiltPos >= 100.0f) {
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this->currentTiltPos = 100.0f;
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this->moveStart = millis();
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this->startPos = this->currentPos;
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this->tiltDirection = 0;
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this->seekingTiltPos = false;
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}
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}
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else if(this->currentTiltPos >= this->tiltTarget) {
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this->currentTiltPos = this->tiltTarget;
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// If we need to stop the shade do this before we indicate that we are
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// not moving otherwise the my function will kick in.
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if(this->settingTiltPos) SomfyRemote::sendCommand(somfy_commands::My);
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this->tiltDirection = 0;
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this->settingTiltPos = false;
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if(this->isAtTarget()) this->commitShadePosition();
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}
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}
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else if(this->tiltDirection < 0) {
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if(tilt_first) this->moveStart = millis();
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if(this->tiltTime == 0) {
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this->tiltDirection = 0;
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this->currentTiltPos = 0;
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}
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else {
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int32_t msFrom100 = (int32_t)this->tiltTime - (int32_t)floor(this->startTiltPos * this->tiltTime);
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int32_t msFrom100 = (int32_t)this->tiltTime - (int32_t)floor((this->startTiltPos/100) * this->tiltTime);
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msFrom100 += (millis() - this->tiltStart);
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msFrom100 = min((int32_t)this->tiltTime, msFrom100);
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if(msFrom100 >= this->tiltTime) {
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this->currentTiltPos = 0.0;
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this->currentTiltPos = 0.0f;
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this->tiltDirection = 0;
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}
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this->currentTiltPos = (float)1.0 - min(max((float)0.0, (float)msFrom100 / (float)this->tiltTime), (float)1.0);
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this->currentTiltPos = ((float)1.0 - min(max((float)0.0, (float)msFrom100 / (float)this->tiltTime), (float)1.0)) * 100;
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// If we are at the top of the shade then set the movement to 0.
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if(this->currentTiltPos <= 0.0) {
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if(this->currentTiltPos <= 0.0f) {
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this->tiltDirection = 0;
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this->currentTiltPos = 0;
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this->currentTiltPos = 0.0f;
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}
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}
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this->tiltPosition = floor(this->currentTiltPos * 100);
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if(this->seekingTiltPos && this->tiltPosition <= this->tiltTarget) {
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Serial.print("Stopping Shade Tilt:");
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Serial.print(this->name);
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Serial.print(" at ");
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Serial.print(this->tiltPosition);
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Serial.print("% target ");
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Serial.print(this->tiltTarget);
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Serial.println("%");
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this->sendCommand(somfy_commands::My);
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if(tilt_first) {
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if(this->currentTiltPos <= 0.0f) {
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this->currentTiltPos = 0.0f;
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this->moveStart = millis();
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this->startPos = this->currentPos;
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this->tiltDirection = 0;
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this->seekingTiltPos = false;
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||||
Serial.println("Processed tilt first UP");
|
||||
}
|
||||
}
|
||||
if(currDir != this->direction && this->direction == 0) {
|
||||
this->commitShadePosition();
|
||||
if(this->settingMyPos) {
|
||||
else if(this->currentTiltPos <= this->tiltTarget) {
|
||||
this->currentTiltPos = this->tiltTarget;
|
||||
// If we need to stop the shade do this before we indicate that we are
|
||||
// not moving otherwise the my function will kick in.
|
||||
if(this->settingTiltPos) SomfyRemote::sendCommand(somfy_commands::My);
|
||||
this->tiltDirection = 0;
|
||||
this->settingTiltPos = false;
|
||||
Serial.println("Stopping at tilt position");
|
||||
if(this->isAtTarget()) this->commitShadePosition();
|
||||
}
|
||||
}
|
||||
if(this->settingMyPos && this->isAtTarget()) {
|
||||
delay(200);
|
||||
// Set this position before sending the command. If you don't the processFrame function
|
||||
// will send the shade back to its original My position.
|
||||
if(this->myPos == this->position) this->myPos = 255;
|
||||
else this->myPos = this->position;
|
||||
if(this->tiltType != tilt_types::none) {
|
||||
if(this->myTiltPos == this->currentTiltPos && this->myPos == this->currentPos) this->myPos = this->myTiltPos = -1;
|
||||
else {
|
||||
this->myPos = this->currentPos;
|
||||
this->myTiltPos = this->currentTiltPos;
|
||||
}
|
||||
}
|
||||
else {
|
||||
this->myTiltPos = -1;
|
||||
if(this->myPos == this->currentPos) this->myPos = -1;
|
||||
else this->myPos = this->currentPos;
|
||||
}
|
||||
SomfyRemote::sendCommand(somfy_commands::My, SETMY_REPEATS);
|
||||
this->settingMyPos = false;
|
||||
this->seekingFixedPos = false;
|
||||
this->commitMyPosition();
|
||||
}
|
||||
}
|
||||
if(currTiltDir != this->tiltDirection && this->tiltDirection == 0) {
|
||||
this->commitTiltPosition();
|
||||
}
|
||||
if(currDir != this->direction || currPos != this->position || currTiltDir != this->tiltDirection || currTiltPos != this->tiltPosition) {
|
||||
// We need to emit on the socket that our state has changed.
|
||||
this->position = floor(this->currentPos * 100.0);
|
||||
this->tiltPosition = floor(this->currentTiltPos * 100.0);
|
||||
this->emitState();
|
||||
}
|
||||
|
||||
else if(currDir != this->direction || currPos != floor(this->currentPos) || currTiltDir != this->tiltDirection || currTiltPos != floor(this->currentTiltPos)) {
|
||||
// We need to emit on the socket that our state has changed.
|
||||
this->emitState();
|
||||
}
|
||||
}
|
||||
void SomfyShade::load() {
|
||||
char shadeKey[15];
|
||||
|
|
@ -732,14 +764,12 @@ void SomfyShade::load() {
|
|||
}
|
||||
this->setRemoteAddress(pref.getUInt("remoteAddress", 0));
|
||||
this->currentPos = pref.getFloat("currentPos", 0);
|
||||
this->position = (uint8_t)floor(this->currentPos * 100);
|
||||
this->target = this->position;
|
||||
this->myPos = pref.getUShort("myPos", this->myPos);
|
||||
this->hasTilt = pref.getBool("hasTilt", false);
|
||||
this->target = floor(this->currentPos);
|
||||
this->myPos = static_cast<float>(pref.getUShort("myPos", this->myPos));
|
||||
this->tiltType = pref.getBool("hasTilt", false) ? tilt_types::none : tilt_types::tiltmotor;
|
||||
this->shadeType = static_cast<shade_types>(pref.getChar("shadeType", static_cast<uint8_t>(this->shadeType)));
|
||||
this->currentTiltPos = pref.getFloat("currentTiltPos", 0);
|
||||
this->tiltPosition = (uint8_t)floor(this->currentTiltPos * 100);
|
||||
this->tiltTarget = this->tiltPosition;
|
||||
this->tiltTarget = floor(this->currentTiltPos);
|
||||
pref.getBytes("linkedAddr", linkedAddresses, sizeof(linkedAddresses));
|
||||
pref.end();
|
||||
Serial.print("shadeId:");
|
||||
|
|
@ -749,7 +779,7 @@ void SomfyShade::load() {
|
|||
Serial.print(" address:");
|
||||
Serial.print(this->getRemoteAddress());
|
||||
Serial.print(" position:");
|
||||
Serial.print(this->position);
|
||||
Serial.print(this->currentPos);
|
||||
Serial.print(" myPos:");
|
||||
Serial.println(this->myPos);
|
||||
pref.begin("ShadeCodes");
|
||||
|
|
@ -771,57 +801,61 @@ void SomfyShade::publish() {
|
|||
snprintf(topic, sizeof(topic), "shades/%u/remoteAddress", this->shadeId);
|
||||
mqtt.publish(topic, this->getRemoteAddress());
|
||||
snprintf(topic, sizeof(topic), "shades/%u/position", this->shadeId);
|
||||
mqtt.publish(topic, this->position);
|
||||
mqtt.publish(topic, static_cast<uint8_t>(floor(this->currentPos)));
|
||||
snprintf(topic, sizeof(topic), "shades/%u/direction", this->shadeId);
|
||||
mqtt.publish(topic, this->direction);
|
||||
snprintf(topic, sizeof(topic), "shades/%u/target", this->shadeId);
|
||||
mqtt.publish(topic, this->target);
|
||||
mqtt.publish(topic, static_cast<uint8_t>(floor(this->target)));
|
||||
snprintf(topic, sizeof(topic), "shades/%u/lastRollingCode", this->shadeId);
|
||||
mqtt.publish(topic, this->lastRollingCode);
|
||||
snprintf(topic, sizeof(topic), "shades/%u/mypos", this->shadeId);
|
||||
mqtt.publish(topic, this->hasTilt ? "true" : "false");
|
||||
mqtt.publish(topic, static_cast<uint8_t>(floor(this->myPos)));
|
||||
snprintf(topic, sizeof(topic), "shades/%u/shadeType", this->shadeId);
|
||||
mqtt.publish(topic, static_cast<uint8_t>(this->shadeType));
|
||||
if(this->hasTilt) {
|
||||
snprintf(topic, sizeof(topic), "shades/%u/tiltType", this->shadeId);
|
||||
mqtt.publish(topic, static_cast<uint8_t>(this->tiltType));
|
||||
if(this->tiltType != tilt_types::none) {
|
||||
snprintf(topic, sizeof(topic), "shades/%u/tiltDirection", this->shadeId);
|
||||
mqtt.publish(topic, this->tiltDirection);
|
||||
snprintf(topic, sizeof(topic), "shades/%u/tiltPosition", this->shadeId);
|
||||
mqtt.publish(topic, this->tiltPosition);
|
||||
mqtt.publish(topic, static_cast<uint8_t>(floor(this->currentTiltPos)));
|
||||
snprintf(topic, sizeof(topic), "shades/%u/tiltTarget", this->shadeId);
|
||||
mqtt.publish(topic, this->tiltTarget);
|
||||
mqtt.publish(topic, static_cast<uint8_t>(floor(this->tiltTarget)));
|
||||
}
|
||||
}
|
||||
}
|
||||
void SomfyShade::emitState(const char *evt) { this->emitState(255, evt); }
|
||||
void SomfyShade::emitState(uint8_t num, const char *evt) {
|
||||
char buf[320];
|
||||
if(this->hasTilt)
|
||||
snprintf(buf, sizeof(buf), "{\"shadeId\":%d,\"type\":%u,\"remoteAddress\":%d,\"name\":\"%s\",\"direction\":%d,\"position\":%d,\"target\":%d,\"mypos\":%d,\"hasTilt\":%s,\"tiltDirection\":%d,\"tiltTarget\":%d,\"tiltPosition\":%d}",
|
||||
this->shadeId, static_cast<uint8_t>(this->shadeType), this->getRemoteAddress(), this->name, this->direction, this->position, this->target, this->myPos, this->hasTilt ? "true" : "false", this->tiltDirection, this->tiltTarget, this->tiltPosition);
|
||||
if(this->tiltType != tilt_types::none)
|
||||
snprintf(buf, sizeof(buf), "{\"shadeId\":%d,\"type\":%u,\"remoteAddress\":%d,\"name\":\"%s\",\"direction\":%d,\"position\":%d,\"target\":%d,\"mypos\":%d,\"myTiltPos\":%d,\"tiltType\":%u,\"tiltDirection\":%d,\"tiltTarget\":%d,\"tiltPosition\":%d}",
|
||||
this->shadeId, static_cast<uint8_t>(this->shadeType), this->getRemoteAddress(), this->name, this->direction, static_cast<uint8_t>(floor(this->currentPos)), static_cast<uint8_t>(floor(this->target)), static_cast<int8_t>(floor(this->myPos)), static_cast<int8_t>(this->myTiltPos), static_cast<uint8_t>(this->tiltType), this->tiltDirection, static_cast<uint8_t>(floor(this->tiltTarget)), static_cast<uint8_t>(floor(this->currentTiltPos)));
|
||||
else
|
||||
snprintf(buf, sizeof(buf), "{\"shadeId\":%d,\"type\":%u,\"remoteAddress\":%d,\"name\":\"%s\",\"direction\":%d,\"position\":%d,\"target\":%d,\"mypos\":%d,\"hasTilt\":%s}",
|
||||
this->shadeId, static_cast<uint8_t>(this->shadeType), this->getRemoteAddress(), this->name, this->direction, this->position, this->target, this->myPos, this->hasTilt ? "true" : "false");
|
||||
snprintf(buf, sizeof(buf), "{\"shadeId\":%d,\"type\":%u,\"remoteAddress\":%d,\"name\":\"%s\",\"direction\":%d,\"position\":%d,\"target\":%d,\"mypos\":%d,\"tiltType\":%u}",
|
||||
this->shadeId, static_cast<uint8_t>(this->shadeType), this->getRemoteAddress(), this->name, this->direction, static_cast<uint8_t>(floor(this->currentPos)), static_cast<uint8_t>(floor(this->target)), static_cast<int8_t>(floor(this->myPos)), static_cast<uint8_t>(this->tiltType));
|
||||
if(num >= 255) sockEmit.sendToClients(evt, buf);
|
||||
else sockEmit.sendToClient(num, evt, buf);
|
||||
if(mqtt.connected()) {
|
||||
char topic[32];
|
||||
snprintf(topic, sizeof(topic), "shades/%u/position", this->shadeId);
|
||||
mqtt.publish(topic, this->position);
|
||||
mqtt.publish(topic, static_cast<uint8_t>(floor(this->currentPos)));
|
||||
snprintf(topic, sizeof(topic), "shades/%u/direction", this->shadeId);
|
||||
mqtt.publish(topic, this->direction);
|
||||
snprintf(topic, sizeof(topic), "shades/%u/target", this->shadeId);
|
||||
mqtt.publish(topic, this->target);
|
||||
mqtt.publish(topic, static_cast<uint8_t>(floor(this->target)));
|
||||
snprintf(topic, sizeof(topic), "shades/%u/lastRollingCode", this->shadeId);
|
||||
mqtt.publish(topic, this->lastRollingCode);
|
||||
snprintf(topic, sizeof(topic), "shades/%u/mypos", this->shadeId);
|
||||
mqtt.publish(topic, this->myPos);
|
||||
snprintf(topic, sizeof(topic), "shades/%u/hasTilt", this->hasTilt);
|
||||
mqtt.publish(topic, this->hasTilt ? "true" : "false");
|
||||
if(this->hasTilt) {
|
||||
mqtt.publish(topic, static_cast<int8_t>(floor(this->myPos)));
|
||||
snprintf(topic, sizeof(topic), "shades/%u/tiltType", this->shadeId);
|
||||
mqtt.publish(topic, static_cast<uint8_t>(this->tiltType));
|
||||
if(this->tiltType != tilt_types::none) {
|
||||
snprintf(topic, sizeof(topic), "shades/%u/myTiltPos", this->shadeId);
|
||||
mqtt.publish(topic, static_cast<int8_t>(floor(this->myTiltPos)));
|
||||
snprintf(topic, sizeof(topic), "shades/%u/tiltPosition", this->shadeId);
|
||||
mqtt.publish(topic, this->tiltPosition);
|
||||
mqtt.publish(topic, static_cast<uint8_t>(floor(this->currentTiltPos)));
|
||||
snprintf(topic, sizeof(topic), "shades/%u/tiltTarget", this->shadeId);
|
||||
mqtt.publish(topic, this->tiltTarget);
|
||||
mqtt.publish(topic, static_cast<uint8_t>(floor(this->tiltTarget)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -837,30 +871,25 @@ void SomfyShade::processWaitingFrame() {
|
|||
case somfy_commands::StepUp:
|
||||
this->lastFrame.processed = true;
|
||||
// Simply move the shade up by 1%.
|
||||
if(this->position > 0) {
|
||||
this->seekingFixedPos = true;
|
||||
this->seekingPos = true;
|
||||
this->target = this->position - 1;
|
||||
if(this->currentPos > 0) {
|
||||
this->target = floor(this->currentPos) - 1;
|
||||
this->setMovement(-1);
|
||||
}
|
||||
break;
|
||||
case somfy_commands::StepDown:
|
||||
this->lastFrame.processed = true;
|
||||
// Simply move the shade down by 1%.
|
||||
if(this->position < 100) {
|
||||
this->seekingFixedPos = true;
|
||||
this->seekingPos = true;
|
||||
this->target = this->position + 1;
|
||||
if(this->currentPos < 100) {
|
||||
this->target = floor(this->currentPos) + 1;
|
||||
this->setMovement(1);
|
||||
}
|
||||
break;
|
||||
case somfy_commands::Down:
|
||||
case somfy_commands::Up:
|
||||
if(this->hasTilt) { // Theoretically this should get here unless it does have a tilt.
|
||||
if(this->tiltType == tilt_types::tiltmotor) { // Theoretically this should get here unless it does have a tilt motor.
|
||||
if(this->lastFrame.repeats >= TILT_REPEATS) {
|
||||
int8_t dir = this->lastFrame.cmd == somfy_commands::Up ? -1 : 1;
|
||||
this->seekingTiltPos = false;
|
||||
this->tiltTarget = dir > 0 ? 100 : 0;
|
||||
this->tiltTarget = dir > 0 ? 100.0f : 0.0f;
|
||||
this->setTiltMovement(dir);
|
||||
this->lastFrame.processed = true;
|
||||
Serial.print(this->name);
|
||||
|
|
@ -872,7 +901,6 @@ void SomfyShade::processWaitingFrame() {
|
|||
}
|
||||
else {
|
||||
int8_t dir = this->lastFrame.cmd == somfy_commands::Up ? -1 : 1;
|
||||
this->seekingPos = false;
|
||||
this->target = dir > 0 ? 100 : 0;
|
||||
this->setMovement(dir);
|
||||
this->lastFrame.processed = true;
|
||||
|
|
@ -882,24 +910,29 @@ void SomfyShade::processWaitingFrame() {
|
|||
break;
|
||||
case somfy_commands::My:
|
||||
if(this->lastFrame.repeats >= SETMY_REPEATS && this->isIdle()) {
|
||||
if(this->myPos == this->position) // We are clearing it.
|
||||
this->myPos = 255;
|
||||
else
|
||||
this->myPos = this->position;
|
||||
if(floor(this->myPos) == floor(this->currentPos)) {
|
||||
// We are clearing it.
|
||||
this->myPos = -1;
|
||||
this->myTiltPos = -1;
|
||||
}
|
||||
else {
|
||||
this->myPos = this->currentPos;
|
||||
this->myTiltPos = this->currentTiltPos;
|
||||
}
|
||||
this->commitMyPosition();
|
||||
this->lastFrame.processed = true;
|
||||
this->emitState();
|
||||
}
|
||||
else if(this->myPos >= 0 && this->myPos <= 100) {
|
||||
int8_t dir = 0;
|
||||
if(myPos < this->position) dir = -1;
|
||||
else if(myPos > this->position) dir = 1;
|
||||
if(dir != 0) this->seekingFixedPos = true;
|
||||
this->seekingPos = true;
|
||||
this->target = this->myPos;
|
||||
this->setMovement(dir);
|
||||
else if(this->isIdle()) {
|
||||
if(this->myPos >= 0.0f && this->myPos <= 100.0f) this->target = this->myPos;
|
||||
if(this->myTiltPos >= 0.0f && this->myTiltPos <= 100.0f) this->tiltTarget = this->myTiltPos;
|
||||
this->setMovement(0);
|
||||
this->lastFrame.processed = true;
|
||||
}
|
||||
else {
|
||||
this->target = this->currentPos;
|
||||
this->tiltTarget = this->currentTiltPos;
|
||||
}
|
||||
if(this->lastFrame.repeats > SETMY_REPEATS + 2) this->lastFrame.processed = true;
|
||||
if(this->lastFrame.processed) {
|
||||
Serial.print(this->name);
|
||||
|
|
@ -912,6 +945,9 @@ void SomfyShade::processWaitingFrame() {
|
|||
}
|
||||
}
|
||||
void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
|
||||
// The reason why we are processing all frames here is so
|
||||
// any linked remotes that may happen to be on the same ESPSomfy RTS
|
||||
// device can trigger the appropriate actions.
|
||||
if(this->shadeId == 255) return;
|
||||
bool hasRemote = this->getRemoteAddress() == frame.remoteAddress;
|
||||
if(!hasRemote) {
|
||||
|
|
@ -926,82 +962,64 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
|
|||
if(!hasRemote) return;
|
||||
this->lastFrame.copy(frame);
|
||||
int8_t dir = 0;
|
||||
// If the frame came from the radio it cannot be seeking a position. This means that the target will be set.
|
||||
if(!internal) this->seekingTiltPos = this->seekingPos = false;
|
||||
int8_t tiltDir = 0;
|
||||
this->moveStart = this->tiltStart = millis();
|
||||
this->startPos = this->currentPos;
|
||||
this->startTiltPos = this->currentTiltPos;
|
||||
// If the command is coming from a remote then we are aborting all these positioning operations.
|
||||
if(!internal) this->settingMyPos = this->settingPos = this->settingTiltPos = false;
|
||||
|
||||
// At this point we are not processing the combo buttons
|
||||
// will need to see what the shade does when you press both.
|
||||
switch(frame.cmd) {
|
||||
case somfy_commands::Up:
|
||||
if(this->hasTilt) {
|
||||
// Wait another half seccond just in case we are potentially processing a tilt.
|
||||
if(this->tiltType == tilt_types::tiltmotor) {
|
||||
// Wait another half second just in case we are potentially processing a tilt.
|
||||
if(!internal) this->lastFrame.await = millis() + 500;
|
||||
else if(this->lastFrame.repeats >= TILT_REPEATS) {
|
||||
// This is an internal tilt command.
|
||||
this->setTiltMovement(-1);
|
||||
this->lastFrame.processed = true;
|
||||
return;
|
||||
else this->lastFrame.processed = true;
|
||||
}
|
||||
else {
|
||||
dir = -1;
|
||||
if(!internal) this->target = 0;
|
||||
this->lastFrame.processed = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
dir = -1;
|
||||
if(!internal) this->target = 0;
|
||||
// If from a remote we will simply be going up.
|
||||
if(!internal) this->target = this->tiltTarget = 0.0f;
|
||||
this->lastFrame.processed = true;
|
||||
}
|
||||
break;
|
||||
case somfy_commands::Down:
|
||||
if(this->hasTilt) {
|
||||
if(this->tiltType == tilt_types::tiltmotor) {
|
||||
// Wait another half seccond just in case we are potentially processing a tilt.
|
||||
if(!internal) this->lastFrame.await = millis() + 500;
|
||||
else if(this->lastFrame.repeats >= TILT_REPEATS) {
|
||||
// This is an internal tilt command.
|
||||
this->setTiltMovement(1);
|
||||
this->lastFrame.processed = true;
|
||||
return;
|
||||
else this->lastFrame.processed = true;
|
||||
}
|
||||
else {
|
||||
dir = 1;
|
||||
if(!internal) this->target = 100;
|
||||
this->lastFrame.processed = true;
|
||||
if(!internal) {
|
||||
this->target = 100.0f;
|
||||
if(this->tiltType != tilt_types::none) this->tiltTarget = 100.0f;
|
||||
}
|
||||
}
|
||||
else {
|
||||
dir = 1;
|
||||
if(!internal) this->target = 100;
|
||||
this->lastFrame.processed = true;
|
||||
}
|
||||
break;
|
||||
case somfy_commands::My:
|
||||
dir = 0;
|
||||
if(this->isIdle()) {
|
||||
if(!internal) {
|
||||
// This frame is coming from a remote. We are potentially setting
|
||||
// the my position.
|
||||
this->lastFrame.await = millis() + 500;
|
||||
}
|
||||
else if(myPos >= 0 && this->myPos <= 100) {
|
||||
else {
|
||||
this->lastFrame.processed = true;
|
||||
// In this instance we will be moving to the my position. This
|
||||
// will be up or down or not.
|
||||
if(this->myPos < this->position) dir = -1;
|
||||
else if(this->myPos > this->position) dir = 1;
|
||||
if(dir != 0) {
|
||||
Serial.println("Start moving to My Position");
|
||||
this->seekingFixedPos = true;
|
||||
}
|
||||
this->seekingPos = true;
|
||||
this->target = this->myPos;
|
||||
if(!internal) {
|
||||
if(this->myTiltPos >= 0.0f && this->myTiltPos >= 100.0f) this->tiltTarget = this->myTiltPos;
|
||||
if(this->myPos >= 0.0f && this->myPos <= 100.0f) this->target = this->myPos;
|
||||
}
|
||||
}
|
||||
else
|
||||
// This will occur if the shade needs to be stopped or there
|
||||
// is no my position set.
|
||||
}
|
||||
else {
|
||||
this->lastFrame.processed = true;
|
||||
if(!internal) {
|
||||
this->target = this->currentPos;
|
||||
this->tiltTarget = this->currentTiltPos;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case somfy_commands::StepUp:
|
||||
if(!internal) {
|
||||
|
|
@ -1010,10 +1028,8 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
|
|||
else {
|
||||
this->lastFrame.processed = true;
|
||||
// Simply move the shade up by 1%.
|
||||
if(this->position > 0) {
|
||||
this->seekingFixedPos = true;
|
||||
this->seekingPos = true;
|
||||
this->target = this->position - 1;
|
||||
if(this->currentPos > 0) {
|
||||
this->target = this->currentPos - 0.5f;
|
||||
dir = -1;
|
||||
}
|
||||
}
|
||||
|
|
@ -1025,10 +1041,8 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
|
|||
else {
|
||||
this->lastFrame.processed = true;
|
||||
// Simply move the shade down by 1%.
|
||||
if(this->position < 100) {
|
||||
this->seekingFixedPos = true;
|
||||
this->seekingPos = true;
|
||||
this->target = this->position + 1;
|
||||
if(this->currentPos < 100) {
|
||||
this->target = this->currentPos + 0.5f;
|
||||
dir = 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -1037,7 +1051,7 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
|
|||
dir = 0;
|
||||
break;
|
||||
}
|
||||
if(dir == 0 && this->hasTilt && this->tiltDirection != 0) this->setTiltMovement(0);
|
||||
//if(dir == 0 && this->tiltType == tilt_types::tiltmotor && this->tiltDirection != 0) this->setTiltMovement(0);
|
||||
this->setMovement(dir);
|
||||
}
|
||||
void SomfyShade::setTiltMovement(int8_t dir) {
|
||||
|
|
@ -1051,154 +1065,187 @@ void SomfyShade::setTiltMovement(int8_t dir) {
|
|||
this->commitTiltPosition();
|
||||
}
|
||||
}
|
||||
else if(this->direction != dir) {
|
||||
else if(this->tiltDirection != dir) {
|
||||
this->tiltStart = millis();
|
||||
this->startTiltPos = this->currentTiltPos;
|
||||
this->tiltDirection = dir;
|
||||
}
|
||||
if(this->tiltDirection != currDir) {
|
||||
this->tiltPosition = floor(this->currentTiltPos * 100.0);
|
||||
this->emitState();
|
||||
}
|
||||
}
|
||||
void SomfyShade::setMovement(int8_t dir) {
|
||||
int8_t currDir = this->direction;
|
||||
int8_t currTiltDir = this->tiltDirection;
|
||||
if(dir == 0) {
|
||||
// The shade is stopped.
|
||||
if(currDir != dir || currTiltDir != dir) this->commitShadePosition();
|
||||
}
|
||||
else {
|
||||
this->tiltStart = this->moveStart = millis();
|
||||
this->startPos = this->currentPos;
|
||||
this->moveStart = 0;
|
||||
this->direction = dir;
|
||||
if(currDir != dir) {
|
||||
this->commitShadePosition();
|
||||
this->startTiltPos = this->currentTiltPos;
|
||||
}
|
||||
}
|
||||
else if(this->direction != dir) {
|
||||
this->moveStart = millis();
|
||||
this->startPos = this->currentPos;
|
||||
this->direction = dir;
|
||||
}
|
||||
if(this->direction != currDir) {
|
||||
this->position = floor(this->currentPos * 100.0);
|
||||
if(this->direction != currDir || currTiltDir != this->tiltDirection) {
|
||||
this->emitState();
|
||||
}
|
||||
}
|
||||
void SomfyShade::setMyPosition(uint8_t target) {
|
||||
void SomfyShade::setMyPosition(int8_t pos, int8_t tilt) {
|
||||
if(this->direction != 0) return; // Don't do this if it is moving.
|
||||
Serial.println("setMyPosition called");
|
||||
if(target != this->position) {
|
||||
if(this->tiltType != tilt_types::none) {
|
||||
if(tilt < 0) tilt = 0;
|
||||
if(pos != floor(this->currentPos) || tilt != floor(currentTiltPos)) {
|
||||
this->settingMyPos = true;
|
||||
Serial.println("Moving to set My Position");
|
||||
if(target == this->myPos)
|
||||
// Setting the My Position to the same position will toggle it off. So lets send a my
|
||||
// command instead of an up/down. This will ensure we get the thing cleared.
|
||||
if(pos == floor(this->myPos) && tilt == floor(this->myTiltPos))
|
||||
this->moveToMyPosition();
|
||||
else
|
||||
this->moveToTarget(target);
|
||||
this->moveToTarget(pos, tilt);
|
||||
}
|
||||
else {
|
||||
this->sendCommand(somfy_commands::My, SETMY_REPEATS);
|
||||
if(target == this->myPos)
|
||||
this->myPos = 255;
|
||||
else
|
||||
this->myPos = target;
|
||||
else if(pos == floor(this->myPos) && tilt == floor(this->myTiltPos)) {
|
||||
SomfyRemote::sendCommand(somfy_commands::My, SETMY_REPEATS);
|
||||
this->myPos = this->myTiltPos = -1;
|
||||
this->commitMyPosition();
|
||||
this->emitState();
|
||||
}
|
||||
else {
|
||||
this->myPos = this->currentPos;
|
||||
this->myTiltPos = this->currentTiltPos;
|
||||
}
|
||||
this->commitMyPosition();
|
||||
this->emitState();
|
||||
}
|
||||
else {
|
||||
if(pos != floor(this->currentPos)) {
|
||||
this->settingMyPos = true;
|
||||
if(pos == floor(this->myPos))
|
||||
this->moveToMyPosition();
|
||||
else
|
||||
this->moveToTarget(pos);
|
||||
}
|
||||
else if(pos == floor(this->myPos)) {
|
||||
SomfyRemote::sendCommand(somfy_commands::My, SETMY_REPEATS);
|
||||
this->myPos = this->myTiltPos = -1;
|
||||
this->commitMyPosition();
|
||||
this->emitState();
|
||||
}
|
||||
else {
|
||||
this->myPos = currentPos;
|
||||
this->myTiltPos = -1;
|
||||
this->commitMyPosition();
|
||||
this->emitState();
|
||||
}
|
||||
}
|
||||
}
|
||||
void SomfyShade::moveToMyPosition() {
|
||||
if(this->direction != 0 || this->myPos > 100 || this->myPos < 0) return;
|
||||
if(this->position == this->myPos) return; // Nothing to see here since we are already here.
|
||||
if(!this->isIdle()) return;
|
||||
if(this->currentPos == this->myPos) return; // Nothing to see here since we are already here.
|
||||
Serial.print("Seeking my Position:");
|
||||
Serial.print(this->myPos);
|
||||
Serial.println("%");
|
||||
this->seekingFixedPos = true;
|
||||
this->target = this->myPos;
|
||||
Serial.print("% ");
|
||||
this->target = floor(this->myPos);
|
||||
Serial.print("Moving to ");
|
||||
Serial.print(this->target);
|
||||
Serial.print("% from ");
|
||||
Serial.print(this->position);
|
||||
Serial.print(this->currentPos);
|
||||
Serial.print("% using ");
|
||||
Serial.println(translateSomfyCommand(somfy_commands::My));
|
||||
this->seekingPos = true;
|
||||
Serial.print(translateSomfyCommand(somfy_commands::My));
|
||||
Serial.println(this->direction);
|
||||
if(this->myPos >= 0.0f && this->myPos <= 100.0f) this->target = this->myPos;
|
||||
if(this->myTiltPos >= 0.0f && this->myTiltPos <= 100.0f) this->tiltTarget = this->myTiltPos;
|
||||
SomfyRemote::sendCommand(somfy_commands::My);
|
||||
}
|
||||
void SomfyShade::sendCommand(somfy_commands cmd, uint8_t repeat) {
|
||||
// This sendCommand function will always be called externally. sendCommand at the remote level
|
||||
// is expected to be called internally when the motor needs commanded.
|
||||
if(this->bitLength == 0) this->bitLength = somfy.transceiver.config.type;
|
||||
if(cmd == somfy_commands::Up) {
|
||||
this->target = 0;
|
||||
this->seekingPos = false;
|
||||
SomfyRemote::sendCommand(cmd, repeat);
|
||||
this->target = 0.0f;
|
||||
if(this->tiltType == tilt_types::integrated) this->tiltTarget = 0.0f;
|
||||
}
|
||||
else if(cmd == somfy_commands::Down) {
|
||||
this->target = 100;
|
||||
this->seekingPos = false;
|
||||
SomfyRemote::sendCommand(cmd, repeat);
|
||||
this->target = 100.0f;
|
||||
if(this->tiltType == tilt_types::integrated) this->tiltTarget = 100.0f;
|
||||
}
|
||||
else if(cmd == somfy_commands::My) {
|
||||
if(this->isIdle() && this->myPos >= 0 && this->myPos <= 100) {
|
||||
if(this->isIdle()) {
|
||||
this->moveToMyPosition();
|
||||
return;
|
||||
}
|
||||
else {
|
||||
this->target = this->position;
|
||||
this->seekingPos = false;
|
||||
}
|
||||
}
|
||||
SomfyRemote::sendCommand(cmd, repeat);
|
||||
this->target = this->currentPos;
|
||||
this->tiltTarget = this->currentTiltPos;
|
||||
}
|
||||
}
|
||||
}
|
||||
void SomfyShade::sendTiltCommand(somfy_commands cmd) {
|
||||
if(cmd == somfy_commands::Up) {
|
||||
this->tiltTarget = 0;
|
||||
this->seekingTiltPos = false;
|
||||
SomfyRemote::sendCommand(cmd, TILT_REPEATS);
|
||||
SomfyRemote::sendCommand(cmd, this->tiltType == tilt_types::tiltmotor ? TILT_REPEATS : 1);
|
||||
this->tiltTarget = 0.0f;
|
||||
}
|
||||
else if(cmd == somfy_commands::Down) {
|
||||
this->tiltTarget = 100;
|
||||
this->seekingTiltPos = false;
|
||||
SomfyRemote::sendCommand(cmd, TILT_REPEATS);
|
||||
SomfyRemote::sendCommand(cmd, this->tiltType == tilt_types::tiltmotor ? TILT_REPEATS : 1);
|
||||
this->tiltTarget = 100.0f;
|
||||
}
|
||||
else if(cmd == somfy_commands::My) {
|
||||
this->tiltTarget = this->tiltPosition;
|
||||
this->seekingTiltPos = false;
|
||||
SomfyRemote::sendCommand(cmd);
|
||||
SomfyRemote::sendCommand(cmd, this->tiltType == tilt_types::tiltmotor ? TILT_REPEATS : 1);
|
||||
this->tiltTarget = this->currentTiltPos;
|
||||
}
|
||||
}
|
||||
void SomfyShade::moveToTiltTarget(uint8_t target) {
|
||||
void SomfyShade::moveToTiltTarget(float target) {
|
||||
int8_t newDir = 0;
|
||||
somfy_commands cmd = somfy_commands::My;
|
||||
if(target < this->tiltPosition)
|
||||
if(target < this->currentTiltPos)
|
||||
cmd = somfy_commands::Up;
|
||||
else if(target > this->tiltPosition)
|
||||
else if(target > this->currentTiltPos)
|
||||
cmd = somfy_commands::Down;
|
||||
if(target > 0.0f && target < 100.0f) {
|
||||
if(cmd != somfy_commands::My) {
|
||||
Serial.print("Moving Tilt to ");
|
||||
Serial.print(target);
|
||||
Serial.print("% from ");
|
||||
Serial.print(this->tiltPosition);
|
||||
Serial.print(this->currentTiltPos);
|
||||
Serial.print("% using ");
|
||||
Serial.println(translateSomfyCommand(cmd));
|
||||
this->tiltTarget = target;
|
||||
if(target > 0 && target < 100) this->seekingTiltPos = true;
|
||||
else this->seekingTiltPos = false;
|
||||
if(cmd != somfy_commands::My)
|
||||
SomfyRemote::sendCommand(cmd, TILT_REPEATS);
|
||||
SomfyRemote::sendCommand(cmd, this->tiltType == tilt_types::tiltmotor ? TILT_REPEATS : 1);
|
||||
}
|
||||
else
|
||||
SomfyRemote::sendCommand(cmd);
|
||||
this->tiltTarget = target;
|
||||
}
|
||||
this->settingTiltPos = true;
|
||||
}
|
||||
void SomfyShade::moveToTarget(uint8_t target) {
|
||||
void SomfyShade::moveToTarget(float pos, float tilt) {
|
||||
int8_t newDir = 0;
|
||||
somfy_commands cmd = somfy_commands::My;
|
||||
if(target < this->position)
|
||||
if(pos < this->currentPos)
|
||||
cmd = somfy_commands::Up;
|
||||
else if(target > this->position)
|
||||
else if(pos > this->currentPos)
|
||||
cmd = somfy_commands::Down;
|
||||
else if(tilt >= 0 && tilt < this->currentTiltPos)
|
||||
cmd = somfy_commands::Up;
|
||||
else if(tilt >= 0 && tilt > this->currentTiltPos)
|
||||
cmd = somfy_commands::Down;
|
||||
Serial.print("Moving to ");
|
||||
Serial.print(target);
|
||||
Serial.print(pos);
|
||||
Serial.print("% from ");
|
||||
Serial.print(this->position);
|
||||
Serial.print(this->currentPos);
|
||||
if(tilt >= 0) {
|
||||
Serial.print(" tilt ");
|
||||
Serial.print(tilt);
|
||||
Serial.print("% from ");
|
||||
Serial.print(this->currentTiltPos);
|
||||
}
|
||||
Serial.print("% using ");
|
||||
Serial.println(translateSomfyCommand(cmd));
|
||||
this->target = target;
|
||||
if(target > 0 && target != 100) this->seekingPos = true;
|
||||
else this->seekingPos = false;
|
||||
SomfyRemote::sendCommand(cmd);
|
||||
this->target = pos;
|
||||
this->settingPos = true;
|
||||
if(tilt >= 0) {
|
||||
this->tiltTarget = tilt;
|
||||
this->settingTiltPos = true;
|
||||
}
|
||||
}
|
||||
bool SomfyShade::save() {
|
||||
if(somfy.useNVS()) {
|
||||
|
|
@ -1209,7 +1256,7 @@ bool SomfyShade::save() {
|
|||
pref.putChar("shadeType", static_cast<uint8_t>(this->shadeType));
|
||||
pref.putUInt("remoteAddress", this->getRemoteAddress());
|
||||
pref.putString("name", this->name);
|
||||
pref.putBool("hasTilt", this->hasTilt);
|
||||
pref.putBool("hasTilt", this->tiltType != tilt_types::none);
|
||||
pref.putBool("paired", this->paired);
|
||||
pref.putUInt("upTime", this->upTime);
|
||||
pref.putUInt("downTime", this->downTime);
|
||||
|
|
@ -1237,7 +1284,7 @@ bool SomfyShade::fromJSON(JsonObject &obj) {
|
|||
if(obj.containsKey("downTime")) this->downTime = obj["downTime"];
|
||||
if(obj.containsKey("remoteAddress")) this->setRemoteAddress(obj["remoteAddress"]);
|
||||
if(obj.containsKey("tiltTime")) this->tiltTime = obj["tiltTime"];
|
||||
if(obj.containsKey("hasTilt")) this->hasTilt = obj["hasTilt"];
|
||||
if(obj.containsKey("hasTilt")) this->tiltType = static_cast<bool>(obj["hasTilt"]) ? tilt_types::none : tilt_types::tiltmotor;
|
||||
if(obj.containsKey("bitLength")) this->bitLength = obj["bitLength"];
|
||||
if(obj.containsKey("shadeType")) {
|
||||
if(obj["shadeType"].is<const char *>()) {
|
||||
|
|
@ -1252,6 +1299,21 @@ bool SomfyShade::fromJSON(JsonObject &obj) {
|
|||
this->shadeType = static_cast<shade_types>(obj["shadeType"].as<uint8_t>());
|
||||
}
|
||||
}
|
||||
if(obj.containsKey("tiltType")) {
|
||||
if(obj["tiltType"].is<const char *>()) {
|
||||
if(strncmp(obj["tiltType"].as<const char *>(), "none", 4) == 0)
|
||||
this->tiltType = tilt_types::none;
|
||||
else if(strncmp(obj["tiltType"].as<const char *>(), "tiltmotor", 9) == 0)
|
||||
this->tiltType = tilt_types::tiltmotor;
|
||||
else if(strncmp(obj["tiltType"].as<const char *>(), "integ", 5) == 0)
|
||||
this->tiltType = tilt_types::integrated;
|
||||
else if(strncmp(obj["tiltType"].as<const char *>(), "tiltonly", 8) == 0)
|
||||
this->tiltType = tilt_types::tiltonly;
|
||||
}
|
||||
else {
|
||||
this->tiltType = static_cast<tilt_types>(obj["tiltType"].as<uint8_t>());
|
||||
}
|
||||
}
|
||||
if(obj.containsKey("linkedAddresses")) {
|
||||
uint32_t linkedAddresses[SOMFY_MAX_LINKED_REMOTES];
|
||||
memset(linkedAddresses, 0x00, sizeof(linkedAddresses));
|
||||
|
|
@ -1277,17 +1339,18 @@ bool SomfyShade::toJSON(JsonObject &obj) {
|
|||
obj["upTime"] = this->upTime;
|
||||
obj["downTime"] = this->downTime;
|
||||
obj["paired"] = this->paired;
|
||||
obj["remotePrefId"] = this->getRemotePrefId();
|
||||
//obj["remotePrefId"] = this->getRemotePrefId();
|
||||
obj["lastRollingCode"] = this->lastRollingCode;
|
||||
obj["position"] = this->position;
|
||||
obj["tiltPosition"] = this->tiltPosition;
|
||||
obj["position"] = static_cast<uint8_t>(floor(this->currentPos));
|
||||
obj["tiltPosition"] = static_cast<uint8_t>(floor(this->currentTiltPos));
|
||||
obj["tiltDirection"] = this->tiltDirection;
|
||||
obj["tiltTime"] = this->tiltTime;
|
||||
obj["tiltTarget"] = this->tiltTarget;
|
||||
obj["tiltTarget"] = static_cast<uint8_t>(floor(this->tiltTarget));
|
||||
obj["target"] = this->target;
|
||||
obj["myPos"] = this->myPos;
|
||||
obj["myPos"] = static_cast<int8_t>(floor(this->myPos));
|
||||
obj["myTiltPos"] = static_cast<int8_t>(floor(this->myTiltPos));
|
||||
obj["direction"] = this->direction;
|
||||
obj["hasTilt"] = this->hasTilt;
|
||||
obj["tiltType"] = static_cast<uint8_t>(this->tiltType);
|
||||
obj["tiltTime"] = this->tiltTime;
|
||||
obj["shadeType"] = static_cast<uint8_t>(this->shadeType);
|
||||
obj["bitLength"] = this->bitLength;
|
||||
|
|
@ -1303,7 +1366,7 @@ bool SomfyShade::toJSON(JsonObject &obj) {
|
|||
return true;
|
||||
}
|
||||
bool SomfyRemote::toJSON(JsonObject &obj) {
|
||||
obj["remotePrefId"] = this->getRemotePrefId();
|
||||
//obj["remotePrefId"] = this->getRemotePrefId();
|
||||
obj["remoteAddress"] = this->getRemoteAddress();
|
||||
obj["lastRollingCode"] = this->lastRollingCode;
|
||||
return true;
|
||||
|
|
@ -1598,8 +1661,8 @@ static const uint32_t tempo_wakeup_silence_min = 89565 * TOLERANCE_MIN;
|
|||
static const uint32_t tempo_wakeup_silence_max = 89565 * TOLERANCE_MAX;
|
||||
static const uint32_t tempo_synchro_hw_min = SYMBOL * 4 * TOLERANCE_MIN;
|
||||
static const uint32_t tempo_synchro_hw_max = SYMBOL * 4 * TOLERANCE_MAX;
|
||||
static const uint32_t tempo_synchro_sw_min = 4550 * TOLERANCE_MIN;
|
||||
static const uint32_t tempo_synchro_sw_max = 4550 * TOLERANCE_MAX;
|
||||
static const uint32_t tempo_synchro_sw_min = 4850 * TOLERANCE_MIN;
|
||||
static const uint32_t tempo_synchro_sw_max = 4850 * TOLERANCE_MAX;
|
||||
static const uint32_t tempo_half_symbol_min = SYMBOL * TOLERANCE_MIN;
|
||||
static const uint32_t tempo_half_symbol_max = SYMBOL * TOLERANCE_MAX;
|
||||
static const uint32_t tempo_symbol_min = SYMBOL * 2 * TOLERANCE_MIN;
|
||||
|
|
|
|||
44
Somfy.h
44
Somfy.h
|
|
@ -2,7 +2,7 @@
|
|||
#define SOMFY_H
|
||||
|
||||
#define SOMFY_MAX_SHADES 32
|
||||
#define SOMFY_MAX_LINKED_REMOTES 5
|
||||
#define SOMFY_MAX_LINKED_REMOTES 7
|
||||
|
||||
typedef struct appver_t {
|
||||
uint8_t major;
|
||||
|
|
@ -35,7 +35,12 @@ enum class shade_types : byte {
|
|||
blind = 0x01,
|
||||
drapery = 0x02
|
||||
};
|
||||
|
||||
enum class tilt_types : byte {
|
||||
none = 0x00,
|
||||
tiltmotor = 0x01,
|
||||
integrated = 0x02,
|
||||
tiltonly = 0x03,
|
||||
};
|
||||
String translateSomfyCommand(const somfy_commands cmd);
|
||||
somfy_commands translateSomfyCommand(const String& string);
|
||||
|
||||
|
|
@ -97,7 +102,7 @@ class SomfyRemote {
|
|||
// confirmed. The address is actually 24bits
|
||||
// and the rolling code is 16 bits.
|
||||
protected:
|
||||
char m_remotePrefId[10] = "";
|
||||
char m_remotePrefId[11] = "";
|
||||
uint32_t m_remoteAddress = 0;
|
||||
public:
|
||||
uint8_t bitLength = 0;
|
||||
|
|
@ -119,28 +124,26 @@ class SomfyShade : public SomfyRemote {
|
|||
uint8_t shadeId = 255;
|
||||
uint64_t moveStart = 0;
|
||||
uint64_t tiltStart = 0;
|
||||
float startPos = 0.0;
|
||||
float startTiltPos = 0.00;
|
||||
bool seekingPos = false;
|
||||
bool seekingTiltPos = false;
|
||||
bool seekingFixedPos = false;
|
||||
float startPos = 0.0f;
|
||||
float startTiltPos = 0.0f;
|
||||
bool settingMyPos = false;
|
||||
bool settingPos = false;
|
||||
bool settingTiltPos = false;
|
||||
uint32_t awaitMy = 0;
|
||||
public:
|
||||
shade_types shadeType = shade_types::roller;
|
||||
bool hasTilt = false;
|
||||
tilt_types tiltType = tilt_types::none;
|
||||
void load();
|
||||
somfy_frame_t lastFrame;
|
||||
float currentPos = 0.0;
|
||||
float currentTiltPos = 0.0;
|
||||
float currentPos = 0.0f;
|
||||
float currentTiltPos = 0.0f;
|
||||
//uint16_t movement = 0;
|
||||
int8_t direction = 0; // 0 = stopped, 1=down, -1=up.
|
||||
int8_t tiltDirection = 0; // 0=stopped, 1=clockwise, -1=counter clockwise
|
||||
uint8_t tiltPosition = 0;
|
||||
uint8_t position = 0;
|
||||
uint8_t target = 0;
|
||||
uint8_t tiltTarget = 0;
|
||||
uint8_t myPos = 255;
|
||||
float target = 0.0;
|
||||
float tiltTarget = 0.0;
|
||||
float myPos = -1.0;
|
||||
float myTiltPos = -1.0;
|
||||
SomfyLinkedRemote linkedRemotes[SOMFY_MAX_LINKED_REMOTES];
|
||||
bool paired = false;
|
||||
bool fromJSON(JsonObject &obj);
|
||||
|
|
@ -157,16 +160,17 @@ class SomfyShade : public SomfyRemote {
|
|||
void processFrame(somfy_frame_t &frame, bool internal = false);
|
||||
void setTiltMovement(int8_t dir);
|
||||
void setMovement(int8_t dir);
|
||||
void setTarget(uint8_t target);
|
||||
void moveToTarget(uint8_t target);
|
||||
void moveToTiltTarget(uint8_t target);
|
||||
void setTarget(float target);
|
||||
bool isAtTarget();
|
||||
void moveToTarget(float pos, float tilt = -1.0f);
|
||||
void moveToTiltTarget(float target);
|
||||
void sendTiltCommand(somfy_commands cmd);
|
||||
void sendCommand(somfy_commands cmd, uint8_t repeat = 1);
|
||||
bool linkRemote(uint32_t remoteAddress, uint16_t rollingCode = 0);
|
||||
bool unlinkRemote(uint32_t remoteAddress);
|
||||
void emitState(const char *evt = "shadeState");
|
||||
void emitState(uint8_t num, const char *evt = "shadeState");
|
||||
void setMyPosition(uint8_t target);
|
||||
void setMyPosition(int8_t pos, int8_t tilt = -1);
|
||||
void moveToMyPosition();
|
||||
void processWaitingFrame();
|
||||
void publish();
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
9
Utils.h
9
Utils.h
|
|
@ -1,15 +1,6 @@
|
|||
#ifndef utils_h
|
||||
#define utils_h
|
||||
|
||||
#ifndef LED_BUILTIN
|
||||
#define LED_BUILTIN 2
|
||||
#endif
|
||||
#ifndef D3
|
||||
#define D3 3
|
||||
#endif
|
||||
#ifndef D0
|
||||
#define D0 0
|
||||
#endif
|
||||
|
||||
#define DEBUG_SOMFY Serial
|
||||
|
||||
|
|
|
|||
22
Web.cpp
22
Web.cpp
|
|
@ -541,7 +541,7 @@ void Web::begin() {
|
|||
int shadeId = atoi(server.arg("shadeId").c_str());
|
||||
SomfyShade* shade = somfy.getShadeById(shadeId);
|
||||
if (shade) {
|
||||
DynamicJsonDocument doc(512);
|
||||
DynamicJsonDocument doc(2048);
|
||||
JsonObject obj = doc.to<JsonObject>();
|
||||
shade->toJSON(obj);
|
||||
serializeJson(doc, g_content);
|
||||
|
|
@ -579,7 +579,7 @@ void Web::begin() {
|
|||
if (shade) {
|
||||
shade->fromJSON(obj);
|
||||
shade->save();
|
||||
DynamicJsonDocument sdoc(512);
|
||||
DynamicJsonDocument sdoc(2048);
|
||||
JsonObject sobj = sdoc.to<JsonObject>();
|
||||
shade->toJSON(sobj);
|
||||
serializeJson(sdoc, g_content);
|
||||
|
|
@ -771,12 +771,13 @@ void Web::begin() {
|
|||
webServer.sendCORSHeaders();
|
||||
HTTPMethod method = server.method();
|
||||
uint8_t shadeId = 255;
|
||||
uint8_t target = 255;
|
||||
|
||||
int8_t pos = -1;
|
||||
int8_t tilt = -1;
|
||||
if (method == HTTP_GET || method == HTTP_PUT || method == HTTP_POST) {
|
||||
if (server.hasArg("shadeId")) {
|
||||
shadeId = atoi(server.arg("shadeId").c_str());
|
||||
if(server.hasArg("target")) target = atoi(server.arg("target").c_str());
|
||||
if(server.hasArg("pos")) pos = atoi(server.arg("pos").c_str());
|
||||
if(server.hasArg("tilt")) tilt = atoi(server.arg("tilt").c_str());
|
||||
}
|
||||
else if (server.hasArg("plain")) {
|
||||
DynamicJsonDocument doc(256);
|
||||
|
|
@ -799,9 +800,8 @@ void Web::begin() {
|
|||
JsonObject obj = doc.as<JsonObject>();
|
||||
if (obj.containsKey("shadeId")) shadeId = obj["shadeId"];
|
||||
else server.send(500, _encoding_json, F("{\"status\":\"ERROR\",\"desc\":\"No shade id was supplied.\"}"));
|
||||
if(obj.containsKey("target")) {
|
||||
target = obj["target"].as<uint8_t>();
|
||||
}
|
||||
if(obj.containsKey("pos")) pos = obj["pos"].as<int8_t>();
|
||||
if(obj.containsKey("tilt")) tilt = obj["tilt"].as<int8_t>();
|
||||
}
|
||||
}
|
||||
else server.send(500, _encoding_json, F("{\"status\":\"ERROR\",\"desc\":\"No shade object supplied.\"}"));
|
||||
|
|
@ -809,9 +809,9 @@ void Web::begin() {
|
|||
SomfyShade* shade = somfy.getShadeById(shadeId);
|
||||
if (shade) {
|
||||
// Send the command to the shade.
|
||||
if(target == 255) target = shade->myPos;
|
||||
if(target >= 0 && target <= 100)
|
||||
shade->setMyPosition(target);
|
||||
if(tilt < 0) tilt = shade->myPos;
|
||||
if(pos >= 0 && pos <= 100)
|
||||
shade->setMyPosition(pos, tilt);
|
||||
DynamicJsonDocument sdoc(512);
|
||||
JsonObject sobj = sdoc.to<JsonObject>();
|
||||
shade->toJSON(sobj);
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
1.4.7
|
||||
1.5.0
|
||||
|
|
@ -3,10 +3,10 @@
|
|||
<head>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<meta charset="UTF-8">
|
||||
<link rel="stylesheet" href="main.css?v=1.4.7" type="text/css" />
|
||||
<link rel="stylesheet" href="icons.css?v=1.4.7" type="text/css" />
|
||||
<link rel="stylesheet" href="main.css?v=1.5.0" type="text/css" />
|
||||
<link rel="stylesheet" href="icons.css?v=1.5.0" type="text/css" />
|
||||
<link rel="icon" type="image/png" href="favicon.png" />
|
||||
<script type="text/javascript" src="index.js?v=1.4.7"></script>
|
||||
<script type="text/javascript" src="index.js?v=1.5.0"></script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="divContainer" class="container" style="user-select:none;position:relative;border-radius:27px;">
|
||||
|
|
@ -263,8 +263,12 @@
|
|||
</div>
|
||||
<div id="divTiltSettings" style="display:none;">
|
||||
<div class="field-group" style="display:inline-block; margin-right:17px;width:127px;vertical-align:middle;">
|
||||
<input id="cbHasTilt" type="checkbox" onchange="somfy.onShadeTypeChanged(this);" />
|
||||
<label for="cbHasTilt" style="display:inline-block;cursor:pointer;">Has Tilt</label>
|
||||
<select id="selTiltType" name="tiltType" style="width:100%;" onchange="somfy.onShadeTypeChanged(this);">
|
||||
<option value="0">None</option>
|
||||
<option value="1">Tilt Motor</option>
|
||||
<option value="2">Integrated</option>
|
||||
</select>
|
||||
<label for="selTiltType" style="cursor:pointer;">Tilt Type</label>
|
||||
</div>
|
||||
<div class="field-group" style="display:inline-block;width:127px;vertical-align:middle;">
|
||||
<input id="fldTiltTime" name="shadeTiltTime" type="number" length=5 placeholder="milliseconds" style="width:100%;text-align:right;" />
|
||||
|
|
@ -288,7 +292,7 @@
|
|||
</button>
|
||||
</div>
|
||||
<hr />
|
||||
<div id="divLinkedRemoteList" style="overflow-y:auto;max-height:77px;padding-top:2px;padding-bottom:2px;"></div>
|
||||
<div id="divLinkedRemoteList" style="overflow-y:auto;max-height:177px;padding-top:2px;padding-bottom:2px;"></div>
|
||||
<div class="button-container">
|
||||
<button id="btnLinkRemote" type="button" onclick="somfy.linkRemote(parseInt(document.getElementById('spanShadeId').innerText, 10));">
|
||||
Link Remote
|
||||
|
|
|
|||
|
|
@ -378,7 +378,7 @@ async function reopenSocket() {
|
|||
await initSockets();
|
||||
}
|
||||
class General {
|
||||
appVersion = 'v1.4.7';
|
||||
appVersion = 'v1.5.0';
|
||||
reloadApp = false;
|
||||
async init() {
|
||||
this.setAppVersion();
|
||||
|
|
@ -1040,7 +1040,7 @@ class Somfy {
|
|||
let divCtl = '';
|
||||
for (let i = 0; i < shades.length; i++) {
|
||||
let shade = shades[i];
|
||||
divCfg += `<div class="somfyShade" data-shadeid="${shade.shadeId}" data-remoteaddress="${shade.remoteAddress}" data-tilt="${shade.hasTilt}" data-shadetype="${shade.shadeType}">`;
|
||||
divCfg += `<div class="somfyShade" data-shadeid="${shade.shadeId}" data-remoteaddress="${shade.remoteAddress}" data-tilt="${shade.tiltType}" data-shadetype="${shade.shadeType}">`;
|
||||
divCfg += `<div class="button-outline" onclick="somfy.openEditShade(${shade.shadeId});"><i class="icss-edit"></i></div>`;
|
||||
//divCfg += `<i class="shade-icon" data-position="${shade.position || 0}%"></i>`;
|
||||
divCfg += `<span class="shade-name">${shade.name}</span>`;
|
||||
|
|
@ -1048,8 +1048,8 @@ class Somfy {
|
|||
divCfg += `<div class="button-outline" onclick="somfy.deleteShade(${shade.shadeId});"><i class="icss-trash"></i></div>`;
|
||||
divCfg += '</div>';
|
||||
|
||||
divCtl += `<div class="somfyShadeCtl" data-shadeId="${shade.shadeId}" data-direction="${shade.direction}" data-remoteaddress="${shade.remoteAddress}" data-position="${shade.position}" data-target="${shade.target}" data-mypos="${shade.myPos}" data-shadetype="${shade.shadeType}" data-tilt="${shade.hasTilt}"`;
|
||||
if (shade.hasTilt) {
|
||||
divCtl += `<div class="somfyShadeCtl" data-shadeId="${shade.shadeId}" data-direction="${shade.direction}" data-remoteaddress="${shade.remoteAddress}" data-position="${shade.position}" data-target="${shade.target}" data-mypos="${shade.myPos}" data-mytiltpos="${shade.myTiltPos} data-shadetype="${shade.shadeType}" data-tilt="${shade.tiltType}"`;
|
||||
if (shade.tiltType !== 0) {
|
||||
divCtl += ` data-tiltposition="${shade.tiltPosition}" data-tiltdirection="${shade.tiltDirection}" data-tilttarget="${shade.tiltTarget}"`
|
||||
}
|
||||
divCtl += `><div class="shade-icon" data-shadeid="${shade.shadeId}" onclick="event.stopPropagation(); console.log(event); somfy.openSetPosition(${shade.shadeId});">`;
|
||||
|
|
@ -1063,10 +1063,11 @@ class Somfy {
|
|||
break;
|
||||
}
|
||||
divCtl += `" data-shadeid="${shade.shadeId}" style="--shade-position:${shade.position}%;vertical-align: top;"></i>`;
|
||||
divCtl += shade.hasTilt ? `<i class="icss-window-tilt" data-shadeid="${shade.shadeId}" data-tiltposition="${shade.tiltPosition}"></i></div>` : '</div>';
|
||||
divCtl += shade.tiltType !== 0 ? `<i class="icss-window-tilt" data-shadeid="${shade.shadeId}" data-tiltposition="${shade.tiltPosition}"></i></div>` : '</div>';
|
||||
divCtl += `<div class="shade-name">`;
|
||||
divCtl += `<span class="shadectl-name">${shade.name}</span>`;
|
||||
divCtl += `<span class="shadectl-mypos"><label>My: </label><span id="spanMyPos">${shade.myPos !== 255 ? shade.myPos + '%' : '---'}</span>`
|
||||
divCtl += `<span class="shadectl-mypos"><label>My: </label><span id="spanMyPos">${shade.myPos > 0 ? shade.myPos + '%' : '---'}</span>`
|
||||
if (shade.myTiltPos > 0) divCtl += `<label> Tilt: </label><span id="spanMyTiltPos">${shade.myTiltPos > 0 ? shade.myTiltPos + '%' : '---'}</span>`
|
||||
divCtl += '</div>'
|
||||
|
||||
divCtl += `<div class="shadectl-buttons">`;
|
||||
|
|
@ -1163,29 +1164,33 @@ class Somfy {
|
|||
}
|
||||
}
|
||||
openSetMyPosition(shadeId) {
|
||||
if (typeof shadeId === 'undefined') {
|
||||
return;
|
||||
}
|
||||
if (typeof shadeId === 'undefined') return;
|
||||
else {
|
||||
let shade = document.querySelector(`div.somfyShadeCtl[data-shadeid="${shadeId}"]`);
|
||||
if (shade) {
|
||||
this.closeShadePositioners();
|
||||
let currPos = parseInt(shade.getAttribute('data-position'), 10);
|
||||
let currTiltPos = parseInt(shade.getAttribute('data-tiltposition'), 10);
|
||||
let myPos = parseInt(shade.getAttribute('data-mypos'), 10);
|
||||
let tiltType = parseInt(shade.getAttribute('data-tilt'), 10);
|
||||
let myTiltPos = parseInt(shade.getAttribute('data-mytiltpos'), 10);
|
||||
let elname = shade.querySelector(`.shadectl-name`);
|
||||
let shadeName = elname.innerHTML;
|
||||
let html = `<div class="shade-name">${shadeName}`;
|
||||
if (myPos !== 255)
|
||||
html += `<div style="float:right;vertical-align:top;cursor:pointer;font-size:14px;margin-top:4px;" onclick="document.getElementById('slidShadeTarget').value = ${myPos}; document.getElementById('slidShadeTarget').dispatchEvent(new Event('change'));"><span>Current: </span><span>${myPos}</span><span>%</span></div>`
|
||||
html += `</div >`;
|
||||
let html = `<div class="shade-name"><span>${shadeName}</span><div style="float:right;vertical-align:top;cursor:pointer;font-size:12px;margin-top:4px;">`;
|
||||
if (myPos >= 0)
|
||||
html += `<div onclick="document.getElementById('slidShadeTarget').value = ${myPos}; document.getElementById('slidShadeTarget').dispatchEvent(new Event('change'));"><span style="display:inline-block;width:47px;">Current:</span><span>${myPos}</span><span>%</span></div>`;
|
||||
if (myTiltPos >= 0 && tiltType > 0)
|
||||
html += `<div onclick="document.getElementById('slidShadeTiltTarget').value = ${myTiltPos}; document.getElementById('slidShadeTarget').dispatchEvent(new Event('change'));"><span style="display:inline-block;width:47px;">Tilt:</span><span>${myTiltPos}</span><span>%</span></div>`;
|
||||
html += `</div></div >`;
|
||||
html += `<input id="slidShadeTarget" name="shadeTarget" type="range" min="0" max="100" step="1" value="${currPos}" oninput="document.getElementById('spanShadeTarget').innerHTML = this.value;" />`;
|
||||
html += `<label for="slidShadeTarget"><span>Target Position </span><span><span id="spanShadeTarget" class="shade-target">${currPos}</span><span>%</span></span></label>`;
|
||||
html += '<div id="divTiltTarget" style="display:none;">';
|
||||
html += `<input id="slidShadeTiltTarget" name="shadeTiltTarget" type="range" min="0" max="100" step="1" value="${currTiltPos}" oninput="document.getElementById('spanShadeTiltTarget').innerHTML = this.value;" />`;
|
||||
html += `<label for="slidShadeTiltTarget"><span>Target Tilt </span><span><span id="spanShadeTiltTarget" class="shade-target">${currTiltPos}</span><span>%</span></span></label>`;
|
||||
html += '</div>'
|
||||
html += `<hr></hr>`;
|
||||
html += '<div style="text-align:right;width:100%;">'
|
||||
if (myPos === currPos)
|
||||
html += `<button id="btnSetMyPosition" type="button" onclick="somfy.sendShadeMyPosition(${shadeId}, document.getElementById('slidShadeTarget').value);" style="background:orangered;width:auto;display:inline-block;padding-left:10px;padding-right:10px;margin-top:0px;margin-bottom:10px;margin-right:7px;">Clear My Position</button>`;
|
||||
else
|
||||
html += `<button id="btnSetMyPosition" type="button" onclick="somfy.sendShadeMyPosition(${shadeId}, document.getElementById('slidShadeTarget').value);" style="width:auto;display:inline-block;padding-left:10px;padding-right:10px;margin-top:0px;margin-bottom:10px;margin-right:7px;">Set My Position</button>`;
|
||||
html += `<button id="btnSetMyPosition" type="button" style="width:auto;display:inline-block;padding-left:10px;padding-right:10px;margin-top:0px;margin-bottom:10px;margin-right:7px;">Set My Position</button>`;
|
||||
html += `<button id="btnCancel" type="button" onclick="somfy.closeShadePositioners();" style="width:auto;display:inline-block;padding-left:10px;padding-right:10px;margin-top:0px;margin-bottom:10px;">Cancel</button>`;
|
||||
html += `</div></div>`;
|
||||
let div = document.createElement('div');
|
||||
|
|
@ -1195,11 +1200,13 @@ class Somfy {
|
|||
div.innerHTML = html;
|
||||
shade.appendChild(div);
|
||||
let elTarget = div.querySelector('input#slidShadeTarget');
|
||||
let elTiltTarget = div.querySelector('input#slidShadeTiltTarget');
|
||||
let elBtn = div.querySelector('button#btnSetMyPosition');
|
||||
elTarget.addEventListener('change', (event) => {
|
||||
console.log(`Target: ${elTarget.value} myPos: ${myPos}`);
|
||||
div.querySelector('#spanShadeTarget').innerHTML = elTarget.value;
|
||||
if (parseInt(elTarget.value, 10) === myPos) {
|
||||
if (tiltType > 0) div.querySelector('div#divTiltTarget').style.display = '';
|
||||
let fnProcessChange = () => {
|
||||
let pos = parseInt(elTarget.value, 10);
|
||||
let tilt = parseInt(elTiltTarget.value, 10);
|
||||
if (pos === myPos && tilt === myTiltPos) {
|
||||
elBtn.innerHTML = 'Clear My Position';
|
||||
elBtn.style.background = 'orangered';
|
||||
}
|
||||
|
|
@ -1207,15 +1214,26 @@ class Somfy {
|
|||
elBtn.innerHTML = 'Set My Position';
|
||||
elBtn.style.background = '';
|
||||
}
|
||||
});
|
||||
document.getElementById('spanShadeTiltTarget').innerHTML = tilt;
|
||||
document.getElementById('spanShadeTarget').innerHTML = pos;
|
||||
};
|
||||
let fnSetMyPosition = () => {
|
||||
let pos = parseInt(elTarget.value, 10);
|
||||
let tilt = parseInt(elTiltTarget.value, 10);
|
||||
somfy.sendShadeMyPosition(shadeId, pos, tilt);
|
||||
};
|
||||
fnProcessChange();
|
||||
elTarget.addEventListener('change', (event) => { fnProcessChange(); });
|
||||
elTiltTarget.addEventListener('change', (event) => { fnProcessChange(); });
|
||||
elBtn.addEventListener('click', (event) => { fnSetMyPosition(); });
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
sendShadeMyPosition(shadeId, pos) {
|
||||
console.log(`Sending My Position for shade id ${shadeId} to ${pos}`);
|
||||
sendShadeMyPosition(shadeId, pos, tilt) {
|
||||
console.log(`Sending My Position for shade id ${shadeId} to ${pos} and ${tilt}`);
|
||||
let overlay = waitMessage(document.getElementById('divContainer'));
|
||||
putJSON('/setMyPosition', { shadeId: shadeId, target: parseInt(pos, 10) }, (err, response) => {
|
||||
putJSON('/setMyPosition', { shadeId: shadeId, pos: pos, tilt: tilt }, (err, response) => {
|
||||
this.closeShadePositioners();
|
||||
overlay.remove();
|
||||
console.log(response);
|
||||
|
|
@ -1243,7 +1261,7 @@ class Somfy {
|
|||
case 9:
|
||||
case 10:
|
||||
case 11:
|
||||
continue;
|
||||
if(type !== 'inout') continue;
|
||||
break;
|
||||
case 37:
|
||||
case 38:
|
||||
|
|
@ -1267,7 +1285,7 @@ class Somfy {
|
|||
for (let i = 0; i < icons.length; i++) {
|
||||
icons[i].style.setProperty('--shade-position', `${state.position}%`);
|
||||
}
|
||||
if (state.hasTilt) {
|
||||
if (state.tiltType !== 0) {
|
||||
let tilts = document.querySelectorAll(`.icss-window-tilt[data-shadeid="${state.shadeId}"]`);
|
||||
for (let i = 0; i < tilts.length; i++) {
|
||||
tilts[i].setAttribute('data-tiltposition', `${state.tiltPosition}`);
|
||||
|
|
@ -1279,13 +1297,17 @@ class Somfy {
|
|||
divs[i].setAttribute('data-position', state.position);
|
||||
divs[i].setAttribute('data-target', state.target);
|
||||
divs[i].setAttribute('data-mypos', state.mypos);
|
||||
if (state.hasTilt) {
|
||||
if (typeof state.myTiltPos !== 'undefined') divs[i].setAttribute('data-mytiltpos', state.myTiltPos);
|
||||
else divs[i].setAttribute('data-mytiltpos', -1);
|
||||
if (state.tiltType !== 0) {
|
||||
divs[i].setAttribute('data-tiltdirection', state.tiltDirection);
|
||||
divs[i].setAttribute('data-tiltposition', state.tiltPosition);
|
||||
divs[i].setAttribute('data-tilttarget', state.tiltTarget);
|
||||
}
|
||||
let span = divs[i].querySelector('#spanMyPos');
|
||||
if (span) span.innerHTML = typeof state.mypos !== 'undefined' && state.mypos !== 255 ? `${state.mypos}%` : '---';
|
||||
if (span) span.innerHTML = typeof state.mypos !== 'undefined' && state.mypos >= 0 ? `${state.mypos}%` : '---';
|
||||
span = divs[i].querySelector('#spanMyTiltPos');
|
||||
if (span) span.innerHTML = typeof state.myTiltPos !== 'undefined' && state.myTiltPos >= 0 ? `${state.myTiltPos}%` : '---';
|
||||
}
|
||||
|
||||
};
|
||||
|
|
@ -1377,7 +1399,7 @@ class Somfy {
|
|||
};
|
||||
onShadeTypeChanged(el) {
|
||||
let sel = document.getElementById('selShadeType');
|
||||
let tilt = document.getElementById('cbHasTilt').checked;
|
||||
let tilt = parseInt(document.getElementById('selTiltType').value, 10);
|
||||
let ico = document.getElementById('icoShade');
|
||||
switch (parseInt(sel.value, 10)) {
|
||||
case 1:
|
||||
|
|
@ -1450,7 +1472,7 @@ class Somfy {
|
|||
document.getElementsByName('shadeUpTime')[0].value = shade.upTime;
|
||||
document.getElementsByName('shadeDownTime')[0].value = shade.downTime;
|
||||
document.getElementById('fldTiltTime').value = shade.tiltTime;
|
||||
document.getElementById('cbHasTilt').checked = shade.hasTilt;
|
||||
document.getElementById('selTiltType').value = shade.tiltType;
|
||||
this.onShadeTypeChanged(document.getElementById('selShadeType'));
|
||||
let ico = document.getElementById('icoShade');
|
||||
switch (shade.shadeType) {
|
||||
|
|
@ -1460,7 +1482,7 @@ class Somfy {
|
|||
break;
|
||||
}
|
||||
let tilt = ico.parentElement.querySelector('i.icss-window-tilt');
|
||||
tilt.style.display = shade.hasTilt ? '' : 'none';
|
||||
tilt.style.display = shade.tiltType !== 0 ? '' : 'none';
|
||||
tilt.setAttribute('data-tiltposition', shade.tiltPosition);
|
||||
ico.style.setProperty('--shade-position', `${shade.position}%`);
|
||||
ico.style.setProperty('--tilt-position', `${shade.tiltPosition}%`);
|
||||
|
|
@ -1503,9 +1525,9 @@ class Somfy {
|
|||
bitLength: parseInt(document.getElementById('selShadeBitLength').value, 10) || 56
|
||||
};
|
||||
if (obj.shadeType == 1) {
|
||||
obj.hasTilt = document.getElementById('cbHasTilt').checked;
|
||||
obj.tiltType = parseInt(document.getElementById('selTiltType').value, 10);
|
||||
}
|
||||
else obj.hasTilt = false;
|
||||
else obj.tiltType = 0;
|
||||
let valid = true;
|
||||
if (valid && (isNaN(obj.remoteAddress) || obj.remoteAddress < 1 || obj.remoteAddress > 16777215)) {
|
||||
errorMessage(document.getElementById('fsSomfySettings'), 'The remote address must be a number between 1 and 16777215. This number must be unique for all shades.');
|
||||
|
|
|
|||
|
|
@ -488,6 +488,7 @@ div.waitoverlay > .lds-roller {
|
|||
}
|
||||
.somfyShade {
|
||||
text-align:center;
|
||||
padding-bottom:4px;
|
||||
}
|
||||
.button-outline {
|
||||
background-color: #00bcd4;
|
||||
|
|
@ -501,12 +502,13 @@ div.waitoverlay > .lds-roller {
|
|||
}
|
||||
.shade-name {
|
||||
text-align:left;
|
||||
width: 124px;
|
||||
width: 170px;
|
||||
padding-left: 2px;
|
||||
padding-right: 2px;
|
||||
display: inline-block;
|
||||
text-overflow: ellipsis;
|
||||
overflow:hidden;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.shade-address {
|
||||
width:77px;
|
||||
|
|
@ -515,6 +517,7 @@ div.waitoverlay > .lds-roller {
|
|||
text-overflow:ellipsis;
|
||||
overflow:hidden;
|
||||
display:inline-block;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.progress-bar {
|
||||
display:block;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue