fix: command op replies that said ok when nothing was done

From the review of #100:
- setMyPosition on a moving shade replies busy ("The shade is moving"),
  and setPositions with only a tilt, for a shade without one, replies
  bad request ("The shade has no tilt"). Both said ok before.
- PROTOCOL.md lists where the ops differ from the routes, and how
  sendRemoteCommand is answered.
- The LoopQueue hold comment covers protocol 2 replies and an unpair
  held through a frequency scan.
- One shadeRequestIsForGroup() for the group cases; ProtoOps shares one
  reader for "one or both" fields and one for ids, and the radio
  refused text.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
cjkas 2026-10-24 12:49:23 +02:00
parent 598d708b12
commit 5737a58790
12 changed files with 103 additions and 49 deletions

View file

@ -105,6 +105,7 @@ class SomfyShade : public SomfyRemote, public ShadeSettings, private MotorLink,
uint8_t getShadeId() { return shadeId; }
// Where the shade is and where it is going.
const ShadeBehaviour::State &state() const { return this->behaviour.state(); }
bool isIdle() const { return this->behaviour.isIdle(); }
uint8_t getFlags() override;
// Sets the setting and state bits from a saved or sent flags byte.
void setFlags(uint8_t flags);