From 4aad5e5a2e52c4758ea09ba82ef02c51094e9d48 Mon Sep 17 00:00:00 2001 From: Evan Broder Date: Sat, 26 Sep 2026 13:50:25 -0700 Subject: [PATCH] Add shades, rooms, and groups to the first empty slot Shades, rooms, and groups are kept in fixed-size arrays, and each record has an id that the API, MQTT, and the Home Assistant integration use to refer to it. `addShade`, `addRoom`, and `addGroup` give a new record the lowest unused id and store it at index `id - 1`, which assumes a record's index always matches its id. That stops being true once a record has been deleted and the controller restarts. The configuration file only holds the records that exist, and loading it fills each array from the start, so every record after a gap moves down a slot. Index `id - 1` for the lowest unused id then belongs to the record that used to be one id higher, and adding a record overwrites it. Each overwrite frees up another id, so every later add replaces another record. For example, with shades 1 through 5, deleting shade 3 and restarting loads shades 4 and 5 into slots 2 and 3. Adding a shade then takes id 3 and replaces shade 4 in slot 2. Store new records in the first empty slot instead. Lookups by id already scan every slot, and restoring a backup fills the arrays the same way booting does, so nothing else relies on a record's index matching its id. Fixes #494. Co-Authored-By: Claude Opus 5.5 --- Somfy.cpp | 39 +++++++++++++++++++++++++++++---------- 1 file changed, 29 insertions(+), 10 deletions(-) diff --git a/Somfy.cpp b/Somfy.cpp index bffebd2..f1c9b6b 100644 --- a/Somfy.cpp +++ b/Somfy.cpp @@ -3751,12 +3751,18 @@ SomfyShade *SomfyShadeController::addShade(JsonObject &obj) { } SomfyShade *SomfyShadeController::addShade() { uint8_t shadeId = this->getNextShadeId(); - // So the next shade id will be the first one we run into with an id of 255 so - // if it gets deleted in the middle then it will get the first slot that is empty. - // There is no apparent way around this. In the future we might actually add an indexer + // Shades are packed into the lowest slots when they are loaded, so once one has been + // deleted a shade's slot no longer matches its id. + // In the future we might actually add an indexer // to it for sorting later. The time has come so the sort order is set below. if(shadeId == 255) return nullptr; - SomfyShade *shade = &this->shades[shadeId - 1]; + SomfyShade *shade = nullptr; + for(uint8_t i = 0; i < SOMFY_MAX_SHADES; i++) { + if(this->shades[i].getShadeId() == 255) { + shade = &this->shades[i]; + break; + } + } if(shade) { shade->setShadeId(shadeId); shade->sortOrder = this->getMaxShadeOrder() + 1; @@ -3848,9 +3854,16 @@ SomfyRoom *SomfyShadeController::addRoom(JsonObject &obj) { } SomfyRoom *SomfyShadeController::addRoom() { uint8_t roomId = this->getNextRoomId(); - // So the next room id will be the first one we run into with an id of 0 so + // Rooms are packed into the lowest slots when they are loaded, so once one has been + // deleted a room's slot no longer matches its id. if(roomId == 0) return nullptr; - SomfyRoom *room = &this->rooms[roomId - 1]; + SomfyRoom *room = nullptr; + for(uint8_t i = 0; i < SOMFY_MAX_ROOMS; i++) { + if(this->rooms[i].roomId == 0) { + room = &this->rooms[i]; + break; + } + } if(room) { room->roomId = roomId; room->sortOrder = this->getMaxRoomOrder() + 1; @@ -3870,12 +3883,18 @@ SomfyGroup *SomfyShadeController::addGroup(JsonObject &obj) { } SomfyGroup *SomfyShadeController::addGroup() { uint8_t groupId = this->getNextGroupId(); - // So the next shade id will be the first one we run into with an id of 255 so - // if it gets deleted in the middle then it will get the first slot that is empty. - // There is no apparent way around this. In the future we might actually add an indexer + // Groups are packed into the lowest slots when they are loaded, so once one has been + // deleted a group's slot no longer matches its id. + // In the future we might actually add an indexer // to it for sorting later. if(groupId == 255) return nullptr; - SomfyGroup *group = &this->groups[groupId - 1]; + SomfyGroup *group = nullptr; + for(uint8_t i = 0; i < SOMFY_MAX_GROUPS; i++) { + if(this->groups[i].getGroupId() == 255) { + group = &this->groups[i]; + break; + } + } if(group) { group->setGroupId(groupId); group->sortOrder = this->getMaxGroupOrder() + 1;