v2.0.0 Release Candidate

Added functions for emitting the last command for a motor.
This commit is contained in:
Robert Strouse 2023-07-07 15:25:01 -07:00
parent cfd3bdc4a1
commit 42947690a2
7 changed files with 50 additions and 12 deletions

View file

@ -1208,6 +1208,23 @@ void SomfyShade::emitState(uint8_t num, const char *evt) {
}
}
}
void SomfyShade::emitCommand(somfy_commands cmd, const char *source, uint32_t sourceAddress, const char *evt) { this->emitCommand(255, cmd, source, sourceAddress, evt); }
void SomfyShade::emitCommand(uint8_t num, somfy_commands cmd, const char *source, uint32_t sourceAddress, const char *evt) {
ClientSocketEvent e(evt);
char buf[30];
snprintf(buf, sizeof(buf), "{\"shadeId\":%d", this->shadeId);
e.appendMessage(buf);
snprintf(buf, sizeof(buf), ",\"remoteAddress\":%d", this->getRemoteAddress());
e.appendMessage(buf);
snprintf(buf, sizeof(buf), ",\"cmd\":\"%s\"", translateSomfyCommand(cmd));
e.appendMessage(buf);
snprintf(buf, sizeof(buf), ",\"source\":\"%s\"", source);
e.appendMessage(buf);
snprintf(buf, sizeof(buf), ",\"sourceAddress\":%d}", sourceAddress);
e.appendMessage(buf);
if(num >= 255) sockEmit.sendToClients(&e);
else sockEmit.sendToClient(num, &e);
}
void SomfyGroup::emitState(const char *evt) { this->emitState(255, evt); }
void SomfyGroup::emitState(uint8_t num, const char *evt) {
ClientSocketEvent e(evt);
@ -1250,13 +1267,15 @@ void SomfyShade::processWaitingFrame() {
}
if(this->lastFrame.processed) return;
if(this->lastFrame.await > 0 && (millis() > this->lastFrame.await)) {
switch(this->transformCommand(this->lastFrame.cmd)) {
somfy_commands cmd = this->transformCommand(this->lastFrame.cmd);
switch(cmd) {
case somfy_commands::StepUp:
this->lastFrame.processed = true;
// Simply move the shade up by 1%.
if(this->currentPos > 0) {
this->target = floor(this->currentPos) - 1;
this->setMovement(-1);
this->emitCommand(cmd, "remote", this->lastFrame.remoteAddress);
}
break;
case somfy_commands::StepDown:
@ -1265,6 +1284,7 @@ void SomfyShade::processWaitingFrame() {
if(this->currentPos < 100) {
this->target = floor(this->currentPos) + 1;
this->setMovement(1);
this->emitCommand(cmd, "remote", this->lastFrame.remoteAddress);
}
break;
case somfy_commands::Down:
@ -1281,14 +1301,19 @@ void SomfyShade::processWaitingFrame() {
Serial.print(" after ");
Serial.print(this->lastFrame.repeats);
Serial.println(" repeats");
this->emitCommand(cmd, "remote", this->lastFrame.remoteAddress);
}
else {
int8_t dir = this->lastFrame.cmd == somfy_commands::Up ? -1 : 1;
this->target = dir > 0 ? 100 : 0;
this->setMovement(dir);
this->lastFrame.processed = true;
this->emitCommand(cmd, "remote", this->lastFrame.remoteAddress);
}
if(this->lastFrame.repeats > TILT_REPEATS + 2) {
this->lastFrame.processed = true;
this->emitCommand(cmd, "remote", this->lastFrame.remoteAddress);
}
if(this->lastFrame.repeats > TILT_REPEATS + 2) this->lastFrame.processed = true;
}
break;
case somfy_commands::My:
@ -1311,6 +1336,7 @@ void SomfyShade::processWaitingFrame() {
if(this->myTiltPos >= 0.0f && this->myTiltPos <= 100.0f) this->tiltTarget = this->myTiltPos;
this->setMovement(0);
this->lastFrame.processed = true;
this->emitCommand(cmd, "remote", this->lastFrame.remoteAddress);
}
else {
this->target = this->currentPos;
@ -1472,6 +1498,7 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
// If from a remote we will simply be going up.
if(!internal) this->target = this->tiltTarget = 0.0f;
this->lastFrame.processed = true;
this->emitCommand(cmd, internal ? "internal" : "remote", frame.remoteAddress);
}
break;
case somfy_commands::Down:
@ -1488,6 +1515,7 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
if(this->tiltType != tilt_types::none) this->tiltTarget = 100.0f;
}
}
this->emitCommand(cmd, internal ? "internal" : "remote", frame.remoteAddress);
}
break;
case somfy_commands::My:
@ -1499,10 +1527,9 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
}
else {
this->lastFrame.processed = true;
if(!internal) {
if(this->myTiltPos >= 0.0f && this->myTiltPos >= 100.0f) this->tiltTarget = this->myTiltPos;
if(this->myPos >= 0.0f && this->myPos <= 100.0f) this->target = this->myPos;
}
if(this->myTiltPos >= 0.0f && this->myTiltPos >= 100.0f) this->tiltTarget = this->myTiltPos;
if(this->myPos >= 0.0f && this->myPos <= 100.0f) this->target = this->myPos;
this->emitCommand(cmd, internal ? "internal" : "remote", frame.remoteAddress);
}
}
else {
@ -1513,7 +1540,6 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
}
}
break;
case somfy_commands::MyUp:
case somfy_commands::StepUp:
this->lastFrame.processed = true;
if(this->lastFrame.repeats != 0) return;
@ -1530,7 +1556,6 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
this->target = max(0.0f, this->currentPos - (100.0f/(static_cast<float>(this->upTime/static_cast<float>(this->stepSize)))));
}
break;
case somfy_commands::MyDown:
case somfy_commands::StepDown:
this->lastFrame.processed = true;
if(this->lastFrame.repeats != 0) return;
@ -1546,6 +1571,7 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
if(this->downTime == 0 || this->stepSize == 0) return;
this->target = min(100.0f, this->currentPos + (100.0f/(static_cast<float>(this->downTime/static_cast<float>(this->stepSize)))));
}
this->emitCommand(cmd, internal ? "internal" : "remote", frame.remoteAddress);
break;
default:
dir = 0;
@ -1806,7 +1832,10 @@ void SomfyGroup::sendCommand(somfy_commands cmd, uint8_t repeat) {
for(uint8_t i = 0; i < SOMFY_MAX_GROUPED_SHADES; i++) {
if(this->linkedShades[i] != 0) {
SomfyShade * shade = somfy.getShadeById(this->linkedShades[i]);
if(shade) shade->processInternalCommand(cmd, repeat);
if(shade) {
shade->processInternalCommand(cmd, repeat);
shade->emitCommand(cmd, "group", this->getRemoteAddress());
}
}
}