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v1.5.1 Bug Fixes
* Fixed issue where prog command was being filtered out #27 * Added tilt wheel commands for tilt positioning with integrated tilt motors #17 * Added tilt position visibility for Edit Shade screen
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1174bed558
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7 changed files with 26 additions and 31 deletions
45
Somfy.cpp
45
Somfy.cpp
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@ -1022,43 +1022,38 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
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}
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break;
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case somfy_commands::StepUp:
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dir = 0;
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this->lastFrame.processed = true;
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// With the step commands and integrated shades
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// the motor must tilt in the direction first then move
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// so we have to calculate the target with this in mind.
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if(this->tiltType == tilt_types::integrated) {
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// First check to see if the tilt is 0. If it is not then we need to tilt.
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if(this->currentTiltPos != 0.0f) {
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this->tiltTarget = max(0.0f, this->currentTiltPos - 0.5f);
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if(this->currentTiltPos > 0.0f) {
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this->tiltTarget = max(0.0f, this->currentTiltPos - 1.0f);
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}
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else {
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}
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}
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if(!internal) {
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this->lastFrame.await = millis() + 200;
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}
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else {
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this->lastFrame.processed = true;
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// Simply move the shade up by 1%.
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if(this->currentPos > 0) {
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this->target = this->currentPos - 0.5f;
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dir = -1;
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else if(this->currentPos > 0.0f) {
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this->target = max(0.0f, this->currentPos - 1.0f);
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}
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}
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else if(this->currentPos > 0.0f) this->target = max(0.0f, this->currentPos - 1.0f);
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break;
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case somfy_commands::StepDown:
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if(!internal) {
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this->lastFrame.await = millis() + 200;
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}
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else {
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this->lastFrame.processed = true;
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// Simply move the shade down by 1%.
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if(this->currentPos < 100) {
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this->target = this->currentPos + 0.5f;
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dir = 1;
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dir = 1;
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this->lastFrame.processed = true;
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// With the step commands and integrated shades
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// the motor must tilt in the direction first then move
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// so we have to calculate the target with this in mind.
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if(this->tiltType == tilt_types::integrated) {
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// First check to see if the tilt is 0. If it is not then we need to tilt.
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if(this->currentTiltPos < 100.0f) {
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this->tiltTarget = min(100.0f, this->currentTiltPos + 1.0f);
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}
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else if(this->currentPos > 100.0f) {
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this->target = min(100.0f, this->currentPos + 1.0f);
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}
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}
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else if(this->currentPos < 100.0f) this->target = min(100.0f, this->currentPos + 1.0f);
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break;
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default:
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dir = 0;
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