v1.5.1 Bug Fixes

* Fixed issue where prog command was being filtered out #27
* Added tilt wheel commands for tilt positioning with integrated tilt motors #17
* Added tilt position visibility for Edit Shade screen
This commit is contained in:
Robert Strouse 2023-04-21 14:12:28 -07:00
parent 1174bed558
commit 39c6e08ca5
7 changed files with 26 additions and 31 deletions

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@ -3,7 +3,7 @@
#ifndef configsettings_h
#define configsettings_h
#define FW_VERSION "v1.5.0"
#define FW_VERSION "v1.5.1"
enum DeviceStatus {
DS_OK = 0,
DS_ERROR = 1,

View file

@ -1022,43 +1022,38 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
}
break;
case somfy_commands::StepUp:
dir = 0;
this->lastFrame.processed = true;
// With the step commands and integrated shades
// the motor must tilt in the direction first then move
// so we have to calculate the target with this in mind.
if(this->tiltType == tilt_types::integrated) {
// First check to see if the tilt is 0. If it is not then we need to tilt.
if(this->currentTiltPos != 0.0f) {
this->tiltTarget = max(0.0f, this->currentTiltPos - 0.5f);
if(this->currentTiltPos > 0.0f) {
this->tiltTarget = max(0.0f, this->currentTiltPos - 1.0f);
}
else {
}
}
if(!internal) {
this->lastFrame.await = millis() + 200;
}
else {
this->lastFrame.processed = true;
// Simply move the shade up by 1%.
if(this->currentPos > 0) {
this->target = this->currentPos - 0.5f;
dir = -1;
else if(this->currentPos > 0.0f) {
this->target = max(0.0f, this->currentPos - 1.0f);
}
}
else if(this->currentPos > 0.0f) this->target = max(0.0f, this->currentPos - 1.0f);
break;
case somfy_commands::StepDown:
if(!internal) {
this->lastFrame.await = millis() + 200;
}
else {
this->lastFrame.processed = true;
// Simply move the shade down by 1%.
if(this->currentPos < 100) {
this->target = this->currentPos + 0.5f;
dir = 1;
dir = 1;
this->lastFrame.processed = true;
// With the step commands and integrated shades
// the motor must tilt in the direction first then move
// so we have to calculate the target with this in mind.
if(this->tiltType == tilt_types::integrated) {
// First check to see if the tilt is 0. If it is not then we need to tilt.
if(this->currentTiltPos < 100.0f) {
this->tiltTarget = min(100.0f, this->currentTiltPos + 1.0f);
}
else if(this->currentPos > 100.0f) {
this->target = min(100.0f, this->currentPos + 1.0f);
}
}
else if(this->currentPos < 100.0f) this->target = min(100.0f, this->currentPos + 1.0f);
break;
default:
dir = 0;

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@ -1 +1 @@
1.5.0
1.5.1

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@ -3,10 +3,10 @@
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta charset="UTF-8">
<link rel="stylesheet" href="main.css?v=1.5.0" type="text/css" />
<link rel="stylesheet" href="icons.css?v=1.5.0" type="text/css" />
<link rel="stylesheet" href="main.css?v=1.5.1" type="text/css" />
<link rel="stylesheet" href="icons.css?v=1.5.1" type="text/css" />
<link rel="icon" type="image/png" href="favicon.png" />
<script type="text/javascript" src="index.js?v=1.5.0"></script>
<script type="text/javascript" src="index.js?v=1.5.1"></script>
</head>
<body>
<div id="divContainer" class="container" style="user-select:none;position:relative;border-radius:27px;">

View file

@ -378,7 +378,7 @@ async function reopenSocket() {
await initSockets();
}
class General {
appVersion = 'v1.5.0';
appVersion = 'v1.5.1';
reloadApp = false;
async init() {
this.setAppVersion();