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https://github.com/rstrouse/ESPSomfy-RTS.git
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Coding for sun and wind flag processing v1.7.0
* Added MQTT control for sunFlag and tiltTarget. * Move my position if it is set per sun sensor instructions. * Add sun/wind states to persistence. * Bump restore file version
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8 changed files with 21 additions and 8 deletions
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@ -3,7 +3,7 @@
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#ifndef configsettings_h
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#define configsettings_h
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#define FW_VERSION "v1.6.2"
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#define FW_VERSION "v1.7.0"
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enum DeviceStatus {
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DS_OK = 0,
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DS_ERROR = 1,
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13
MQTT.cpp
13
MQTT.cpp
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@ -78,6 +78,10 @@ void MQTTClass::receive(const char *topic, byte*payload, uint32_t length) {
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if(val >= 0 && val <= 100)
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shade->moveToTarget(atoi(value));
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}
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if(strncmp(command, "tiltTarget", sizeof(command)) == 0) {
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if(val >= 0 && val <= 100)
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shade->moveToTiltTarget(atoi(value));
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}
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else if(strncmp(command, "direction", sizeof(command)) == 0) {
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if(val < 0)
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shade->sendCommand(somfy_commands::Up);
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@ -90,6 +94,10 @@ void MQTTClass::receive(const char *topic, byte*payload, uint32_t length) {
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if(val >= 0 && val <= 100)
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shade->setMyPosition(val);
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}
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else if(strncmp(command, "sunFlag", sizeof(command)) == 0) {
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if(val >= 0) shade->sendCommand(somfy_commands::SunFlag);
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else shade->sendCommand(somfy_commands::Flag);
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}
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}
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}
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bool MQTTClass::connect() {
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@ -110,8 +118,10 @@ bool MQTTClass::connect() {
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Serial.println(this->clientId);
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somfy.publish();
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this->subscribe("shades/+/target/set");
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this->subscribe("shades/+/tiltTarget/set");
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this->subscribe("shades/+/direction/set");
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this->subscribe("shades/+/mypos/set");
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this->subscribe("shades/+/sunFlag/set");
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mqttClient.setCallback(MQTTClass::receive);
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this->lastConnect = millis();
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return true;
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@ -132,6 +142,9 @@ bool MQTTClass::disconnect() {
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if(mqttClient.connected()) {
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this->unsubscribe("shades/+/target/set");
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this->unsubscribe("shades/+/direction/set");
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this->unsubscribe("shades/+/tiltTarget/set");
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this->unsubscribe("shades/+/mypos/set");
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this->unsubscribe("shades/+/sunFlag/set");
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mqttClient.disconnect();
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}
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return true;
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@ -630,7 +630,7 @@ void SomfyShade::checkMovement() {
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&& this->sunStart
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&& (curTime - this->sunStart) >= SOMFY_SUN_TIMEOUT)
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{
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this->target = 100.0f;
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this->target = this->myPos >= 0 ? this->myPos : 100.0f;
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this->sunDone = true;
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Serial.printf("[%u] Sun -> done\r\n", this->shadeId);
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@ -1240,7 +1240,7 @@ void SomfyShade::processFrame(somfy_frame_t &frame, bool internal) {
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const bool isSunny = this->flags & static_cast<uint8_t>(somfy_flags_t::Sunny);
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if (isSunny && this->sunDone)
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this->target = 100.0f;
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this->target = this->myPos >= 0 ? this->myPos : 100.0f;
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else if (!isSunny && this->noSunDone)
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this->target = 0.0f;
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}
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@ -1 +1 @@
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1.6.2
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1.7.0
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@ -3,10 +3,10 @@
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta charset="UTF-8">
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<link rel="stylesheet" href="main.css?v=1.6.2" type="text/css" />
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<link rel="stylesheet" href="icons.css?v=1.6.2" type="text/css" />
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<link rel="stylesheet" href="main.css?v=1.7.0" type="text/css" />
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<link rel="stylesheet" href="icons.css?v=1.7.0" type="text/css" />
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<link rel="icon" type="image/png" href="favicon.png" />
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<script type="text/javascript" src="index.js?v=1.6.2"></script>
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<script type="text/javascript" src="index.js?v=1.7.0"></script>
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</head>
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<body>
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<div id="divContainer" class="container" style="user-select:none;position:relative;border-radius:27px;">
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@ -378,7 +378,7 @@ async function reopenSocket() {
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await initSockets();
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}
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class General {
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appVersion = 'v1.6.2';
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appVersion = 'v1.7.0';
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reloadApp = false;
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async init() {
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this.setAppVersion();
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