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Merge pull request #54 from cjkas/fix/restore-skip-rooms
fix: skip the room records too when a restore leaves the shades out
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commit
2b2a4f815d
4 changed files with 91 additions and 20 deletions
55
test/test_configheader/test_configheader.cpp
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55
test/test_configheader/test_configheader.cpp
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#include <unity.h>
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#include "ConfigHeader.h"
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void setUp() {}
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void tearDown() {}
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static config_header_t header() {
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config_header_t h;
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h.version = 22;
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h.roomRecords = 3;
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h.roomRecordSize = 29;
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h.shadeRecords = 5;
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h.shadeRecordSize = 276;
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h.groupRecords = 2;
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h.groupRecordSize = 200;
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h.repeaterRecords = 1;
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h.repeaterRecordSize = 77;
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h.settingsRecordSize = 100;
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return h;
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}
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static void test_shade_model_counts_rooms_shades_and_groups() {
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// A restore that leaves the shades out has to skip the rooms too, or it
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// reads the repeaters and settings from the room records.
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TEST_ASSERT_EQUAL_UINT32(3 * 29 + 5 * 276 + 2 * 200, shadeModelBytes(header()));
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}
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static void test_shade_model_leaves_out_the_rest() {
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config_header_t h = header();
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const uint32_t before = shadeModelBytes(h);
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h.repeaterRecordSize = 1;
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h.settingsRecordSize = 1;
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h.netRecordSize = 1;
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h.transRecordSize = 1;
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TEST_ASSERT_EQUAL_UINT32(before, shadeModelBytes(h));
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}
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static void test_an_old_file_without_rooms() {
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config_header_t h = header();
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h.roomRecords = 0;
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TEST_ASSERT_EQUAL_UINT32(5 * 276 + 2 * 200, shadeModelBytes(h));
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}
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static void test_a_full_model_does_not_overflow() {
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config_header_t h;
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h.roomRecords = h.shadeRecords = h.groupRecords = 255;
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h.roomRecordSize = h.shadeRecordSize = h.groupRecordSize = 0xFFFF;
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TEST_ASSERT_EQUAL_UINT32(3UL * 255 * 0xFFFF, shadeModelBytes(h));
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}
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int main(int argc, char **argv) {
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UNITY_BEGIN();
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RUN_TEST(test_shade_model_counts_rooms_shades_and_groups);
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RUN_TEST(test_shade_model_leaves_out_the_rest);
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RUN_TEST(test_an_old_file_without_rooms);
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RUN_TEST(test_a_full_model_does_not_overflow);
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return UNITY_END();
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}
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