Merge pull request #54 from cjkas/fix/restore-skip-rooms

fix: skip the room records too when a restore leaves the shades out
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cjkas 2026-10-17 23:11:42 +02:00 • committed by GitHub
commit 2b2a4f815d
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4 changed files with 91 additions and 20 deletions

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@ -574,10 +574,8 @@ bool ShadeConfigFile::restoreFile(SomfyShadeController *s, const char *filename,
}
else {
ESP_LOGI(TAG, "Shade data ignored");
// FF past the shades and groups.
this->file.seek(this->file.position()
+ (this->header.shadeRecords * this->header.shadeRecordSize)
+ (this->header.groupRecords * this->header.groupRecordSize), SeekSet); // Start at the beginning of the file after the header.
// FF past the rooms, shades and groups.
this->file.seek(this->file.position() + shadeModelBytes(this->header), SeekSet);
}
if(opts.repeaters) {
ESP_LOGI(TAG, "Restoring Repeaters...");

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@ -2,6 +2,7 @@
#include <LittleFS.h>
#include "Somfy.h"
#include "ConfigSettings.h"
#include "ConfigHeader.h"
#ifndef configfile_h
#define configfile_h
@ -12,22 +13,6 @@
#define CFG_TOK_QUOTE '"'
struct config_header_t {
uint8_t version = 1;
uint8_t repeaterRecords = 0;
uint8_t repeaterRecordSize = 0;
uint8_t roomRecords = 0;
uint16_t roomRecordSize = 0;
uint16_t shadeRecordSize = 0;
uint8_t shadeRecords = 0;
uint16_t groupRecordSize = 0;
uint8_t groupRecords = 0;
uint16_t settingsRecordSize = 0;
uint16_t netRecordSize = 0;
uint16_t transRecordSize = 0;
char serverId[10] = ""; // This must match the server id size in the ConfigSettings.
int8_t length = 0;
};
class ConfigFile {
protected:
File file;

33
src/ConfigHeader.h Normal file
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@ -0,0 +1,33 @@
#ifndef CONFIG_HEADER_H
#define CONFIG_HEADER_H
#include <stdint.h>
// The header of a shades.cfg file: its version and how many records of each
// kind follow, and their sizes. Kept free of the file system so it can be
// unit tested on the PC (pio test -e native).
struct config_header_t {
uint8_t version = 1;
uint8_t repeaterRecords = 0;
uint8_t repeaterRecordSize = 0;
uint8_t roomRecords = 0;
uint16_t roomRecordSize = 0;
uint16_t shadeRecordSize = 0;
uint8_t shadeRecords = 0;
uint16_t groupRecordSize = 0;
uint8_t groupRecords = 0;
uint16_t settingsRecordSize = 0;
uint16_t netRecordSize = 0;
uint16_t transRecordSize = 0;
char serverId[10] = ""; // This must match the server id size in the ConfigSettings.
int8_t length = 0;
};
// The bytes of the shade model's records, which follow the header in this
// order: rooms, shades, groups. A restore that leaves the shades out skips
// this many bytes.
inline uint32_t shadeModelBytes(const config_header_t &header) {
return static_cast<uint32_t>(header.roomRecords) * header.roomRecordSize
+ static_cast<uint32_t>(header.shadeRecords) * header.shadeRecordSize
+ static_cast<uint32_t>(header.groupRecords) * header.groupRecordSize;
}
#endif

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@ -0,0 +1,55 @@
#include <unity.h>
#include "ConfigHeader.h"
void setUp() {}
void tearDown() {}
static config_header_t header() {
config_header_t h;
h.version = 22;
h.roomRecords = 3;
h.roomRecordSize = 29;
h.shadeRecords = 5;
h.shadeRecordSize = 276;
h.groupRecords = 2;
h.groupRecordSize = 200;
h.repeaterRecords = 1;
h.repeaterRecordSize = 77;
h.settingsRecordSize = 100;
return h;
}
static void test_shade_model_counts_rooms_shades_and_groups() {
// A restore that leaves the shades out has to skip the rooms too, or it
// reads the repeaters and settings from the room records.
TEST_ASSERT_EQUAL_UINT32(3 * 29 + 5 * 276 + 2 * 200, shadeModelBytes(header()));
}
static void test_shade_model_leaves_out_the_rest() {
config_header_t h = header();
const uint32_t before = shadeModelBytes(h);
h.repeaterRecordSize = 1;
h.settingsRecordSize = 1;
h.netRecordSize = 1;
h.transRecordSize = 1;
TEST_ASSERT_EQUAL_UINT32(before, shadeModelBytes(h));
}
static void test_an_old_file_without_rooms() {
config_header_t h = header();
h.roomRecords = 0;
TEST_ASSERT_EQUAL_UINT32(5 * 276 + 2 * 200, shadeModelBytes(h));
}
static void test_a_full_model_does_not_overflow() {
config_header_t h;
h.roomRecords = h.shadeRecords = h.groupRecords = 255;
h.roomRecordSize = h.shadeRecordSize = h.groupRecordSize = 0xFFFF;
TEST_ASSERT_EQUAL_UINT32(3UL * 255 * 0xFFFF, shadeModelBytes(h));
}
int main(int argc, char **argv) {
UNITY_BEGIN();
RUN_TEST(test_shade_model_counts_rooms_shades_and_groups);
RUN_TEST(test_shade_model_leaves_out_the_rest);
RUN_TEST(test_an_old_file_without_rooms);
RUN_TEST(test_a_full_model_does_not_overflow);
return UNITY_END();
}