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feat!: remove the old API, ports 8081 and 8080 (step 4a)
Step 4a of docs/SECURITY_PLAN.md. Port 80 keeps the eleven HTTP routes of ADR 0006 and the socket at /ws; everything else moved to protocol 2. - Port 8081 (ApiRoutes) and the socket on 8080 (SocketEmitter) are gone. Protocol 2 owns its frame buffer and loop-task check. - Port 80 drops every route the old web UI called: reads, edits, settings, scans, reboot, /shades.cfg, /discovery. HttpRoutes.cpp holds what stays. - ModelSnapshot, SnapshotSlots and the read documents are gone. The item snapshot types stay, as ItemSnapshot, for events, MQTT and the command replies. - Model edits reply only to their protocol 2 op: requestResult goes. - The settings' toJSON writers, used only by the settings routes, go. - The _espsomfy_rts._tcp mDNS record moves to port 80, with path=/ws. - The memory event reports the loop-rate window it closes. - A deleted room no longer re-publishes its retained MQTT topics. - e2e: the heap check reads the sync's status; the sync is checked on its own instead of against /controller. - README gets an API and ports section. BREAKING CHANGE: ports 8081 and 8080 and the old HTTP routes are gone. Home Assistant needs integration 3.0.0 or newer. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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53 changed files with 613 additions and 3549 deletions
79
test/test_itemsnapshot/test_itemsnapshot.cpp
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79
test/test_itemsnapshot/test_itemsnapshot.cpp
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#include <unity.h>
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#include <string.h>
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#include <string>
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#include "ItemSnapshot.h"
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static shade_snapshot_t shade(uint8_t id, const char *name) {
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shade_snapshot_t s{};
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s.shadeId = id;
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s.roomId = 2;
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strcpy(s.name, name);
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s.remoteAddress = 1000 + id;
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s.paired = true;
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s.shadeType = 1;
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s.bitLength = 56;
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s.repeats = 1;
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return s;
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}
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static group_snapshot_t group(uint8_t id, const char *name) {
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group_snapshot_t g{};
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g.groupId = id;
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strcpy(g.name, name);
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g.remoteAddress = 2000 + id;
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g.lastRollingCode = 5;
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g.bitLength = 80;
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g.repeats = 2;
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return g;
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}
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static std::string shadeRefJson(const shade_snapshot_t &s) {
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static char buf[1024];
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BufferedJsonFormatter fmt;
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fmt.setBuffer(buf, sizeof(buf));
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fmt.beginObject();
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writeShadeRef(fmt, s);
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fmt.endObject();
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return std::string(buf, fmt.length());
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}
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static std::string groupRefJson(const group_snapshot_t &g) {
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static char buf[1024];
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BufferedJsonFormatter fmt;
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fmt.setBuffer(buf, sizeof(buf));
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fmt.beginObject();
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writeGroupRef(fmt, g);
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fmt.endObject();
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return std::string(buf, fmt.length());
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}
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void setUp() {}
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void tearDown() {}
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/*********************************************************************
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* The command replies, as the routes have always written them
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********************************************************************/
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static void test_a_shade_ref() {
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TEST_ASSERT_EQUAL_STRING(
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"{\"shadeId\":1,\"roomId\":2,\"name\":\"Kitchen\",\"remoteAddress\":1001,\"paired\":true,\"shadeType\":1,"
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"\"flipCommands\":false,\"flipPosition\":false,\"bitLength\":56,\"proto\":0,\"flags\":0,\"sunSensor\":false,"
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"\"hasLight\":false,\"repeats\":1}",
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shadeRefJson(shade(1, "Kitchen")).c_str());
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}
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static void test_a_group_ref() {
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TEST_ASSERT_EQUAL_STRING(
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"{\"groupId\":6,\"roomId\":0,\"name\":\"All\",\"remoteAddress\":2006,\"lastRollingCode\":5,\"bitLength\":80,"
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"\"proto\":0,\"sunSensor\":false,\"flipCommands\":false,\"flags\":0,\"repeats\":2,\"sortOrder\":0}",
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groupRefJson(group(6, "All")).c_str());
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}
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static void test_names_are_escaped() {
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const std::string json = shadeRefJson(shade(1, "A \"big\" one"));
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TEST_ASSERT_NOT_EQUAL(std::string::npos, json.find("\"name\":\"A \\\"big\\\" one\""));
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}
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int main(int argc, char **argv) {
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(void)argc;
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(void)argv;
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UNITY_BEGIN();
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RUN_TEST(test_a_shade_ref);
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RUN_TEST(test_a_group_ref);
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RUN_TEST(test_names_are_escaped);
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return UNITY_END();
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}
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