feat!: remove the old API, ports 8081 and 8080 (step 4a)

Step 4a of docs/SECURITY_PLAN.md. Port 80 keeps the eleven HTTP routes of
ADR 0006 and the socket at /ws; everything else moved to protocol 2.

- Port 8081 (ApiRoutes) and the socket on 8080 (SocketEmitter) are gone.
  Protocol 2 owns its frame buffer and loop-task check.
- Port 80 drops every route the old web UI called: reads, edits,
  settings, scans, reboot, /shades.cfg, /discovery. HttpRoutes.cpp holds
  what stays.
- ModelSnapshot, SnapshotSlots and the read documents are gone. The item
  snapshot types stay, as ItemSnapshot, for events, MQTT and the command
  replies.
- Model edits reply only to their protocol 2 op: requestResult goes.
- The settings' toJSON writers, used only by the settings routes, go.
- The _espsomfy_rts._tcp mDNS record moves to port 80, with path=/ws.
- The memory event reports the loop-rate window it closes.
- A deleted room no longer re-publishes its retained MQTT topics.
- e2e: the heap check reads the sync's status; the sync is checked on
  its own instead of against /controller.
- README gets an API and ports section.

BREAKING CHANGE: ports 8081 and 8080 and the old HTTP routes are gone.
Home Assistant needs integration 3.0.0 or newer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
cjkas 2026-10-27 21:49:38 +01:00
parent c91c20d444
commit 2a954aa158
53 changed files with 613 additions and 3549 deletions

View file

@ -23,8 +23,6 @@
enum class loop_item_type_t : uint8_t {
shade_request, // run by ShadeRequests
restore_shades, // restore from /shades.tmp, then reboot
load_shades, // replace the shades with /shades.tmp
snapshot_fill, // fill a read's ModelSnapshot
model_edit, // apply an edit with ModelEditor
proto_read, // answer a protocol 2 read op from the shade model
proto_device // run a protocol 2 settings op or the WiFi scan (DeviceOps)
@ -35,7 +33,6 @@ struct loop_item_t {
loop_item_type_t type = loop_item_type_t::shade_request;
shade_request_t request; // shade_request
uint8_t restoreParts = 0; // restore_shades: RESTORE_* bits
uint8_t slot = 0; // snapshot_fill: the SnapshotSlots slot
model_edit_t *edit = nullptr; // model_edit: loop() runs and frees it
// shade_request, proto_read and proto_device from a protocol 2 client:
// loop() replies once it has run.
@ -54,8 +51,8 @@ inline bool loopItemUsesRadio(const loop_item_t &item) {
// MQTT client was already told it was accepted, so it stays queued until the
// radio has room rather than have the radio drop it; a protocol 2 client gets
// its reply once it has run. While TX is suspended nothing gets through
// anyway so nothing is held back then, except an unpair: an HTTP client was
// told the shade is unpaired, so it waits until TX resumes. Everything queued
// anyway so nothing is held back then, except an unpair, which waits until TX
// resumes rather than leave the shade paired. Everything queued
// behind it waits too, protocol 2 replies included, so a frequency scan
// started after an unpair delays them until it ends.
inline bool holdLoopItem(const loop_item_t &item, bool txSuspended, bool txHasRoom) {