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fix: send socket events only from loop()
Every socket event is formatted into one static buffer by one shared formatter. setConnected() runs on the WiFi/Ethernet event task and sent memStatus, wifiStrength and ethernet, then ran sockEmit.loop(), while loop() could be building its own event. _safecat() checks the room and then writes at _len, so another task moving _len in between could write past the end of g_response. setConnected() now sends nothing. loop() broadcasts the status every STATUS_EMIT_MS (30 s): memStatus, then ethernet, or wifiStrength when it moved 3 dBm or changed channel. A client that connects still gets all of it at once from initClients(), so needsBroadcast and the 1.5 s tick go, and so does the 1.5 s memStatus for the config panel. SocketEmitter records loop()'s task in begin(). Off it, beginEmit() logs and hands out a formatter that writes nothing, and endEmit(), endEmitRoom() and loop() do nothing. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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11 changed files with 153 additions and 117 deletions
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@ -16,6 +16,17 @@ void BufferedJsonFormatter::setBuffer(char *b, size_t sz) {
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size_t BufferedJsonFormatter::length() const {
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return this->_len;
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}
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void JsonFormatter::discard() {
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// With no room every _safecat() takes the overflow path, and as it has
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// already overflowed that doesn't log either.
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this->buff = nullptr;
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this->buffSize = 0;
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this->_len = 0;
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this->_nocomma = true;
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this->_overflow = true;
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this->_objects = 0;
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this->_arrays = 0;
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}
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void JsonFormatter::beginObject(const char *name) {
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if(name && strlen(name) > 0) this->appendElem(name);
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else if(!this->_nocomma) this->_safecat(",");
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