refactor: pin which radio job holds a shade's simulated movement

Review flagged the outer My/Favorite losing to the nested Up/Down it queues.
Every such nested send is from a simMy shade, where the Up/Down is what
starts the motor, so the behaviour stays.  The hold moves into TxHold in
ShadeMotion with a comment explaining the order and unit tests pinning it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
cjkas 2026-10-12 18:33:19 +02:00
parent a212d562cb
commit 0ba5260d1d
5 changed files with 118 additions and 18 deletions

View file

@ -29,3 +29,13 @@ int8_t displayPosition(float pos, bool flip) {
if(pos < 0) return -1;
return static_cast<int8_t>(flip && pos >= 0.00f ? floor(100.0f - pos) : floor(pos));
}
void TxHold::mark(uint32_t jobSeq, bool moving, uint32_t now) {
if(jobSeq == 0 || this->seq != 0 || moving) return;
this->seq = jobSeq;
this->since = now;
}
bool TxHold::release(uint32_t jobSeq) {
if(jobSeq == 0 || jobSeq != this->seq) return false;
this->seq = 0;
return true;
}