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feat: command ops for socket protocol 2
shadeCommand, groupCommand, tiltCommand, repeatCommand, setPositions, setSensor, setMyPosition, unpairShade, setRollingCode (types 16-24) are read on async_tcp by ProtoOps and handed to loop() through the LoopQueue, which replies once the request has run: ok, not found or radio unavailable. A bad payload, a paused radio or a full queue is answered straight away. sendRemoteCommand (25) touches nothing of the shade model, so it goes to the radio from async_tcp like its route. ShadeRequests::run() now says how a request went, not only whether the radio took it. An op reads only the fields that were sent, so setPositions can leave the tilt as it is. The shadeCommand event is renamed shadeCommanded, since the op has the route's name. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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18 changed files with 812 additions and 50 deletions
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@ -3,6 +3,7 @@
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#include <ESPAsyncWebServer.h>
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#include "ProtoSchema.h"
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#include "ModelEditor.h"
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#include "ShadeRequests.h"
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class SomfyShade;
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class SomfyGroup;
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@ -23,6 +24,8 @@ class ProtoSocket {
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// Moves each client's sync on. loop() only.
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void loop();
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bool hasClients() const;
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// The reply to a command op once loop() has run its shade request.
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void replyRequest(uint32_t client, uint32_t id, const shade_request_t &req, shade_request_result_t result);
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// Events, loop() only.
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void shadeState(SomfyShade &shade);
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void shade(SomfyShade &shade);
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@ -35,7 +38,7 @@ class ProtoSocket {
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// roomOrder, shadeOrder or groupOrder: the list's ids, in sort order.
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void order(sort_list_t list);
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void repeaters();
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void shadeCommand(SomfyShade &shade, const char *command, const char *source, uint32_t sourceAddress);
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void shadeCommanded(SomfyShade &shade, const char *command, const char *source, uint32_t sourceAddress);
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void memory();
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void wifi();
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void ethernet();
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